{
BATCH_LOCALS;
- BEGIN_BATCH(40, IGNORE_CLIPRECTS);
+ BEGIN_BATCH(30, IGNORE_CLIPRECTS);
OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
OUT_BATCH(0);
}
if (dirty & I830_UPLOAD_BUFFERS) {
+ GLuint count = 9;
+
DBG("I830_UPLOAD_BUFFERS:\n");
- BEGIN_BATCH(I830_DEST_SETUP_SIZE + 2, IGNORE_CLIPRECTS);
+
+ if (state->depth_region)
+ count += 3;
+
+ if (intel->constant_cliprect)
+ count += 6;
+
+ BEGIN_BATCH(count, IGNORE_CLIPRECTS);
OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]);
OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]);
OUT_RELOC(state->draw_region->buffer,
OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]);
OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]);
OUT_BATCH(state->Tex[i][I830_TEXREG_CUBE]);
+
+ ADVANCE_BATCH();
}
if (dirty & I830_UPLOAD_TEXBLEND(i)) {
{
BATCH_LOCALS;
- BEGIN_BATCH(200, IGNORE_CLIPRECTS);
+ BEGIN_BATCH(20, IGNORE_CLIPRECTS);
OUT_BATCH(_3DSTATE_AA_CMD |
AA_LINE_ECAAR_WIDTH_ENABLE |
}
if (dirty & I915_UPLOAD_BUFFERS) {
+ GLuint count = 9;
+
if (INTEL_DEBUG & DEBUG_STATE)
fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
- BEGIN_BATCH(I915_DEST_SETUP_SIZE + 2, IGNORE_CLIPRECTS);
+
+ if (state->depth_region)
+ count += 3;
+
+ if (intel->constant_cliprect)
+ count += 6;
+
+ BEGIN_BATCH(count, IGNORE_CLIPRECTS);
OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
OUT_RELOC(state->draw_region->buffer,