* The immediate implementation has been removed from CVS in favor of the vertex
* buffer implementation.
*
+ * The render functions are called by the pipeline manager to render a batch of
+ * primitives. They return TRUE to pass on to the next stage (i.e. software
+ * rasterization) or FALSE to indicate that the pipeline has finished after
+ * rendering something.
+ *
* When falling back to software TCL still attempt to use hardware
* rasterization.
*
return;
if (rmesa->state.VB.Elts) {
- r300EmitAOS(rmesa, rmesa->state.aos_count, /*0 */ start);
- if (num_verts > 65535) { /* not implemented yet */
+ r300EmitAOS(rmesa, rmesa->state.aos_count, start);
+ if (num_verts > 65535) {
WARN_ONCE("Too many elts\n");
return;
}
}
reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0);
- e32(R300_RB3D_DSTCACHE_UNKNOWN_0A
- /*R300_RB3D_DSTCACHE_UNKNOWN_02 */ );
+ e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0);
- e32(R300_RB3D_ZCACHE_UNKNOWN_03 /*R300_RB3D_ZCACHE_UNKNOWN_01 */ );
+ e32(R300_RB3D_ZCACHE_UNKNOWN_03);
#ifdef USER_BUFFERS
r300UseArrays(ctx);
|| ctx->Stencil.WriteMask[0] !=
ctx->Stencil.WriteMask[1]));
- /* GL_COLOR_LOGIC_OP */
FALLBACK_IF(ctx->Color.ColorLogicOpEnabled);
- /* GL_POINT_SPRITE_ARB, GL_POINT_SPRITE_NV */
if (ctx->Extensions.NV_point_sprite
|| ctx->Extensions.ARB_point_sprite)
FALLBACK_IF(ctx->Point.PointSprite);
if (!r300->disable_lowimpact_fallback) {
- /* GL_POLYGON_OFFSET_POINT */
FALLBACK_IF(ctx->Polygon.OffsetPoint);
- /* GL_POLYGON_OFFSET_LINE */
FALLBACK_IF(ctx->Polygon.OffsetLine);
- /* GL_POLYGON_STIPPLE */
FALLBACK_IF(ctx->Polygon.StippleFlag);
- /* GL_MULTISAMPLE */
FALLBACK_IF(ctx->Multisample.Enabled);
- /* GL_LINE_STIPPLE */
FALLBACK_IF(ctx->Line.StippleFlag);
- /* GL_LINE_SMOOTH */
FALLBACK_IF(ctx->Line.SmoothFlag);
- /* GL_POINT_SMOOTH */
FALLBACK_IF(ctx->Point.SmoothFlag);
}
return R300_FALLBACK_NONE;
}
-/**
- * Called by the pipeline manager to render a batch of primitives.
- * We can return true to pass on to the next stage (i.e. software
- * rasterization) or false to indicate that the pipeline has finished
- * after we render something.
- */
static GLboolean r300RunNonTNLRender(GLcontext * ctx,
struct tnl_pipeline_stage *stage)
{