Now let us consider a 3 channel image with \texttt{bgr} color ordering (the default format returned by imread):
\begin{lstlisting}
-Scalar intensity = img.at<uchar>(x, y);
+Vec3b intensity = img.at<Vec3b>(x, y);
uchar blue = intensity.val[0];
uchar green = intensity.val[1];
uchar red = intensity.val[2];
\end{lstlisting}
+
+You can use the same method for floating-point images (for example, you can get such an image by running Sobel on a 3 channel image):
+\begin{lstlisting}
+Vec3f intensity = img.at<Vec3f>(x, y);
+float blue = intensity.val[0];
+float green = intensity.val[1];
+float red = intensity.val[2];
+\end{lstlisting}
+
+The same method can be used to change pixel intensities:
+\begin{lstlisting}
+img.at<uchar>(x, y) = 128;
+\end{lstlisting}
+
+There are functions in OpenCV, especially from calib3d module, such as \texttt{projectPoints}, that take an array of 2D or 3D points in the form of \texttt{Mat}. Matrix should contain exactly one column, each row corresponds to a point, matrix type should be 32FC2 or 32FC3 correspondingly. Such a matrix can be easily constructed from std::vector:
+\begin{lstlisting}
+vector<Point2f> points;
+//... fill the array
+Mat _points = Mat(points);
+\end{lstlisting}
+One can access a point in this matrix using the same method \texttt{Mat::at}:
+\begin{lstlisting}
+Point2f point = _points.at<Point2f>(i, 0);
+\end{lstlisting}
+
+
\fi