KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule5
KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule6
KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule7
+KHR-GL46.tessellation_shader.winding.triangles_ccw
+KHR-GL46.tessellation_shader.winding.triangles_cw
+KHR-GL46.tessellation_shader.winding.quads_ccw
+KHR-GL46.tessellation_shader.winding.quads_cw
KHR-GL46.texture_cube_map_array.sampling
KHR-GL46.texture_cube_map_array.color_depth_attachments
KHR-GL46.texture_cube_map_array.stencil_attachments_mutable_nonlayered
KHR-GL46.shader_group_vote_tests.ShaderGroupVoteAllInvocationsTestCase
KHR-GL46.shader_group_vote_tests.ShaderGroupVoteAnyInvocationTestCase
KHR-GL46.shader_group_vote_tests.ShaderGroupVoteAllInvocationsEqualTestCase
+KHR-GL46.shader_draw_parameters_tests.ShaderDrawParametersExtension
KHR-GL46.shader_draw_parameters_tests.ShaderDrawArraysParameters
KHR-GL46.shader_draw_parameters_tests.ShaderDrawElementsParameters
KHR-GL46.shader_draw_parameters_tests.ShaderDrawArraysIndirectParameters