return (u32)phys_id == cpu;
}
-/**
+/*
* Checks if the given "prop_name" property holds the physical id of the
* core/thread corresponding to the logical cpu 'cpu'. If 'thread' is not
* NULL, local thread number within the core is returned in it.
* will; typically, you pass what the previous call
* returned. of_node_put() will be called on it
* @matches: array of of device match structures to search in
- * @match Updated to point at the matches entry which matched
+ * @match: Updated to point at the matches entry which matched
*
* Returns a node pointer with refcount incremented, use
* of_node_put() on it when done.
/**
* __of_add_property - Add a property to a node without lock operations
+ * @np: Caller's Device Node
+ * @prob: Property to add
*/
int __of_add_property(struct device_node *np, struct property *prop)
{
/**
* of_add_property - Add a property to a node
+ * @np: Caller's Device Node
+ * @prob: Property to add
*/
int of_add_property(struct device_node *np, struct property *prop)
{
/**
* of_remove_property - Remove a property from a node.
+ * @np: Caller's Device Node
+ * @prob: Property to remove
*
* Note that we don't actually remove it, since we have given out
* who-knows-how-many pointers to the data using get-property.
/**
* of_console_check() - Test and setup console for DT setup
- * @dn - Pointer to device node
- * @name - Name to use for preferred console without index. ex. "ttyS"
- * @index - Index to use for preferred console.
+ * @dn: Pointer to device node
+ * @name: Name to use for preferred console without index. ex. "ttyS"
+ * @index: Index to use for preferred console.
*
* Check if the given device node matches the stdout-path property in the
* /chosen node. If it does then register it as the preferred console and return