To implement support for a custom networked scheme, see setNetworkAccessManagerFactory.
*/
-/*
+/*!
\enum QQmlAbstractUrlInterceptor::DataType
Specifies where URL interception is taking place.
on producing the image without blocking the main thread.
*/
+/*!
+ \fn QQmlImageProviderBase::imageType() const
+
+ Implement this method to return the image type supported by this image provider.
+*/
+
+/*!
+ \fn QQmlImageProviderBase::flags() const
+
+ Implement this to return the properties of this image provider.
+*/
+
/*! \internal */
QQmlImageProviderBase::QQmlImageProviderBase()
{
return ddata->indestructible?CppOwnership:JavaScriptOwnership;
}
+/*!
+ \reimp
+*/
bool QQmlEngine::event(QEvent *e)
{
Q_D(QQmlEngine);
d->engine->setUrlInterceptor(d->myInstance.data());
}
+/*!
+ Destroys the QQmlFileSelector object.
+*/
QQmlFileSelector::~QQmlFileSelector()
{
Q_D(QQmlFileSelector);
return n;
}
+/*!
+ \reimp
+*/
bool QQuickFramebufferObject::isTextureProvider() const
{
return true;
}
+/*!
+ \reimp
+*/
QSGTextureProvider *QQuickFramebufferObject::textureProvider() const
{
Q_D(const QQuickFramebufferObject);
return d->node;
}
+/*!
+ \reimp
+*/
void QQuickFramebufferObject::releaseResources()
{
// When release resources is called on the GUI thread, we only need to
/*!
\qmlmethod QtQuick::Item::forceActiveFocus()
- \overload
Forces active focus on the item.
\sa activeFocus
*/
+/*!
+ Forces active focus on the item.
+
+ This method sets focus on the item and ensures that all ancestor
+ FocusScope objects in the object hierarchy are also given \l focus.
+
+ The reason for the focus change will be \l [CPP] Qt::OtherFocusReason. Use
+ the overloaded method to specify the focus reason to enable better
+ handling of the focus change.
+
+ \sa activeFocus
+*/
void QQuickItem::forceActiveFocus()
{
forceActiveFocus(Qt::OtherFocusReason);
/*!
\qmlmethod QtQuick::Item::forceActiveFocus(Qt::FocusReason reason)
+ \overload
+
+ Forces active focus on the item with the given \a reason.
+
+ This method sets focus on the item and ensures that all ancestor
+ FocusScope objects in the object hierarchy are also given \l focus.
+ \since 5.1
+
+ \sa activeFocus, Qt::FocusReason
+*/
+/*!
+ \overload
Forces active focus on the item with the given \a reason.
This method sets focus on the item and ensures that all ancestor
return node;
}
+/*!
+ \reimp
+*/
void QQuickPaintedItem::releaseResources()
{
Q_D(QQuickPaintedItem);
d->node = 0; // Managed by the scene graph, just clear the pointer
}
+/*!
+ \reimp
+*/
bool QQuickPaintedItem::isTextureProvider() const
{
return true;
}
+/*!
+ \reimp
+*/
QSGTextureProvider *QQuickPaintedItem::textureProvider() const
{
Q_D(const QQuickPaintedItem);
sg = 0;
}
+/*!
+ Constructs a QQuickRenderControl object, with parent
+ object \a parent.
+*/
QQuickRenderControl::QQuickRenderControl(QObject *parent)
: QObject(*(new QQuickRenderControlPrivate), parent)
{