-; RUN: llc < %s -march=arm -mcpu=cortex-a8 | FileCheck %s
-; RUN: llc < %s -march=arm -mcpu=cortex-a8 -regalloc=basic | FileCheck %s
+; RUN: llc < %s -mtriple=arm-apple-ios -mcpu=cortex-a8 | FileCheck %s
+; RUN: llc < %s -mtriple=arm-apple-ios -mcpu=cortex-a8 -regalloc=basic | FileCheck %s
; Implementing vld / vst as REG_SEQUENCE eliminates the extra vmov's.
%struct.int16x8_t = type { <8 x i16> }
; CHECK-NEXT: vst1.32
entry:
- %0 = load <4 x float>* undef
- store <4 x float> zeroinitializer, <4 x float>* undef
- store <4 x float> %0, <4 x float>* undef
+ %0 = load <4 x float>* undef, align 4
+ store <4 x float> zeroinitializer, <4 x float>* undef, align 4
+ store <4 x float> %0, <4 x float>* undef, align 4
%1 = insertelement <4 x float> %0, float 1.000000e+00, i32 3
- store <4 x float> %1, <4 x float>* undef
+ store <4 x float> %1, <4 x float>* undef, align 4
unreachable
}
-; RUN: llc < %s -march=arm -mattr=+neon | FileCheck %s
+; RUN: llc < %s -mtriple=arm-apple-ios -mattr=+neon | FileCheck %s
define <8 x i8> @v_bsli8(<8 x i8>* %A, <8 x i8>* %B, <8 x i8>* %C) nounwind {
;CHECK: v_bsli8: