Fix teglGetProcAddressTests.inl
authorAlexander Galazin <alexander.galazin@arm.com>
Tue, 8 Aug 2017 08:50:37 +0000 (10:50 +0200)
committerAlexander Galazin <alexander.galazin@arm.com>
Tue, 8 Aug 2017 08:50:37 +0000 (10:50 +0200)
Change-Id: I64bddf85e6f0bcfc0cdf62c541578033ef9151f8

modules/egl/teglGetProcAddressTests.inl

index b140f813f302fa9ccc7ae0f9292aed396a156727..90740b9f0f171c2a95d6d13b3b5c3e3f1eba0da3 100644 (file)
@@ -1396,6 +1396,11 @@ static const char* s_GL_KHR_robustness[] =
        "glReadnPixelsKHR",
 };
 
+static const char* s_GL_KHR_parallel_shader_compile[] =
+{
+       "glMaxShaderCompilerThreadsKHR",
+};
+
 static const char* s_GL_NV_bindless_texture[] =
 {
        "glGetImageHandleNV",
@@ -1906,6 +1911,7 @@ static const struct
        { "GL_KHR_blend_equation_advanced",                                             DE_LENGTH_OF_ARRAY(s_GL_KHR_blend_equation_advanced),                                   s_GL_KHR_blend_equation_advanced                                        },
        { "GL_KHR_debug",                                                                               DE_LENGTH_OF_ARRAY(s_GL_KHR_debug),                                                                             s_GL_KHR_debug                                                                          },
        { "GL_KHR_robustness",                                                                  DE_LENGTH_OF_ARRAY(s_GL_KHR_robustness),                                                                s_GL_KHR_robustness                                                                     },
+       { "GL_KHR_parallel_shader_compile",                                             DE_LENGTH_OF_ARRAY(s_GL_KHR_parallel_shader_compile),                                   s_GL_KHR_parallel_shader_compile                                        },
        { "GL_NV_bindless_texture",                                                             DE_LENGTH_OF_ARRAY(s_GL_NV_bindless_texture),                                                   s_GL_NV_bindless_texture                                                        },
        { "GL_NV_blend_equation_advanced",                                              DE_LENGTH_OF_ARRAY(s_GL_NV_blend_equation_advanced),                                    s_GL_NV_blend_equation_advanced                                         },
        { "GL_NV_conditional_render",                                                   DE_LENGTH_OF_ARRAY(s_GL_NV_conditional_render),                                                 s_GL_NV_conditional_render                                                      },