{ Vector2(-0.5f, 0.5f), Vector2(0.0f, 1.0f) },
{ Vector2(0.5f, 0.5f), Vector2(1.0f, 1.0f) } };
- PropertyBuffer vertexBuffer;
+ VertexBuffer vertexBuffer;
Property::Map vertexFormat;
vertexFormat["aPosition"] = Property::VECTOR2;
vertexFormat["aTexCoord"] = Property::VECTOR2;
//Create a vertex buffer for vertex positions and texture coordinates
- vertexBuffer = PropertyBuffer::New(vertexFormat);
+ vertexBuffer = VertexBuffer::New(vertexFormat);
vertexBuffer.SetData(data, 4u);
//Create the geometry