dEQP-VK.graphicsfuzz.dead-struct-init
dEQP-VK.graphicsfuzz.do-while-loop-in-conditionals
dEQP-VK.graphicsfuzz.early-return-and-barrier
+dEQP-VK.graphicsfuzz.for-condition-always-false
dEQP-VK.graphicsfuzz.fragcoord-control-flow
dEQP-VK.graphicsfuzz.fragcoord-control-flow-2
-dEQP-VK.graphicsfuzz.for-condition-always-false
dEQP-VK.graphicsfuzz.if-and-switch
dEQP-VK.graphicsfuzz.mat-array-deep-control-flow
dEQP-VK.graphicsfuzz.mat-array-distance
dEQP-VK.graphicsfuzz.while-inside-switch
dEQP-VK.graphicsfuzz.write-before-break
dEQP-VK.graphicsfuzz.write-red-after-search
+dEQP-VK.graphicsfuzz.write-red-in-loop-nest
dEQP-VK.transform_feedback.simple.basic_1_256
dEQP-VK.transform_feedback.simple.basic_beginqueryindexed_streamid_0_1_256
dEQP-VK.transform_feedback.simple.basic_endqueryindexed_streamid_0_1_256