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Remove code regarding painting white color on acquiring buffer
author
Yunchan Cho
<yunchan.cho@samsung.com>
Tue, 14 May 2013 04:46:02 +0000
(13:46 +0900)
committer
Yunchan Cho
<yunchan.cho@samsung.com>
Tue, 14 May 2013 05:02:57 +0000
(14:02 +0900)
[Issue#] N/A
[Problem] There is unnecessary job regarding painting
[Cause] N/A
[Solution] That code is removed
Change-Id: Ic2997796b3d1281af69a16906a3a4a99aef7ed83
src/Core/Buffer/RenderBuffer.cpp
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diff --git
a/src/Core/Buffer/RenderBuffer.cpp
b/src/Core/Buffer/RenderBuffer.cpp
index
8f8459d
..
9bae32a
100644
(file)
--- a/
src/Core/Buffer/RenderBuffer.cpp
+++ b/
src/Core/Buffer/RenderBuffer.cpp
@@
-254,8
+254,6
@@
void* RenderBuffer::allocateCallback(void* data, int size)
buffer->m_bufferAddr = provider_buffer_pixmap_hw_addr(buffer->m_bufferInfo);
}
- buffer->paintColor(0xFFFFFFFF);
-
LogD("success to allocate buffer");
return buffer->m_bufferAddr;
}