switch (param->param) {
case VIRTGPU_PARAM_3D_FEATURES:
- value = vgdev->has_virgl_3d == true ? 1 : 0;
+ value = vgdev->has_virgl_3d ? 1 : 0;
break;
case VIRTGPU_PARAM_CAPSET_QUERY_FIX:
value = 1;
break;
+ case VIRTGPU_PARAM_RESOURCE_BLOB:
+ value = vgdev->has_resource_blob ? 1 : 0;
+ break;
+ case VIRTGPU_PARAM_HOST_VISIBLE:
+ value = vgdev->has_host_visible ? 1 : 0;
+ break;
+ case VIRTGPU_PARAM_CROSS_DEVICE:
+ value = vgdev->has_resource_assign_uuid ? 1 : 0;
+ break;
default:
return -EINVAL;
}