}
<%
import itertools
-formats = [("pseudo", [Format.PSEUDO], 'Pseudo_instruction', list(itertools.product(range(5), range(6))) + [(8, 1), (1, 8), (2, 6)]),
+formats = [("pseudo", [Format.PSEUDO], 'Pseudo_instruction', list(itertools.product(range(5), range(6))) + [(8, 1), (1, 8), (2, 6), (3,6)]),
("sop1", [Format.SOP1], 'SOP1_instruction', [(0, 1), (1, 0), (1, 1), (2, 1), (3, 2)]),
("sop2", [Format.SOP2], 'SOP2_instruction', itertools.product([1, 2], [2, 3])),
("sopk", [Format.SOPK], 'SOPK_instruction', itertools.product([0, 1, 2], [0, 1])),
prim_mask_op.setLateKill(true); /* we don't want the bld.lm definition to use m0 */
Operand coord2_op(coord2);
coord2_op.setLateKill(true); /* we re-use the destination reg in the middle */
- bld.pseudo(aco_opcode::p_interp_gfx11, Definition(dst), bld.def(bld.lm),
+ bld.pseudo(aco_opcode::p_interp_gfx11, Definition(dst), bld.def(bld.lm), bld.def(s1, scc),
Operand(v1.as_linear()), Operand::c32(idx), Operand::c32(component), coord1,
coord2_op, prim_mask_op);
return;
assert(instr->definitions[0].regClass() == v1 ||
instr->definitions[0].regClass() == v2b);
assert(instr->definitions[1].regClass() == bld.lm);
+ assert(instr->definitions[2].isFixed() && instr->definitions[2].physReg() == scc);
assert(instr->operands[0].regClass() == v1.as_linear());
assert(instr->operands[1].isConstant());
assert(instr->operands[2].isConstant());
assert(instr->operands.back().physReg() == m0);
Definition dst = instr->definitions[0];
PhysReg exec_tmp = instr->definitions[1].physReg();
+ Definition clobber_scc = instr->definitions[2];
PhysReg lin_vgpr = instr->operands[0].physReg();
unsigned attribute = instr->operands[1].constantValue();
unsigned component = instr->operands[2].constantValue();
}
bld.sop1(Builder::s_mov, Definition(exec_tmp, bld.lm), Operand(exec, bld.lm));
- bld.sop1(Builder::s_wqm, Definition(exec, bld.lm), Operand(exec, bld.lm));
+ bld.sop1(Builder::s_wqm, Definition(exec, bld.lm), clobber_scc,
+ Operand(exec, bld.lm));
bld.ldsdir(aco_opcode::lds_param_load, Definition(lin_vgpr, v1), Operand(m0, s1),
attribute, component);
bld.sop1(Builder::s_mov, Definition(exec, bld.lm), Operand(exec_tmp, bld.lm));
opcode("p_jump_to_epilog")
# loads and interpolates a fragment shader input with a correct exec mask
-#dst0=result, dst1=exec_tmp, src0=linear_vgpr, src1=attribute, src2=component, src3=coord1, src4=coord2, src5=m0
-#dst0=result, dst1=exec_tmp, src0=linear_vgpr, src1=attribute, src2=component, src3=dpp_ctrl, src4=m0
+#dst0=result, dst1=exec_tmp, dst2=clobber_scc, src0=linear_vgpr, src1=attribute, src2=component, src3=coord1, src4=coord2, src5=m0
+#dst0=result, dst1=exec_tmp, dst2=clobber_scc, src0=linear_vgpr, src1=attribute, src2=component, src3=dpp_ctrl, src4=m0
opcode("p_interp_gfx11")
# SOP2 instructions: 2 scalar inputs, 1 scalar output (+optional scc)