Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:5 Function Definition: Test::memFun(vf4; ( temp 4-component vector of float)
+0:1 Sequence
+0:1 move second child to first child ( temp 2-component vector of float)
+0:1 'i' ( global 2-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:5 Function Definition: type1::setmem(vf4; ( temp void)
0:5 Function Parameters:
-0:5 'this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
-0:5 'a' ( in 4-component vector of float)
+0:5 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:5 'm' ( in 4-component vector of float)
0:? Sequence
-0:6 Branch: Return with expression
-0:6 vector-scale ( temp 4-component vector of float)
+0:5 move second child to first child ( temp 4-component vector of float)
+0:5 memVar: direct index for structure ( temp 4-component vector of float)
+0:5 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:5 Constant:
+0:5 0 (const uint)
+0:5 'm' ( in 4-component vector of float)
+0:6 Function Definition: type1::seti(i1; ( temp void)
+0:6 Function Parameters:
+0:6 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:6 'si' ( in int)
+0:? Sequence
+0:6 move second child to first child ( temp int)
+0:6 i: direct index for structure ( temp int)
+0:6 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:6 Constant:
-0:6 2.000000
-0:6 'a' ( in 4-component vector of float)
-0:9 Function Definition: Test::memFun(i1; ( temp int)
+0:6 1 (const uint)
+0:6 'si' ( in int)
+0:9 Function Definition: type1::memFun(vf4; ( temp 4-component vector of float)
0:9 Function Parameters:
-0:9 'this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
-0:9 'a' ( in int)
+0:9 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:9 'a' ( in 4-component vector of float)
0:? Sequence
0:10 Branch: Return with expression
-0:10 add ( temp int)
-0:10 Constant:
-0:10 2 (const int)
-0:10 'a' ( in int)
-0:16 Function Definition: @main( ( temp 4-component vector of float)
-0:16 Function Parameters:
+0:10 add ( temp 4-component vector of float)
+0:10 vector-scale ( temp 4-component vector of float)
+0:10 Convert int to float ( temp float)
+0:10 i: direct index for structure ( temp int)
+0:10 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:10 Constant:
+0:10 1 (const uint)
+0:10 'a' ( in 4-component vector of float)
+0:10 memVar: direct index for structure ( temp 4-component vector of float)
+0:10 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:10 Constant:
+0:10 0 (const uint)
+0:13 Function Definition: type1::memFun(i1; ( temp int)
+0:13 Function Parameters:
+0:13 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:13 'a' ( in int)
+0:? Sequence
+0:14 Branch: Return with expression
+0:14 Convert float to int ( temp int)
+0:14 subtract ( temp float)
+0:14 Convert int to float ( temp float)
+0:14 add ( temp int)
+0:14 i: direct index for structure ( temp int)
+0:14 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:14 Constant:
+0:14 1 (const uint)
+0:14 'a' ( in int)
+0:14 direct index ( temp float)
+0:14 memVar: direct index for structure ( temp 4-component vector of float)
+0:14 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:14 Constant:
+0:14 0 (const uint)
+0:14 Constant:
+0:14 2 (const int)
+0:19 Sequence
+0:19 move second child to first child ( temp 2-component vector of float)
+0:19 'j' ( global 2-component vector of float)
+0:19 'i' ( global 2-component vector of float)
+0:23 Function Definition: type2::memFun( ( temp 2-component vector of float)
+0:23 Function Parameters:
+0:23 '@this' ( temp structure{})
+0:? Sequence
+0:23 Branch: Return with expression
+0:23 'i' ( global 2-component vector of float)
+0:27 Function Definition: @main( ( temp 4-component vector of float)
+0:27 Function Parameters:
0:? Sequence
-0:18 Sequence
-0:18 move second child to first child ( temp 4-component vector of float)
-0:18 'f4' ( temp 4-component vector of float)
+0:29 Function Call: type1::setmem(vf4; ( temp void)
+0:29 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:? Constant:
+0:? 2.000000
+0:? 2.000000
+0:? 2.000000
+0:? 2.000000
+0:30 Function Call: type1::seti(i1; ( temp void)
+0:30 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:30 Constant:
+0:30 17 (const int)
+0:31 Sequence
+0:31 move second child to first child ( temp 4-component vector of float)
+0:31 'f4' ( temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 1.000000
0:? 1.000000
0:? 1.000000
-0:19 add second child into first child ( temp 4-component vector of float)
-0:19 'f4' ( temp 4-component vector of float)
-0:19 Function Call: Test::memFun(vf4; ( temp 4-component vector of float)
-0:19 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:32 add second child into first child ( temp 4-component vector of float)
+0:32 'f4' ( temp 4-component vector of float)
+0:32 Function Call: type1::memFun(vf4; ( temp 4-component vector of float)
+0:32 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:? Constant:
0:? 5.000000
0:? 5.000000
0:? 5.000000
0:? 5.000000
-0:20 add second child into first child ( temp 4-component vector of float)
-0:20 'f4' ( temp 4-component vector of float)
-0:20 Convert int to float ( temp float)
-0:20 Function Call: Test::memFun(i1; ( temp int)
-0:20 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
-0:20 Constant:
-0:20 7 (const int)
-0:21 Branch: Return with expression
-0:21 'f4' ( temp 4-component vector of float)
-0:16 Function Definition: main( ( temp void)
-0:16 Function Parameters:
+0:33 add second child into first child ( temp 4-component vector of float)
+0:33 'f4' ( temp 4-component vector of float)
+0:33 Convert int to float ( temp float)
+0:33 Function Call: type1::memFun(i1; ( temp int)
+0:33 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:33 Constant:
+0:33 7 (const int)
+0:34 Branch: Return with expression
+0:34 'f4' ( temp 4-component vector of float)
+0:27 Function Definition: main( ( temp void)
+0:27 Function Parameters:
0:? Sequence
-0:16 move second child to first child ( temp 4-component vector of float)
+0:27 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:16 Function Call: @main( ( temp 4-component vector of float)
+0:27 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
+0:? 'i' ( global 2-component vector of float)
+0:? 'j' ( global 2-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:5 Function Definition: Test::memFun(vf4; ( temp 4-component vector of float)
+0:1 Sequence
+0:1 move second child to first child ( temp 2-component vector of float)
+0:1 'i' ( global 2-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:5 Function Definition: type1::setmem(vf4; ( temp void)
0:5 Function Parameters:
-0:5 'this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
-0:5 'a' ( in 4-component vector of float)
+0:5 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:5 'm' ( in 4-component vector of float)
0:? Sequence
-0:6 Branch: Return with expression
-0:6 vector-scale ( temp 4-component vector of float)
+0:5 move second child to first child ( temp 4-component vector of float)
+0:5 memVar: direct index for structure ( temp 4-component vector of float)
+0:5 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:5 Constant:
+0:5 0 (const uint)
+0:5 'm' ( in 4-component vector of float)
+0:6 Function Definition: type1::seti(i1; ( temp void)
+0:6 Function Parameters:
+0:6 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:6 'si' ( in int)
+0:? Sequence
+0:6 move second child to first child ( temp int)
+0:6 i: direct index for structure ( temp int)
+0:6 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:6 Constant:
-0:6 2.000000
-0:6 'a' ( in 4-component vector of float)
-0:9 Function Definition: Test::memFun(i1; ( temp int)
+0:6 1 (const uint)
+0:6 'si' ( in int)
+0:9 Function Definition: type1::memFun(vf4; ( temp 4-component vector of float)
0:9 Function Parameters:
-0:9 'this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
-0:9 'a' ( in int)
+0:9 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:9 'a' ( in 4-component vector of float)
0:? Sequence
0:10 Branch: Return with expression
-0:10 add ( temp int)
-0:10 Constant:
-0:10 2 (const int)
-0:10 'a' ( in int)
-0:16 Function Definition: @main( ( temp 4-component vector of float)
-0:16 Function Parameters:
+0:10 add ( temp 4-component vector of float)
+0:10 vector-scale ( temp 4-component vector of float)
+0:10 Convert int to float ( temp float)
+0:10 i: direct index for structure ( temp int)
+0:10 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:10 Constant:
+0:10 1 (const uint)
+0:10 'a' ( in 4-component vector of float)
+0:10 memVar: direct index for structure ( temp 4-component vector of float)
+0:10 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:10 Constant:
+0:10 0 (const uint)
+0:13 Function Definition: type1::memFun(i1; ( temp int)
+0:13 Function Parameters:
+0:13 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:13 'a' ( in int)
+0:? Sequence
+0:14 Branch: Return with expression
+0:14 Convert float to int ( temp int)
+0:14 subtract ( temp float)
+0:14 Convert int to float ( temp float)
+0:14 add ( temp int)
+0:14 i: direct index for structure ( temp int)
+0:14 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:14 Constant:
+0:14 1 (const uint)
+0:14 'a' ( in int)
+0:14 direct index ( temp float)
+0:14 memVar: direct index for structure ( temp 4-component vector of float)
+0:14 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:14 Constant:
+0:14 0 (const uint)
+0:14 Constant:
+0:14 2 (const int)
+0:19 Sequence
+0:19 move second child to first child ( temp 2-component vector of float)
+0:19 'j' ( global 2-component vector of float)
+0:19 'i' ( global 2-component vector of float)
+0:23 Function Definition: type2::memFun( ( temp 2-component vector of float)
+0:23 Function Parameters:
+0:23 '@this' ( temp structure{})
+0:? Sequence
+0:23 Branch: Return with expression
+0:23 'i' ( global 2-component vector of float)
+0:27 Function Definition: @main( ( temp 4-component vector of float)
+0:27 Function Parameters:
0:? Sequence
-0:18 Sequence
-0:18 move second child to first child ( temp 4-component vector of float)
-0:18 'f4' ( temp 4-component vector of float)
+0:29 Function Call: type1::setmem(vf4; ( temp void)
+0:29 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:? Constant:
+0:? 2.000000
+0:? 2.000000
+0:? 2.000000
+0:? 2.000000
+0:30 Function Call: type1::seti(i1; ( temp void)
+0:30 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:30 Constant:
+0:30 17 (const int)
+0:31 Sequence
+0:31 move second child to first child ( temp 4-component vector of float)
+0:31 'f4' ( temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 1.000000
0:? 1.000000
0:? 1.000000
-0:19 add second child into first child ( temp 4-component vector of float)
-0:19 'f4' ( temp 4-component vector of float)
-0:19 Function Call: Test::memFun(vf4; ( temp 4-component vector of float)
-0:19 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:32 add second child into first child ( temp 4-component vector of float)
+0:32 'f4' ( temp 4-component vector of float)
+0:32 Function Call: type1::memFun(vf4; ( temp 4-component vector of float)
+0:32 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:? Constant:
0:? 5.000000
0:? 5.000000
0:? 5.000000
0:? 5.000000
-0:20 add second child into first child ( temp 4-component vector of float)
-0:20 'f4' ( temp 4-component vector of float)
-0:20 Convert int to float ( temp float)
-0:20 Function Call: Test::memFun(i1; ( temp int)
-0:20 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
-0:20 Constant:
-0:20 7 (const int)
-0:21 Branch: Return with expression
-0:21 'f4' ( temp 4-component vector of float)
-0:16 Function Definition: main( ( temp void)
-0:16 Function Parameters:
+0:33 add second child into first child ( temp 4-component vector of float)
+0:33 'f4' ( temp 4-component vector of float)
+0:33 Convert int to float ( temp float)
+0:33 Function Call: type1::memFun(i1; ( temp int)
+0:33 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
+0:33 Constant:
+0:33 7 (const int)
+0:34 Branch: Return with expression
+0:34 'f4' ( temp 4-component vector of float)
+0:27 Function Definition: main( ( temp void)
+0:27 Function Parameters:
0:? Sequence
-0:16 move second child to first child ( temp 4-component vector of float)
+0:27 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:16 Function Call: @main( ( temp 4-component vector of float)
+0:27 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
+0:? 'i' ( global 2-component vector of float)
+0:? 'j' ( global 2-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 61
+// Id's are bound by 111
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 59
+ EntryPoint Fragment 4 "main" 109
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
- Name 9 "Test"
- MemberName 9(Test) 0 "memVar"
- MemberName 9(Test) 1 "i"
- Name 15 "Test::memFun(vf4;"
- Name 13 "this"
- Name 14 "a"
- Name 21 "Test::memFun(i1;"
- Name 19 "this"
- Name 20 "a"
- Name 24 "@main("
- Name 36 "f4"
- Name 39 "test"
- Name 42 "param"
- Name 43 "param"
- Name 48 "param"
- Name 49 "param"
- Name 59 "@entryPointOutput"
- Decorate 59(@entryPointOutput) Location 0
+ Name 9 "type1"
+ MemberName 9(type1) 0 "memVar"
+ MemberName 9(type1) 1 "i"
+ Name 15 "type1::setmem(vf4;"
+ Name 13 "@this"
+ Name 14 "m"
+ Name 21 "type1::seti(i1;"
+ Name 19 "@this"
+ Name 20 "si"
+ Name 26 "type1::memFun(vf4;"
+ Name 24 "@this"
+ Name 25 "a"
+ Name 31 "type1::memFun(i1;"
+ Name 29 "@this"
+ Name 30 "a"
+ Name 33 "type2"
+ Name 38 "type2::memFun("
+ Name 37 "@this"
+ Name 41 "@main("
+ Name 44 "i"
+ Name 48 "j"
+ Name 83 "test"
+ Name 85 "param"
+ Name 88 "param"
+ Name 90 "f4"
+ Name 94 "param"
+ Name 99 "param"
+ Name 109 "@entryPointOutput"
+ Decorate 109(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeInt 32 1
- 9(Test): TypeStruct 7(fvec4) 8(int)
- 10: TypePointer Function 9(Test)
+ 9(type1): TypeStruct 7(fvec4) 8(int)
+ 10: TypePointer Function 9(type1)
11: TypePointer Function 7(fvec4)
- 12: TypeFunction 7(fvec4) 10(ptr) 11(ptr)
+ 12: TypeFunction 2 10(ptr) 11(ptr)
17: TypePointer Function 8(int)
- 18: TypeFunction 8(int) 10(ptr) 17(ptr)
- 23: TypeFunction 7(fvec4)
- 26: 6(float) Constant 1073741824
- 31: 8(int) Constant 2
- 37: 6(float) Constant 1065353216
- 38: 7(fvec4) ConstantComposite 37 37 37 37
- 40: 6(float) Constant 1084227584
- 41: 7(fvec4) ConstantComposite 40 40 40 40
- 47: 8(int) Constant 7
- 58: TypePointer Output 7(fvec4)
-59(@entryPointOutput): 58(ptr) Variable Output
+ 18: TypeFunction 2 10(ptr) 17(ptr)
+ 23: TypeFunction 7(fvec4) 10(ptr) 11(ptr)
+ 28: TypeFunction 8(int) 10(ptr) 17(ptr)
+ 33(type2): TypeStruct
+ 34: TypePointer Function 33(type2)
+ 35: TypeVector 6(float) 2
+ 36: TypeFunction 35(fvec2) 34(ptr)
+ 40: TypeFunction 7(fvec4)
+ 43: TypePointer Private 35(fvec2)
+ 44(i): 43(ptr) Variable Private
+ 45: 6(float) Constant 1065353216
+ 46: 6(float) Constant 1073741824
+ 47: 35(fvec2) ConstantComposite 45 46
+ 48(j): 43(ptr) Variable Private
+ 50: 8(int) Constant 0
+ 53: 8(int) Constant 1
+ 71: TypeInt 32 0
+ 72: 71(int) Constant 2
+ 73: TypePointer Function 6(float)
+ 84: 7(fvec4) ConstantComposite 46 46 46 46
+ 87: 8(int) Constant 17
+ 91: 7(fvec4) ConstantComposite 45 45 45 45
+ 92: 6(float) Constant 1084227584
+ 93: 7(fvec4) ConstantComposite 92 92 92 92
+ 98: 8(int) Constant 7
+ 108: TypePointer Output 7(fvec4)
+109(@entryPointOutput): 108(ptr) Variable Output
4(main): 2 Function None 3
5: Label
- 60: 7(fvec4) FunctionCall 24(@main()
- Store 59(@entryPointOutput) 60
+ Store 44(i) 47
+ 49: 35(fvec2) Load 44(i)
+ Store 48(j) 49
+ 110: 7(fvec4) FunctionCall 41(@main()
+ Store 109(@entryPointOutput) 110
Return
FunctionEnd
-15(Test::memFun(vf4;): 7(fvec4) Function None 12
- 13(this): 10(ptr) FunctionParameter
- 14(a): 11(ptr) FunctionParameter
+15(type1::setmem(vf4;): 2 Function None 12
+ 13(@this): 10(ptr) FunctionParameter
+ 14(m): 11(ptr) FunctionParameter
16: Label
- 27: 7(fvec4) Load 14(a)
- 28: 7(fvec4) VectorTimesScalar 27 26
- ReturnValue 28
+ 51: 7(fvec4) Load 14(m)
+ 52: 11(ptr) AccessChain 13(@this) 50
+ Store 52 51
+ Return
FunctionEnd
-21(Test::memFun(i1;): 8(int) Function None 18
- 19(this): 10(ptr) FunctionParameter
- 20(a): 17(ptr) FunctionParameter
+21(type1::seti(i1;): 2 Function None 18
+ 19(@this): 10(ptr) FunctionParameter
+ 20(si): 17(ptr) FunctionParameter
22: Label
- 32: 8(int) Load 20(a)
- 33: 8(int) IAdd 31 32
- ReturnValue 33
+ 54: 8(int) Load 20(si)
+ 55: 17(ptr) AccessChain 19(@this) 53
+ Store 55 54
+ Return
+ FunctionEnd
+26(type1::memFun(vf4;): 7(fvec4) Function None 23
+ 24(@this): 10(ptr) FunctionParameter
+ 25(a): 11(ptr) FunctionParameter
+ 27: Label
+ 56: 17(ptr) AccessChain 24(@this) 53
+ 57: 8(int) Load 56
+ 58: 6(float) ConvertSToF 57
+ 59: 7(fvec4) Load 25(a)
+ 60: 7(fvec4) VectorTimesScalar 59 58
+ 61: 11(ptr) AccessChain 24(@this) 50
+ 62: 7(fvec4) Load 61
+ 63: 7(fvec4) FAdd 60 62
+ ReturnValue 63
+ FunctionEnd
+31(type1::memFun(i1;): 8(int) Function None 28
+ 29(@this): 10(ptr) FunctionParameter
+ 30(a): 17(ptr) FunctionParameter
+ 32: Label
+ 66: 17(ptr) AccessChain 29(@this) 53
+ 67: 8(int) Load 66
+ 68: 8(int) Load 30(a)
+ 69: 8(int) IAdd 67 68
+ 70: 6(float) ConvertSToF 69
+ 74: 73(ptr) AccessChain 29(@this) 50 72
+ 75: 6(float) Load 74
+ 76: 6(float) FSub 70 75
+ 77: 8(int) ConvertFToS 76
+ ReturnValue 77
+ FunctionEnd
+38(type2::memFun(): 35(fvec2) Function None 36
+ 37(@this): 34(ptr) FunctionParameter
+ 39: Label
+ 80: 35(fvec2) Load 44(i)
+ ReturnValue 80
FunctionEnd
- 24(@main(): 7(fvec4) Function None 23
- 25: Label
- 36(f4): 11(ptr) Variable Function
- 39(test): 10(ptr) Variable Function
- 42(param): 10(ptr) Variable Function
- 43(param): 11(ptr) Variable Function
- 48(param): 10(ptr) Variable Function
- 49(param): 17(ptr) Variable Function
- Store 36(f4) 38
- Store 43(param) 41
- 44: 7(fvec4) FunctionCall 15(Test::memFun(vf4;) 42(param) 43(param)
- 45: 7(fvec4) Load 36(f4)
- 46: 7(fvec4) FAdd 45 44
- Store 36(f4) 46
- Store 49(param) 47
- 50: 8(int) FunctionCall 21(Test::memFun(i1;) 48(param) 49(param)
- 51: 6(float) ConvertSToF 50
- 52: 7(fvec4) Load 36(f4)
- 53: 7(fvec4) CompositeConstruct 51 51 51 51
- 54: 7(fvec4) FAdd 52 53
- Store 36(f4) 54
- 55: 7(fvec4) Load 36(f4)
- ReturnValue 55
+ 41(@main(): 7(fvec4) Function None 40
+ 42: Label
+ 83(test): 10(ptr) Variable Function
+ 85(param): 11(ptr) Variable Function
+ 88(param): 17(ptr) Variable Function
+ 90(f4): 11(ptr) Variable Function
+ 94(param): 11(ptr) Variable Function
+ 99(param): 17(ptr) Variable Function
+ Store 85(param) 84
+ 86: 2 FunctionCall 15(type1::setmem(vf4;) 83(test) 85(param)
+ Store 88(param) 87
+ 89: 2 FunctionCall 21(type1::seti(i1;) 83(test) 88(param)
+ Store 90(f4) 91
+ Store 94(param) 93
+ 95: 7(fvec4) FunctionCall 26(type1::memFun(vf4;) 83(test) 94(param)
+ 96: 7(fvec4) Load 90(f4)
+ 97: 7(fvec4) FAdd 96 95
+ Store 90(f4) 97
+ Store 99(param) 98
+ 100: 8(int) FunctionCall 31(type1::memFun(i1;) 83(test) 99(param)
+ 101: 6(float) ConvertSToF 100
+ 102: 7(fvec4) Load 90(f4)
+ 103: 7(fvec4) CompositeConstruct 101 101 101 101
+ 104: 7(fvec4) FAdd 102 103
+ Store 90(f4) 104
+ 105: 7(fvec4) Load 90(f4)
+ ReturnValue 105
FunctionEnd
explicit TFunction(TOperator o) :
TSymbol(0),
op(o),
- defined(false), prototyped(false), implicitThis(false), defaultParamCount(0) { }
+ defined(false), prototyped(false), implicitThis(false), illegalImplicitThis(false), defaultParamCount(0) { }
TFunction(const TString *name, const TType& retType, TOperator tOp = EOpNull) :
TSymbol(name),
mangledName(*name + '('),
op(tOp),
- defined(false), prototyped(false), implicitThis(false), defaultParamCount(0)
+ defined(false), prototyped(false), implicitThis(false), illegalImplicitThis(false), defaultParamCount(0)
{
returnType.shallowCopy(retType);
declaredBuiltIn = retType.getQualifier().builtIn;
// Install 'this' as the first parameter.
// 'this' is reflected in the list of parameters, but not the mangled name.
- virtual void addThisParameter(TType& type)
+ virtual void addThisParameter(TType& type, const char* name)
{
- TParameter p = { NewPoolTString("this"), new TType, nullptr };
+ TParameter p = { NewPoolTString(name), new TType, nullptr };
p.type->shallowCopy(type);
parameters.insert(parameters.begin(), p);
}
virtual bool isPrototyped() const { return prototyped; }
virtual void setImplicitThis() { assert(writable); implicitThis = true; }
virtual bool hasImplicitThis() const { return implicitThis; }
+ virtual void setIllegalImplicitThis() { assert(writable); illegalImplicitThis = true; }
+ virtual bool hasIllegalImplicitThis() const { return illegalImplicitThis; }
// Return total number of parameters
virtual int getParamCount() const { return static_cast<int>(parameters.size()); }
TOperator op;
bool defined;
bool prototyped;
- bool implicitThis;
+ bool implicitThis; // True if this function is allowed to see all members of 'this'
+ bool illegalImplicitThis; // True if this function is not supposed to have access to dynamic members of 'this',
+ // even if it finds member variables in the symbol table.
+ // This is important for a static member function that has member variables in scope,
+ // but is not allowed to use them, or see hidden symbols instead.
int defaultParamCount;
};
class TSymbolTableLevel {
public:
POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator())
- TSymbolTableLevel() : defaultPrecision(0), anonId(0) { }
+ TSymbolTableLevel() : defaultPrecision(0), anonId(0), thisLevel(false) { }
~TSymbolTableLevel();
bool insert(TSymbol& symbol, bool separateNameSpaces)
TSymbolTableLevel* clone() const;
void readOnly();
+ void setThisLevel() { thisLevel = true; }
+ bool isThisLevel() const { return thisLevel; }
+
protected:
explicit TSymbolTableLevel(TSymbolTableLevel&);
TSymbolTableLevel& operator=(TSymbolTableLevel&);
tLevel level; // named mappings
TPrecisionQualifier *defaultPrecision;
int anonId;
+ bool thisLevel; // True if this level of the symbol table is a structure scope containing member function
+ // that are supposed to see anonymous access to member variables.
};
class TSymbolTable {
table.push_back(new TSymbolTableLevel);
}
+ // Make a new symbol-table level to represent the scope introduced by a structure
+ // containing member functions, such that the member functions can find anonymous
+ // references to member variables.
+ //
+ // 'thisSymbol' should have a name of "" to trigger anonymous structure-member
+ // symbol finds.
+ void pushThis(TSymbol& thisSymbol)
+ {
+ assert(thisSymbol.getName().size() == 0);
+ table.push_back(new TSymbolTableLevel);
+ table.back()->setThisLevel();
+ insert(thisSymbol);
+ }
+
void pop(TPrecisionQualifier *p)
{
table[currentLevel()]->getPreviousDefaultPrecisions(p);
}
}
+ // Normal find of a symbol, that can optionally say whether the symbol was found
+ // at a built-in level or the current top-scope level.
TSymbol* find(const TString& name, bool* builtIn = 0, bool *currentScope = 0)
{
int level = currentLevel();
return symbol;
}
+ // Find of a symbol that returns how many layers deep of nested
+ // structures-with-member-functions ('this' scopes) deep the symbol was
+ // found in.
+ TSymbol* find(const TString& name, int& thisDepth)
+ {
+ int level = currentLevel();
+ TSymbol* symbol;
+ thisDepth = 0;
+ do {
+ if (table[level]->isThisLevel())
+ ++thisDepth;
+ symbol = table[level]->find(name);
+ --level;
+ } while (symbol == 0 && level >= 0);
+
+ if (! table[level + 1]->isThisLevel())
+ thisDepth = 0;
+
+ return symbol;
+ }
+
bool isFunctionNameVariable(const TString& name) const
{
if (separateNameSpaces)
//
TIntermTyped* HlslParseContext::handleVariable(const TSourceLoc& loc, const TString* string)
{
- TSymbol* symbol = symbolTable.find(*string);
+ int thisDepth;
+ TSymbol* symbol = symbolTable.find(*string, thisDepth);
if (symbol && symbol->getAsVariable() && symbol->getAsVariable()->isUserType()) {
error(loc, "expected symbol, not user-defined type", string->c_str(), "");
return nullptr;
if (symbol && symbol->getNumExtensions())
requireExtensions(loc, symbol->getNumExtensions(), symbol->getExtensions(), symbol->getName().c_str());
- const TVariable* variable;
+ const TVariable* variable = nullptr;
const TAnonMember* anon = symbol ? symbol->getAsAnonMember() : nullptr;
TIntermTyped* node = nullptr;
if (anon) {
- // It was a member of an anonymous container.
+ // It was a member of an anonymous container, which could be a 'this' structure.
// Create a subtree for its dereference.
- variable = anon->getAnonContainer().getAsVariable();
+ if (thisDepth > 0) {
+ variable = getImplicitThis(thisDepth);
+ if (variable == nullptr)
+ error(loc, "cannot access member variables (static member function?)", "this", "");
+ }
+ if (variable == nullptr)
+ variable = anon->getAnonContainer().getAsVariable();
+
TIntermTyped* container = intermediate.addSymbol(*variable, loc);
TIntermTyped* constNode = intermediate.addConstantUnion(anon->getMemberNumber(), loc);
node = intermediate.addIndex(EOpIndexDirectStruct, container, constNode, loc);
if (param.name != nullptr) {
TVariable *variable = new TVariable(param.name, *param.type);
- // Insert the parameters with name in the symbol table.
- if (! symbolTable.insert(*variable))
- error(loc, "redefinition", variable->getName().c_str(), "");
- else {
- // Add the parameter to the AST
- paramNodes = intermediate.growAggregate(paramNodes,
- intermediate.addSymbol(*variable, loc),
- loc);
+ if (i == 0 && function.hasImplicitThis()) {
+ // 'this' members are already in a symbol-table level,
+ // and we need to know what function parameter to map them to
+ symbolTable.makeInternalVariable(*variable);
+ pushImplicitThis(variable);
+ } else {
+ // Insert the parameters with name in the symbol table.
+ if (! symbolTable.insert(*variable))
+ error(loc, "redefinition", variable->getName().c_str(), "");
}
+ // Add the parameter to the AST
+ paramNodes = intermediate.growAggregate(paramNodes,
+ intermediate.addSymbol(*variable, loc),
+ loc);
} else
paramNodes = intermediate.growAggregate(paramNodes, intermediate.addSymbol(*param.type, loc), loc);
}
+ if (function.hasIllegalImplicitThis())
+ pushImplicitThis(nullptr);
intermediate.setAggregateOperator(paramNodes, EOpParameters, TType(EbtVoid), loc);
loopNestingLevel = 0;
node->getAsAggregate()->setName(function.getMangledName().c_str());
popScope();
+ if (function.hasImplicitThis())
+ popImplicitThis();
if (function.getType().getBasicType() != EbtVoid && ! functionReturnsValue)
error(loc, "function does not return a value:", "", function.getName().c_str());
return switchNode;
}
+// Make a new symbol-table level that is made out of the members of a structure.
+// This should be done as an anonymous struct (name is "") so that the symbol table
+// finds the members with on explicit reference to a 'this' variable.
+void HlslParseContext::pushThisScope(const TType& thisStruct)
+{
+ TVariable& thisVariable = *new TVariable(NewPoolTString(""), thisStruct);
+ symbolTable.pushThis(thisVariable);
+}
+
// Track levels of class/struct/namespace nesting with a prefix string using
// the type names separated by the scoping operator. E.g., two levels
// would look like: