We've resolved all the GPU hangs, and everything seems to be working.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
const bool stage_exists[MESA_SHADER_STAGES] = {
[MESA_SHADER_VERTEX] = true,
- [MESA_SHADER_TESS_CTRL] = brw->gen >= 8,
- [MESA_SHADER_TESS_EVAL] = brw->gen >= 8,
+ [MESA_SHADER_TESS_CTRL] = brw->gen >= 7,
+ [MESA_SHADER_TESS_EVAL] = brw->gen >= 7,
[MESA_SHADER_GEOMETRY] = brw->gen >= 6,
[MESA_SHADER_FRAGMENT] = true,
[MESA_SHADER_COMPUTE] =
ctx->Extensions.ARB_shader_image_load_store = true;
ctx->Extensions.ARB_shader_image_size = true;
ctx->Extensions.ARB_shader_texture_image_samples = true;
+ ctx->Extensions.ARB_tessellation_shader = true;
ctx->Extensions.ARB_texture_compression_bptc = true;
ctx->Extensions.ARB_texture_view = true;
ctx->Extensions.ARB_shader_storage_buffer_object = true;
if (brw->gen >= 8) {
ctx->Extensions.ARB_stencil_texturing = true;
- ctx->Extensions.ARB_tessellation_shader = true;
}
if (brw->gen >= 9) {