* @brief
* Apply a torque impulse over a body.
*
- * An impulse will be applied over the body to make it rotate around Z axis.
+ * An impulse will be applied over the body to make it rotate.
* Impulse is the product of the force over the time this force is applied.
* In ephysics case, it would be the time of a tick, so it behaves just
* summing current angular velocity to the result of a calculation involving
* @brief
* Apply an impulse over a body.
*
- * An impulse will be applied over the body to make it move and rotate around
- * Z axis.
+ * An impulse will be applied over the body to make it move and rotate.
*
* Impulse is the product of the force over the time this force is applied.
* It can be applied in the center of the body, avoiding rotating it,
* or can be used to lead to both behaviors with
* @ref ephysics_body_impulse_apply().
*
- * It will result in a central impulse with impulse (@p x, @p y) and a
+ * It will result in a central impulse with impulse (@p x, @p y, @p z) and a
* torque impulse that will be calculated as a cross product on impulse
* and relative position.
*