// return 6; // revert version 5 change, which makes a different (new) kind of incorrect code,
// versions 4 and 6 each generate OpArrayLength as it has long been done
// return 7; // GLSL volatile keyword maps to both SPIR-V decorations Volatile and Coherent
- return 8; // switch to new dead block eliminator; use OpUnreachable
+ // return 8; // switch to new dead block eliminator; use OpUnreachable
+ return 9; // don't include opaque function parameters in OpEntryPoint global's operand list
}
// Write SPIR-V out to a binary file
hlsl.aliasOpaque.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 89
Capability Shader
hlsl.flattenOpaque.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 190
Capability Shader
hlsl.flattenOpaqueInit.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 139
Capability Shader
hlsl.flattenOpaqueInitMix.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 99
Capability Shader
hlsl.flattenSubset.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 67
Capability Shader
hlsl.flattenSubset2.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 53
Capability Shader
hlsl.partialFlattenLocal.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 159
Capability Shader
hlsl.partialFlattenMixed.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 36
Capability Shader
compoundsuffix.frag.hlsl\r
// Module Version 10000\r
-// Generated by (magic number): 80008\r
+// Generated by (magic number): 80009\r
// Id's are bound by 22\r
\r
Capability Shader\r
ERROR: Source entry point must be "main"
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 20
Capability Shader
glsl.entryPointRename.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 20
Capability Shader
glspv.esversion.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 10
Capability Shader
ERROR: #version: compilation for SPIR-V does not support the compatibility profile
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 6
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 36
Capability Geometry
0:? '@entryPointOutput' ( out float PointSize)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 16
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 64
Capability Shader
0:? 'm' ( global 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 57
Capability Shader
0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 143
Capability Shader
0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 126
Capability Shader
0:? 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 72
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 57
Capability Shader
0:? 'a5' (layout( location=4) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 58
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 39
Capability Shader
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 24
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 51
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 28
Capability Shader
0:? 'gti' ( in 3-component vector of int LocalInvocationID)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 38
Capability Shader
0:? 'OutputStream.something' (layout( location=1) out int)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 68
Capability Geometry
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 99
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 73
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 148
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 148
Capability Shader
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 34
Capability Shader
0:? 'input.Norm' (layout( location=1) in 3-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 93
Capability Shader
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 58
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 30
Capability Shader
0:? 'cull' ( in 1-element array of float CullDistance)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 53
Capability Shader
0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 118
Capability Geometry
0:? 'cull' ( out 1-element array of float CullDistance)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 46
Capability Shader
0:? 'cull' ( in 4-element array of float CullDistance)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 84
Capability Shader
0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 128
Capability Geometry
0:? 'cull' ( out 4-element array of float CullDistance)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 89
Capability Shader
0:? 'cull' ( in 2-element array of float CullDistance)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 53
Capability Shader
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 127
Capability Geometry
0:? 'cull' ( out 2-element array of float CullDistance)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 51
Capability Shader
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 57
Capability Shader
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 130
Capability Geometry
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 72
Capability Shader
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 62
Capability Shader
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 73
Capability Shader
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 79
Capability Shader
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 86
Capability Shader
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 78
Capability Shader
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 81
Capability Shader
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 65
Capability Shader
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 62
Capability Shader
0:? 'clip0' ( in 4-element array of float ClipDistance)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 68
Capability Shader
0:? 'clip0' ( out 4-element array of float ClipDistance)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 67
Capability Shader
0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 159
Capability Tessellation
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 96
Capability Shader
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 206
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 66
Capability Shader
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 89
Capability Shader
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 40
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 98
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 52
Capability Shader
hlsl.dashI.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 40
Capability Shader
hlsl.deadFunctionMissingBody.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 18
Capability Shader
0:? 'depth' ( out float FragDepth)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 20
Capability Shader
0:? '@entryPointOutput' ( out float FragDepth)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 16
Capability Shader
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 50
Capability Shader
0:? 'input' (layout( location=0) in float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 99
Capability Shader
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 125
Capability Tessellation
0:? 'pcf_data.foo' (layout( location=2) patch in float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 120
Capability Tessellation
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 116
Capability Tessellation
0:? 'input.Position' ( in 4-component vector of float FragCoord)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 50
Capability Shader
0:? 'vertexIndex' (layout( location=0) in uint)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 29
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 27
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 27
Capability Shader
0:? 'i.i2' (layout( location=1) flat in 2-component vector of int)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 74
Capability Shader
0:? 'out3.i' (layout( location=5) out 2-component vector of int)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 89
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 32
Capability Shader
hlsl.explicitDescriptorSet.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 31
Capability Shader
hlsl.explicitDescriptorSet.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 31
Capability Shader
0:? '@entryPointOutput.other_struct_member3' (layout( location=3) out float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 49
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 122
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 82
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 59
Capability Shader
0:? 'vpos' (layout( location=0) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 54
Capability Shader
0:? 'vpos' (layout( location=0) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 56
Capability Shader
0:? 'scalar' ( global float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 27
Capability Shader
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform bool ff1, layout( offset=20) uniform float ff2, layout( binding=0 offset=32) uniform 4-component vector of float ff3, layout( binding=1 offset=48) uniform 4-component vector of float ff4})
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 26
Capability Shader
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 240
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 160
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 25
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 124
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 135
Capability Shader
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 126
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 114
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 97
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 255
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 265
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 399
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 389
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 164
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 550
Capability Shader
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 48
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 232
Capability Shader
0:? 'sample' (layout( location=0) flat in int)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 198
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 50
Capability Shader
0:? 'vGroupId' ( in 3-component vector of uint WorkGroupID)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 37
Capability Shader
0:? '@patchConstantOutput.NormalWS[2]' (layout( location=3) patch out 3-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 236
Capability Tessellation
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform float m0, layout( row_major std140) uniform 3-component vector of float m4, layout( row_major std140) uniform float m16, layout( row_major std140 offset=20) uniform 3-component vector of float m20, layout( row_major std140 offset=36) uniform 3-component vector of float m36, layout( row_major std140 offset=56) uniform 2-component vector of float m56, layout( row_major std140) uniform float m64, layout( row_major std140) uniform 2-component vector of float m68, layout( row_major std140) uniform float m76, layout( row_major std140) uniform float m80, layout( row_major std140) uniform 1-element array of 2-component vector of float m96})
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 18
Capability Shader
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 104
Capability Tessellation
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 106
Capability Tessellation
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 106
Capability Tessellation
0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 124
Capability Tessellation
0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 142
Capability Tessellation
0:? '@patchConstantOutput.flInFactor' ( patch out 2-element array of float TessLevelInner)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 135
Capability Tessellation
0:? '@patchConstantOutput.flInFactor' ( patch out 2-element array of float TessLevelInner)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 137
Capability Tessellation
0:? 'InvocationId' ( in uint InvocationID)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 67
Capability Tessellation
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 33
Capability Shader
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 117
Capability Shader
0:? 'tid' ( in 3-component vector of uint GlobalInvocationID)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 39
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 139
Capability Shader
../Test/hlsl.include.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 44
Capability Shader
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 37
Capability Shader
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform float a, layout( row_major std140) uniform float b, layout( row_major std140) uniform float c})
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 110
Capability Shader
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 112
Capability Shader
0:? 'sampleMask' ( out 1-element array of int SampleMaskIn)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 92
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 84
Capability Shader
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 98
Capability Shader
0:? Linker Objects
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 78
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 22
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 265
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 29
Capability Shader
0:? 'inU1b' (layout( location=9) flat in uint)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 90
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 80
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 106
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 106
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 1839
Capability Shader
0:? 'm' (layout( location=2) in float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 48
Capability Shader
0:? 'inI0' (layout( location=3) in 4-component vector of int)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 99
Capability Shader
0:? 'inI0' (layout( location=3) in 4-component vector of int)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 155
Capability Shader
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 50
Capability Shader
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 322
Capability Shader
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 80
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 1225
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 85
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 44
Capability Shader
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 32
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 130
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 159
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 179
Capability Shader
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 171
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 72
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 75
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 201
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 174
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 57
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 119
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 132
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 56
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 115
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 84
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 50
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 54
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 77
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 130
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 30
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 232
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 39
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 44
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 118
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 83
Capability Shader
0:? 'input2' (layout( location=1) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 33
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 73
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 70
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 61
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 190
Capability Shader
hlsl.multiDescriptorSet.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 92
Capability Shader
0:? 'Index' ( in uint VertexIndex)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 41
Capability Shader
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 42
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 54
Capability Shader
hlsl.noSemantic.functionality1.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 30
Capability Shader
0:? 'input' (layout( location=0) in float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 39
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 111
Capability Shader
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 54
Capability Shader
0:? 'tid' ( in 3-component vector of uint GlobalInvocationID)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 23
Capability Shader
0:? 'MyTexture' (layout( binding=0) uniform texture2D)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 27
Capability Shader
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 520
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 178
Capability Shader
0:? 'pos' (layout( location=0) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 90
Capability Shader
0:? 'pos' (layout( location=0) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 43
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 104
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 42
Capability Shader
hlsl.pp.line2.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 80
Capability Shader
hlsl.pp.line3.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 78
Capability Shader
hlsl.pp.line4.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 116
Capability Shader
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int goodGlobal1, uniform int goodGlobal2})
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 13
Capability Shader
0:? 'a4' (layout( location=3) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 65
Capability Shader
0:? 'a4' (layout( location=3) flat in int)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 56
Capability Shader
0:? '@entryPointOutput.color' (layout( location=0) noContraction out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 37
Capability Shader
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 40
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 36
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 83
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 31
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 596
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 1147
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 607
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 42
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 571
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 63
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 605
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 146
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 198
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 135
Capability Shader
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 64
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 161
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 118
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 72
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 146
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 170
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 161
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 118
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 209
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 198
Capability Shader
0:? 'g_tTex' (layout( binding=3) uniform texture1D)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 43
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 167
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 178
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 210
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 199
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 168
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 179
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 140
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 175
Capability Shader
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 166
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 166
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 120
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 147
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 172
Capability Shader
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 162
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 162
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 119
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 30
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 96
Capability Shader
0:? '@entryPointOutput.texCoord' (layout( location=0) out 2-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 120
Capability Shader
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 49
Capability Shader
0:? Linker Objects
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 32
Capability Shader
0:? 'v' (layout( location=0) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 84
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 88
Capability Geometry
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 70
Capability Shader
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 31
Capability Shader
0:? Linker Objects
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 127
Capability Shader
0:? 'f' (layout( location=0) in float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 35
Capability Shader
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 26
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 75
Capability Shader
0:? 'tid' ( in 3-component vector of uint GlobalInvocationID)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 54
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 61
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 57
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 54
Capability Shader
0:? 'dispatchThreadID' ( in 3-component vector of uint GlobalInvocationID)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 42
Capability Shader
0:? 'f' (layout( location=0) in float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 24
Capability Shader
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 34
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 102
Capability Shader
0:? 'Pos_loose' (layout( location=3) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 70
Capability Shader
0:? 'OutputStream.VertexID' (layout( location=2) out uint)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 82
Capability Geometry
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 66
Capability Shader
0:? 'vsin.x1_in' (layout( location=2) in int)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 77
Capability Shader
0:? 'ts.contains_no_builtin_io.m1' (layout( location=3) out int)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 99
Capability Geometry
0:? 'ts.pos' ( out 4-component vector of float Position)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 67
Capability Geometry
0:? 'Pos_loose' (layout( location=1) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 45
Capability Shader
0:? 't.normal' (layout( location=3) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 65
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out int)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 22
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 80
Capability Shader
0:? 'outStream.uv' (layout( location=1) out 2-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 82
Capability Geometry
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 70
Capability Shader
0:? 'pos' (layout( location=0) flat in uint)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 56
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 87
Capability Shader
0:? 'pos' (layout( location=0) flat in uint)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 114
Capability Shader
0:? 'pos' (layout( location=0) flat in uint)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 78
Capability Shader
0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 85
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 78
Capability Shader
0:? 'dispatchId' ( in 3-component vector of uint GlobalInvocationID)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 63
Capability Shader
0:? 'pos' (layout( location=0) flat in uint)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 96
Capability Shader
hlsl.structbuffer.incdec.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 70
Capability Shader
0:? 'pos' (layout( location=0) flat in uint)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 70
Capability Shader
0:? 'pos' (layout( location=0) flat in uint)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 78
Capability Shader
0:? 'pos' (layout( location=0) flat in uint)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 239
Capability Shader
0:? 'e' (layout( location=5) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 94
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 204
Capability Shader
0:? 'd' (layout( location=2) flat in int)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 106
Capability Shader
0:? 'AmbientColor' ( global 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 30
Capability Shader
0:? 'input.no_interp' (layout( location=1) flat in uint)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 44
Capability Shader
0:? 'out2' (layout( location=3) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 50
Capability Shader
0:? 'po' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 65
Capability Shader
0:? 'po' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 65
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 153
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 240
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 130
Capability Shader
0:? 'pos' ( in 4-component vector of float FragCoord)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 39
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 98
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 66
Capability Geometry
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 188
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 73
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 60
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 105
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 122
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 28
Capability Shader
0:? Linker Objects
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 34
Capability Shader
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 27
Capability Shader
0:? 'dti' ( in 3-component vector of uint GlobalInvocationID)
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 359
Capability Shader
0:? 'dti' ( in 3-component vector of uint GlobalInvocationID)
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 369
Capability Shader
0:? 'dti' ( in 3-component vector of uint GlobalInvocationID)
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 1120
Capability Shader
0:? 'data' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 28
Capability Shader
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 30
Capability Shader
0:? 'dti' ( in 3-component vector of uint GlobalInvocationID)
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 901
Capability Shader
0:? 'dti' ( in 3-component vector of uint GlobalInvocationID)
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 75
Capability Shader
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 52
Capability Shader
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 34
Capability Shader
0:? 'position' ( out 4-component vector of float Position)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 37
Capability Shader
0:? '@entryPointOutput.somethingelse' (layout( location=0) out int)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 50
Capability Shader
0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 39
Capability Shader
0:? 'P' ( in highp 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 73
Capability Shader
0:? 'P' ( in 3-element array of highp 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 101
Capability Geometry
0:? 'P' (layout( location=0) in highp 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 53
Capability Shader
0:? 's2D' (layout( binding=1) uniform highp sampler2D)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 70
Capability Shader
rayQuery-allOps.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 258
Capability Shader
rayQuery-allOps.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 257
Capability Shader
rayQuery-allOps.rgen
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 257
Capability RayQueryProvisionalKHR
rayQuery-initialize.rgen
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 103
Capability RayQueryProvisionalKHR
rayQuery-no-cse.rgen
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 107
Capability RayQueryProvisionalKHR
rayQuery.rgen
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 44
Capability RayQueryProvisionalKHR
remap.basic.dcefunc.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 22
Capability Shader
remap.basic.everything.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 24969
Capability Shader
remap.basic.none.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 22
Capability Shader
remap.basic.strip.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 22
Capability Shader
WARNING: 0:4: 'immediate sampler state' : unimplemented
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 24878
Capability Shader
WARNING: 0:4: 'immediate sampler state' : unimplemented
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 198
Capability Shader
WARNING: 0:4: 'immediate sampler state' : unimplemented
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 198
Capability Shader
remap.hlsl.templatetypes.everything.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 24954
Capability Shader
remap.hlsl.templatetypes.none.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 160
Capability Shader
remap.if.everything.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 22855
Capability Shader
remap.if.none.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 25
Capability Shader
remap.similar_1a.everything.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 24916
Capability Shader
remap.similar_1a.none.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 86
Capability Shader
remap.similar_1b.everything.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 24916
Capability Shader
remap.similar_1b.none.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 91
Capability Shader
remap.specconst.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 16104
Capability Shader
"precision mediump int; precision highp float;"
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 23990
Capability Shader
"precision mediump int; precision highp float;"
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 48
Capability Shader
remap.uniformarray.everything.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 25030
Capability Shader
remap.uniformarray.none.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 53
Capability Shader
-396288 ../build/install/bin/glslangValidator.exe
+399360 ../build/install/bin/glslangValidator.exe
spv.1.3.8bitstorage-ssbo.vert
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 28
Capability Shader
spv.1.3.8bitstorage-ubo.vert
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 29
Capability Shader
spv.1.3.coopmat.comp
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 52
Capability Shader
WARNING: 0:15: 'max_iterations' : expected a single integer argument
// Module Version 10400
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 54
Capability Shader
spv.1.4.NonWritable.frag
// Module Version 10400
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 38
Capability Shader
spv.1.4.OpCopyLogical.comp
// Module Version 10400
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 65
Capability Shader
spv.1.4.OpCopyLogical.funcall.frag
// Module Version 10400
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 60
Capability Shader
spv.1.4.OpCopyLogicalBool.comp
// Module Version 10400
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 135
Capability Shader
spv.1.4.OpEntryPoint.frag
// Module Version 10400
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 64
Capability Shader
spv.1.4.OpEntryPoint.opaqueParams.vert
// Module Version 10400
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 45
Capability Shader
spv.1.4.OpSelect.frag
// Module Version 10400
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 98
Capability Shader
spv.1.4.constructComposite.comp
// Module Version 10400
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 27
Capability Shader
spv.1.4.image.frag
// Module Version 10400
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 104
Capability Shader
spv.1.4.sparseTexture.frag
// Module Version 10400
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 213
Capability Shader
spv.1.4.texture.frag
// Module Version 10400
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 79
Capability Shader
spv.100ops.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 49
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 205
Capability Shader
spv.140.frag
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 96
Capability Shader
spv.150.geom
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 71
Capability Geometry
spv.150.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 63
Capability Shader
spv.16bitstorage-int.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 171
Capability Shader
spv.16bitstorage-uint.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 173
Capability Shader
spv.16bitstorage.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 173
Capability Shader
spv.16bitxfb.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 59
Capability Shader
spv.300BuiltIns.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 42
Capability Shader
spv.300layout.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 37
Capability Shader
spv.300layout.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 163
Capability Shader
spv.300layoutp.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 115
Capability Shader
spv.310.bitcast.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 153
Capability Shader
spv.310.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 72
Capability Shader
spv.320.meshShaderUserDefined.mesh
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 140
Capability MeshShadingNV
spv.330.geom
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 32
Capability Geometry
spv.400.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 1118
Capability Shader
spv.400.frag
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 1118
Capability Shader
spv.400.tesc
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 92
Capability Tessellation
spv.400.tese
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 96
Capability Tessellation
spv.420.geom
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 72
Capability Geometry
spv.430.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 24
Capability Shader
spv.430.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 66
Capability Shader
spv.450.geom
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 31
Capability Geometry
spv.450.noRedecl.tesc
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 21
Capability Tessellation
spv.450.tesc
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 45
Capability Tessellation
spv.460.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 15
Capability Shader
spv.460.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 32
Capability Shader
spv.460.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 20
Capability Shader
spv.8bit-16bit-construction.frag
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 43
Capability Shader
spv.8bitstorage-int.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 171
Capability Shader
spv.8bitstorage-ssbo.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 28
Capability Shader
spv.8bitstorage-ubo.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 29
Capability Shader
spv.8bitstorage-uint.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 173
Capability Shader
spv.AnyHitShader.rahit
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 81
Capability RayTracingNV
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 104
Capability Shader
spv.ClosestHitShader.rchit
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 88
Capability RayTracingNV
spv.GeometryShaderPassthrough.geom
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 15
Capability Geometry
spv.IntersectShader.rint
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 71
Capability RayTracingNV
spv.MissShader.rmiss
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 60
Capability RayTracingNV
spv.OVR_multiview.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 27
Capability Shader
spv.Operations.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 583
Capability Shader
spv.RayCallable.rcall
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 30
Capability RayTracingNV
spv.RayConstants.rgen
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 27
Capability RayTracingNV
spv.RayGenShader.rgen
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 54
Capability RayTracingNV
spv.RayGenShader11.rgen
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 53
Capability RayTracingNV
spv.RayGenShaderArray.rgen
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 89
Capability ShaderNonUniformEXT
spv.accessChain.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 222
Capability Shader
"precision mediump int; precision highp float;"
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 215
Capability Shader
spv.always-discard.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 84
Capability Shader
spv.always-discard2.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 40
Capability Shader
spv.arbPostDepthCoverage.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 18
Capability Shader
spv.atomic.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 74
Capability Shader
spv.atomicInt64.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 149
Capability Shader
spv.barrier.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 24
Capability Shader
spv.bitCast.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 172
Capability Shader
spv.bool.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 46
Capability Shader
spv.boolInBlock.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 102
Capability Shader
spv.branch-return.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 38
Capability Shader
spv.buffer.autoassign.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 50
Capability Shader
spv.bufferhandle1.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 52
Capability Shader
spv.bufferhandle10.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 40
Capability Shader
"precision mediump int; precision highp float;"
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 61
Capability Shader
"precision mediump int; precision highp float;"
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 183
Capability Shader
spv.bufferhandle13.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 58
Capability Shader
spv.bufferhandle14.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 46
Capability Shader
"precision mediump int; precision highp float;"
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 60
Capability Shader
spv.bufferhandle16.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 48
Capability Shader
spv.bufferhandle18.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 196
Capability Shader
spv.bufferhandle2.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 45
Capability Shader
spv.bufferhandle3.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 50
Capability Shader
spv.bufferhandle4.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 61
Capability Shader
spv.bufferhandle5.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 22
Capability Shader
spv.bufferhandle6.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 165
Capability Shader
spv.bufferhandle7.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 24
Capability Shader
spv.bufferhandle8.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 27
Capability Shader
spv.bufferhandle9.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 56
Capability Shader
spv.bufferhandleUvec2.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 71
Capability Shader
spv.builtInXFB.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 21
Capability Shader
spv.computeShaderDerivatives.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 212
Capability Shader
spv.computeShaderDerivatives2.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 212
Capability Shader
spv.conditionalDemote.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 38
Capability Shader
spv.conditionalDiscard.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 36
Capability Shader
spv.constConstruct.vert
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 150
Capability Shader
spv.constStruct.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 23
Capability Shader
spv.constructComposite.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 29
Capability Shader
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 123
Capability Shader
spv.conversion.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 455
Capability Shader
spv.coopmat.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 228
Capability Shader
spv.dataOut.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 20
Capability Shader
spv.dataOutIndirect.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 26
Capability Shader
WARNING: 0:3: attribute deprecated in version 130; may be removed in future release
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 38
Capability Shader
spv.dead-after-continue.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 29
Capability Shader
spv.dead-after-discard.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 15
Capability Shader
spv.dead-after-loop-break.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 36
Capability Shader
spv.dead-after-return.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 14
Capability Shader
spv.dead-after-switch-break.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 21
Capability Shader
spv.dead-complex-continue-after-return.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 31
Capability Shader
spv.dead-complex-merge-after-return.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 36
Capability Shader
error: SPIRV-Tools Validation Errors
error: Invalid SPIR-V binary version 1.3 for target environment SPIR-V 1.0 (under OpenGL 4.5 semantics).
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 124
Capability Shader
spv.debugInfo.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 124
Capability Shader
spv.debugPrintf.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 17
Capability Shader
spv.deepRvalue.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 152
Capability Shader
spv.depthOut.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 15
Capability Shader
spv.deviceGroup.frag
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 17
Capability Shader
spv.discard-dce.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 84
Capability Shader
spv.do-simple.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 21
Capability Shader
spv.do-while-continue-break.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 43
Capability Shader
spv.doWhileLoop.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 34
Capability Shader
spv.double.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 60
Capability Shader
spv.drawParams.vert
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 29
Capability Shader
spv.earlyReturnDiscard.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 110
Capability Shader
spv.explicittypes.frag
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 576
Capability Shader
spv.ext.AnyHitShader.rahit
// Module Version 10400
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 94
Capability RayTracingProvisionalKHR
spv.ext.ClosestHitShader.rchit
// Module Version 10400
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 101
Capability RayTracingProvisionalKHR
spv.ext.IntersectShader.rint
// Module Version 10400
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 81
Capability RayTracingProvisionalKHR
spv.ext.MissShader.rmiss
// Module Version 10400
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 54
Capability RayTracingProvisionalKHR
spv.ext.RayCallable.rcall
// Module Version 10400
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 30
Capability RayTracingProvisionalKHR
spv.ext.RayConstants.rgen
// Module Version 10400
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 27
Capability RayTracingProvisionalKHR
spv.ext.RayGenShader.rgen
// Module Version 10400
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 58
Capability RayTraversalPrimitiveCullingProvisionalKHR
spv.ext.RayGenShader11.rgen
// Module Version 10400
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 53
Capability RayTracingProvisionalKHR
spv.ext.RayGenShaderArray.rgen
// Module Version 10400
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 89
Capability ShaderNonUniformEXT
spv.extPostDepthCoverage.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 6
Capability Shader
spv.float16.frag
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 534
Capability Shader
spv.float16Fetch.frag
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 5923
Capability Shader
spv.float16convertonlyarith.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 22
Capability Shader
spv.float16convertonlystorage.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 22
Capability Shader
spv.float32.frag
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 533
Capability Shader
spv.float64.frag
Validation failed
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 524
Capability Shader
spv.flowControl.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 39
Capability Shader
spv.for-complex-condition.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 31
Capability Shader
spv.for-continue-break.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 45
Capability Shader
spv.for-nobody.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 25
Capability Shader
spv.for-notest.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 20
Capability Shader
spv.for-simple.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 24
Capability Shader
spv.forLoop.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 131
Capability Shader
spv.forwardFun.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 60
Capability Shader
spv.fragmentDensity-es.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 18
Capability Shader
spv.fragmentDensity.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 21
Capability Shader
spv.fragmentShaderBarycentric.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 43
Capability Shader
spv.fragmentShaderBarycentric2.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 42
Capability Shader
spv.fsi.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 24
Capability Shader
spv.fullyCovered.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 18
Capability Shader
WARNING: 0:5: varying deprecated in version 130; may be removed in future release
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 76
Capability Shader
spv.functionNestedOpaque.vert
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 39
Capability Shader
spv.functionParameterTypes.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 34
Capability Shader
spv.functionSemantics.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 156
Capability Shader
spv.glFragColor.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 12
Capability Shader
spv.glsl.register.autoassign.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 142
Capability Shader
spv.glsl.register.noautoassign.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 142
Capability Shader
spv.hlslDebugInfo.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 19
Capability Shader
0:? 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430) buffer highp float m0, layout( column_major std430) buffer highp 3-component vector of float m4, layout( column_major std430) buffer highp float m16, layout( column_major std430 offset=20) buffer highp 3-component vector of float m20, layout( column_major std430) buffer highp 3-component vector of float m32, layout( column_major std430) buffer highp 2-component vector of float m48, layout( column_major std430) buffer highp 2-component vector of float m56, layout( column_major std430) buffer highp float m64, layout( column_major std430) buffer highp 2-component vector of float m68, layout( column_major std430) buffer highp float m76, layout( column_major std430) buffer highp float m80, layout( column_major std430 offset=88) buffer highp 2-component vector of float m88, layout( column_major std430) buffer highp 2-component vector of float m96, layout( column_major std430) buffer 2-component vector of double m112})
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 14
Capability Shader
spv.image.frag
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 395
Capability Shader
spv.imageLoadStoreLod.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 82
Capability Shader
spv.int16.amd.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 560
Capability Shader
spv.int16.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 523
Capability Shader
spv.int32.frag
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 493
Capability Shader
spv.int64.frag
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 489
Capability Shader
spv.int8.frag
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 518
Capability Shader
spv.intOps.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 268
Capability Shader
spv.intcoopmat.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 262
Capability Shader
spv.interpOps.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 100
Capability Shader
spv.layoutNested.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 66
Capability Shader
spv.length.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 33
Capability Shader
spv.localAggregates.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 136
Capability Shader
spv.loops.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 725
Capability Shader
spv.loopsArtificial.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 158
Capability Shader
spv.matFun.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 103
Capability Shader
spv.matrix.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 286
Capability Shader
spv.matrix2.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 221
Capability Shader
spv.memoryQualifier.frag
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 97
Capability Shader
spv.memoryScopeSemantics.comp
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 169
Capability Shader
spv.merge-unreachable.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 25
Capability Shader
spv.meshShaderBuiltins.mesh
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 148
Capability ClipDistance
spv.meshShaderPerViewBuiltins.mesh
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 126
Capability MultiViewport
spv.meshShaderPerViewUserDefined.mesh
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 108
Capability MeshShadingNV
spv.meshShaderRedeclBuiltins.mesh
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 129
Capability ClipDistance
spv.meshShaderRedeclPerViewBuiltins.mesh
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 120
Capability PerViewAttributesNV
spv.meshShaderSharedMem.mesh
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 77
Capability StorageImageWriteWithoutFormat
spv.meshShaderTaskMem.mesh
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 58
Capability MeshShadingNV
spv.meshShaderUserDefined.mesh
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 138
Capability MeshShadingNV
spv.meshTaskShader.task
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 116
Capability StorageImageWriteWithoutFormat
spv.multiStruct.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 161
Capability Shader
spv.multiStructFuncall.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 66
Capability Shader
spv.multiView.frag
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 17
Capability Shader
spv.multiviewPerViewAttributes.tesc
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 41
Capability Tessellation
spv.multiviewPerViewAttributes.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 29
Capability Shader
spv.newTexture.frag
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 284
Capability Shader
spv.noBuiltInLoc.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 35
Capability Shader
spv.noDeadDecorations.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 32
Capability Shader
spv.noWorkgroup.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 12
Capability Shader
spv.nonSquare.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 90
Capability Shader
spv.nonuniform.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 212
Capability Shader
spv.nonuniform2.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 24
Capability Shader
spv.nonuniform3.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 32
Capability Shader
spv.nonuniform4.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 24
Capability Shader
spv.nonuniform5.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 23
Capability Shader
spv.offsets.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 15
Capability Shader
spv.paramMemory.frag
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 64
Capability Shader
spv.perprimitiveNV.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 23
Capability Shader
WARNING: spv.pp.line.frag:7: varying deprecated in version 130; may be removed in future release
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 65
Capability Shader
spv.precise.tesc
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 72
Capability Tessellation
spv.precise.tese
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 119
Capability Tessellation
spv.precision.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 127
Capability Shader
spv.precisionNonESSamp.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 47
Capability Shader
spv.prepost.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 94
Capability Shader
spv.privateVariableTypes.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 27
Capability Shader
spv.pushConstant.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 35
Capability Shader
spv.pushConstantAnon.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 38
Capability Shader
spv.qualifiers.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 21
Capability Shader
spv.queryL.frag
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 224
Capability Shader
spv.rankShift.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 33
Capability Shader
spv.register.autoassign-2.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 47
Capability Shader
spv.register.autoassign.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 155
Capability Shader
spv.register.noautoassign.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 155
Capability Shader
spv.register.subpass.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 40
Capability Shader
spv.rw.autoassign.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 42
Capability Shader
spv.sample.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 13
Capability Shader
spv.sampleId.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 26
Capability Shader
spv.sampleMaskOverrideCoverage.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 20
Capability Shader
spv.samplePosition.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 30
Capability Shader
spv.samplerlessTextureFunctions.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 51
Capability Shader
spv.scalarlayout.frag
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 20
Capability Shader
spv.scalarlayoutfloat16.frag
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 18
Capability Shader
spv.separate.frag
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 319
Capability Shader
spv.set.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 22
Capability Shader
spv.shaderBallot.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 318
Capability Shader
spv.shaderBallotAMD.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 1343
Capability Shader
spv.shaderDrawParams.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 53
Capability Shader
spv.shaderFragMaskAMD.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 80
Capability Shader
spv.shaderGroupVote.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 33
Capability Shader
spv.shaderImageFootprint.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 622
Capability Shader
spv.shaderStencilExport.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 10
Capability Shader
spv.shadingRate.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 21
Capability Shader
spv.shiftOps.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 38
Capability Shader
spv.shortCircuit.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 147
Capability Shader
spv.simpleFunctionCall.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 19
Capability Shader
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 39
Capability Shader
spv.smBuiltins.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 20
Capability Shader
spv.smBuiltins.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 29
Capability Shader
spv.sparseTexture.frag
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 438
Capability Shader
spv.sparseTextureClamp.frag
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 360
Capability Shader
spv.specConst.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 27
Capability Shader
spv.specConstant.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 27
Capability Shader
spv.specConstant.float16.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 18
Capability Shader
spv.specConstant.int16.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 18
Capability Shader
spv.specConstant.int8.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 18
Capability Shader
spv.specConstant.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 81
Capability Shader
spv.specConstantComposite.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 43
Capability Shader
spv.specConstantOperations.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 162
Capability Shader
spv.specTexture.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 23
Capability Shader
spv.ssbo.autoassign.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 99
Capability Shader
spv.ssboAlias.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 44
Capability Shader
spv.stereoViewRendering.tesc
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 42
Capability Geometry
spv.stereoViewRendering.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 27
Capability Shader
spv.storageBuffer.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 31
Capability Shader
"precision mediump int; precision highp float;"
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 50
Capability Shader
spv.structDeref.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 123
Capability Shader
spv.structure.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 60
Capability Shader
spv.subgroup.frag
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 17
Capability Shader
spv.subgroup.geom
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 26
Capability Geometry
spv.subgroup.tesc
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 26
Capability Tessellation
spv.subgroup.tese
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 26
Capability Tessellation
spv.subgroup.vert
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 26
Capability Shader
spv.subgroupArithmetic.comp
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 2085
Capability Shader
spv.subgroupBallot.comp
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 397
Capability Shader
spv.subgroupBasic.comp
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 40
Capability Shader
spv.subgroupClustered.comp
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 737
Capability Shader
spv.subgroupExtendedTypesArithmetic.comp
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 3665
Capability Shader
spv.subgroupExtendedTypesBallot.comp
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 441
Capability Shader
spv.subgroupExtendedTypesClustered.comp
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 1273
Capability Shader
spv.subgroupExtendedTypesPartitioned.comp
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 1558
Capability Shader
spv.subgroupExtendedTypesQuad.comp
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 806
Capability Shader
spv.subgroupExtendedTypesShuffle.comp
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 497
Capability Shader
spv.subgroupExtendedTypesShuffleRelative.comp
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 497
Capability Shader
spv.subgroupExtendedTypesVote.comp
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 277
Capability Shader
spv.subgroupPartitioned.comp
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 2506
Capability Shader
spv.subgroupQuad.comp
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 616
Capability Shader
spv.subgroupShuffle.comp
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 379
Capability Shader
spv.subgroupShuffleRelative.comp
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 379
Capability Shader
spv.subgroupVote.comp
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 216
Capability Shader
spv.subpass.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 67
Capability Shader
WARNING: 0:139: 'switch' : last case/default label not followed by statements
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 269
Capability Shader
spv.swizzle.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 108
Capability Shader
spv.swizzleInversion.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 46
Capability Shader
spv.test.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 55
Capability Shader
WARNING: 0:5: attribute deprecated in version 130; may be removed in future release
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 24
Capability Shader
WARNING: 0:12: varying deprecated in version 130; may be removed in future release
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 305
Capability Shader
spv.texture.sampler.transform.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 20
Capability Shader
spv.texture.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 150
Capability Shader
spv.textureBuffer.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 42
Capability Shader
spv.textureGatherBiasLod.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 298
Capability Shader
spv.types.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 260
Capability Shader
spv.uint.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 213
Capability Shader
spv.uniformArray.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 53
Capability Shader
spv.uniformInitializer.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 16
Capability Shader
spv.uniformInitializerStruct.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 63
Capability Shader
0:? 'h3' ( global highp float)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 69
Capability Shader
spv.variableArrayIndex.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 93
Capability Shader
spv.varyingArray.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 61
Capability Shader
spv.varyingArrayIndirect.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 70
Capability Shader
spv.vecMatConstruct.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 62
Capability Shader
spv.viewportArray2.tesc
Validation failed
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 25
Capability Geometry
spv.viewportArray2.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 19
Capability Shader
spv.voidFunction.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 43
Capability Shader
spv.volatileAtomic.comp
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 18
Capability Shader
spv.vulkan110.int16.frag
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 523
Capability Shader
spv.vulkan110.storageBuffer.vert
// Module Version 10300
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 31
Capability Shader
spv.while-continue-break.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 41
Capability Shader
spv.while-simple.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 22
Capability Shader
spv.whileLoop.frag
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 35
Capability Shader
spv.xfb.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 16
Capability Shader
spv.xfb2.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 35
Capability Shader
spv.xfb3.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 35
Capability Shader
spv.xfbOffsetOnBlockMembersAssignment.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 33
Capability Shader
spv.xfbOffsetOnStructMembersAssignment.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 40
Capability Shader
spv.xfbOverlapOffsetCheckWithBlockAndMember.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 39
Capability Shader
spv.xfbStrideJustOnce.vert
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 33
Capability Shader
0:? 2 (const int)
// Module Version 10000
-// Generated by (magic number): 80008
+// Generated by (magic number): 80009
// Id's are bound by 50
Capability Shader
// This header is generated by the make-revision script.
-#define GLSLANG_PATCH_LEVEL 3766
+#define GLSLANG_PATCH_LEVEL 3795