timers: remove unused Timer.again()
authorBen Noordhuis <info@bnoordhuis.nl>
Mon, 27 Jul 2015 21:12:42 +0000 (23:12 +0200)
committerBen Noordhuis <info@bnoordhuis.nl>
Mon, 27 Jul 2015 22:13:29 +0000 (00:13 +0200)
PR-URL: https://github.com/nodejs/io.js/pull/2256
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
src/timer_wrap.cc

index 22282e4..3f2fff1 100644 (file)
@@ -43,7 +43,6 @@ class TimerWrap : public HandleWrap {
 
     env->SetProtoMethod(constructor, "start", Start);
     env->SetProtoMethod(constructor, "stop", Stop);
-    env->SetProtoMethod(constructor, "again", Again);
 
     target->Set(FIXED_ONE_BYTE_STRING(env->isolate(), "Timer"),
                 constructor->GetFunction());
@@ -90,15 +89,6 @@ class TimerWrap : public HandleWrap {
     args.GetReturnValue().Set(err);
   }
 
-  static void Again(const FunctionCallbackInfo<Value>& args) {
-    TimerWrap* wrap = Unwrap<TimerWrap>(args.Holder());
-
-    CHECK(HandleWrap::IsAlive(wrap));
-
-    int err = uv_timer_again(&wrap->handle_);
-    args.GetReturnValue().Set(err);
-  }
-
   static void OnTimeout(uv_timer_t* handle) {
     TimerWrap* wrap = static_cast<TimerWrap*>(handle->data);
     Environment* env = wrap->env();