+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Zack Rusin
- * Keith Whitwell <keith@tungstengraphics.com>
- * Brian Paul
- */
-
-#include "util/u_memory.h"
-#include "pipe/p_shader_tokens.h"
-#include "draw_private.h"
-#include "draw_context.h"
-#include "draw_vs.h"
-
-#include "tgsi/tgsi_parse.h"
-
-#ifdef HAVE_LLVM
-
-struct draw_llvm_vertex_shader {
- struct draw_vertex_shader base;
- struct tgsi_exec_machine *machine;
-};
-
-
-static void
-vs_llvm_prepare( struct draw_vertex_shader *base,
- struct draw_context *draw )
-{
-}
-
-
-static void
-vs_llvm_run_linear( struct draw_vertex_shader *base,
- const float (*input)[4],
- float (*output)[4],
- const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
- unsigned count,
- unsigned input_stride,
- unsigned output_stride )
-{
-}
-
-static void
-vs_llvm_delete( struct draw_vertex_shader *base )
-{
- struct draw_llvm_vertex_shader *shader =
- (struct draw_llvm_vertex_shader *)base;
-
- /* Do something to free compiled shader:
- */
-
- FREE( (void*) shader->base.state.tokens );
- FREE( shader );
-}
-
-
-
-
-struct draw_vertex_shader *
-draw_create_vs_llvm(struct draw_context *draw,
- const struct pipe_shader_state *templ)
-{
-#if 0
- struct draw_llvm_vertex_shader *vs;
-
- vs = CALLOC_STRUCT( draw_llvm_vertex_shader );
- if (vs == NULL)
- return NULL;
-
- /* we make a private copy of the tokens */
- vs->base.state.tokens = tgsi_dup_tokens(templ->tokens);
- if (!vs->base.state.tokens) {
- FREE(vs);
- return NULL;
- }
-
- tgsi_scan_shader(vs->base.state.tokens, &vs->base.info);
-
- vs->base.draw = draw;
- vs->base.prepare = vs_llvm_prepare;
- vs->base.create_varient = draw_vs_varient_generic;
- vs->base.run_linear = vs_llvm_run_linear;
- vs->base.delete = vs_llvm_delete;
- vs->machine = draw->vs.machine;
-
- return &vs->base;
-#endif
- return NULL;
-}
-
-
-
-
-
-#else
-
-struct draw_vertex_shader *
-draw_create_vs_llvm(struct draw_context *draw,
- const struct pipe_shader_state *shader)
-{
- return NULL;
-}
-
-#endif