Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes:
bdd75874144 ("radv: use nir_lower_discard_to_demote to work around game bugs")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7423>
hash_flags |= RADV_HASH_SHADER_GE_WAVE32;
if (device->physical_device->use_llvm)
hash_flags |= RADV_HASH_SHADER_LLVM;
+ if (device->instance->debug_flags & RADV_DEBUG_DISCARD_TO_DEMOTE)
+ hash_flags |= RADV_HASH_SHADER_DISCARD_TO_DEMOTE;
return hash_flags;
}
#define RADV_HASH_SHADER_PS_WAVE32 (1 << 2)
#define RADV_HASH_SHADER_GE_WAVE32 (1 << 3)
#define RADV_HASH_SHADER_LLVM (1 << 4)
+#define RADV_HASH_SHADER_DISCARD_TO_DEMOTE (1 << 5)
void
radv_hash_shaders(unsigned char *hash,