DSRenderViewDaliImpl:Renaming PropertyBuffer to VertexBuffer 78/243478/1 accepted/tizen/unified/20200908.003021 submit/tizen/20200907.111142
authorJoogab Yun <joogab.yun@samsung.com>
Wed, 2 Sep 2020 05:23:01 +0000 (14:23 +0900)
committerSung-Jin Park <sj76.park@samsung.com>
Mon, 7 Sep 2020 10:55:46 +0000 (19:55 +0900)
Change-Id: I4e5987f9508f4d212484cf4c3b74a22a22233219
Signed-off-by: SooChan Lim <sc1.lim@samsung.com>
src/DSRender/DSRenderViewDaliImpl.cpp

index 6595726..b8f4881 100644 (file)
@@ -65,13 +65,13 @@ Geometry DSRenderViewDaliImpl::CreateTexturedQuad()
        { Vector2(-0.5f, 0.5f), Vector2(0.0f, 1.0f) },
        { Vector2(0.5f,  0.5f), Vector2(1.0f, 1.0f) } };
 
-       PropertyBuffer vertexBuffer;
+       VertexBuffer vertexBuffer;
        Property::Map vertexFormat;
        vertexFormat["aPosition"] = Property::VECTOR2;
        vertexFormat["aTexCoord"] = Property::VECTOR2;
 
        //Create a vertex buffer for vertex positions and texture coordinates
-       vertexBuffer = PropertyBuffer::New(vertexFormat);
+       vertexBuffer = VertexBuffer::New(vertexFormat);
        vertexBuffer.SetData(data, 4u);
 
        //Create the geometry