nir/spirv: Refactor coordinate handling in handle_texture
authorJason Ekstrand <jason.ekstrand@intel.com>
Thu, 21 Jul 2016 19:01:35 +0000 (12:01 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Fri, 22 Jul 2016 23:48:54 +0000 (16:48 -0700)
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
src/compiler/spirv/spirv_to_nir.c

index 284a2c8..6ebf951 100644 (file)
@@ -1392,7 +1392,8 @@ vtn_handle_texture(struct vtn_builder *b, SpvOp opcode,
 
    unsigned idx = 4;
 
-   bool has_coord = false;
+   struct nir_ssa_def *coord;
+   unsigned coord_components;
    switch (opcode) {
    case SpvOpImageSampleImplicitLod:
    case SpvOpImageSampleExplicitLod:
@@ -1407,15 +1408,37 @@ vtn_handle_texture(struct vtn_builder *b, SpvOp opcode,
    case SpvOpImageDrefGather:
    case SpvOpImageQueryLod: {
       /* All these types have the coordinate as their first real argument */
-      struct vtn_ssa_value *coord = vtn_ssa_value(b, w[idx++]);
-      has_coord = true;
-      p->src = nir_src_for_ssa(coord->def);
+      switch (sampler_dim) {
+      case GLSL_SAMPLER_DIM_1D:
+      case GLSL_SAMPLER_DIM_BUF:
+         coord_components = 1;
+         break;
+      case GLSL_SAMPLER_DIM_2D:
+      case GLSL_SAMPLER_DIM_RECT:
+      case GLSL_SAMPLER_DIM_MS:
+         coord_components = 2;
+         break;
+      case GLSL_SAMPLER_DIM_3D:
+      case GLSL_SAMPLER_DIM_CUBE:
+         coord_components = 3;
+         break;
+      default:
+         assert("Invalid sampler type");
+      }
+
+      if (is_array && texop != nir_texop_lod)
+         coord_components++;
+
+      coord = vtn_ssa_value(b, w[idx++])->def;
+      p->src = nir_src_for_ssa(coord);
       p->src_type = nir_tex_src_coord;
       p++;
       break;
    }
 
    default:
+      coord = NULL;
+      coord_components = 0;
       break;
    }
 
@@ -1488,6 +1511,7 @@ vtn_handle_texture(struct vtn_builder *b, SpvOp opcode,
 
    memcpy(instr->src, srcs, instr->num_srcs * sizeof(*instr->src));
 
+   instr->coord_components = coord_components;
    instr->sampler_dim = sampler_dim;
    instr->is_array = is_array;
    instr->is_shadow = is_shadow;
@@ -1495,31 +1519,6 @@ vtn_handle_texture(struct vtn_builder *b, SpvOp opcode,
       is_shadow && glsl_get_components(ret_type->type) == 1;
    instr->component = gather_component;
 
-   if (has_coord) {
-      switch (instr->sampler_dim) {
-      case GLSL_SAMPLER_DIM_1D:
-      case GLSL_SAMPLER_DIM_BUF:
-         instr->coord_components = 1;
-         break;
-      case GLSL_SAMPLER_DIM_2D:
-      case GLSL_SAMPLER_DIM_RECT:
-      case GLSL_SAMPLER_DIM_MS:
-         instr->coord_components = 2;
-         break;
-      case GLSL_SAMPLER_DIM_3D:
-      case GLSL_SAMPLER_DIM_CUBE:
-         instr->coord_components = 3;
-         break;
-      default:
-         assert("Invalid sampler type");
-      }
-
-      if (instr->is_array && instr->op != nir_texop_lod)
-         instr->coord_components++;
-   } else {
-      instr->coord_components = 0;
-   }
-
    switch (glsl_get_sampler_result_type(image_type)) {
    case GLSL_TYPE_FLOAT:   instr->dest_type = nir_type_float;     break;
    case GLSL_TYPE_INT:     instr->dest_type = nir_type_int;       break;