If the constraint is an one-shot constraint, constraint
is freed in disable_pointer_constraint function.
Therefore, we should not try to read freed memory at
"switch (constraint->lifetime)" statement.
The removed code is anyway superfluous. Because
surface destroy signal is only removed, when constraint
is an one-shot constraint.
(Found by clang source code analyzer)
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
container_of(grab, struct weston_pointer_constraint, grab);
disable_pointer_constraint(constraint);
-
- /* If this is a persistent constraint, re-add the surface destroy signal
- * listener only if we are currently not destroying the surface. */
- switch (constraint->lifetime) {
- case ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT:
- if (constraint->surface->resource)
- wl_signal_add(&constraint->surface->destroy_signal,
- &constraint->surface_destroy_listener);
- break;
- case ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_ONESHOT:
- break;
- }
}
static const struct weston_pointer_grab_interface