* @param anim @c EINA_TRUE if the object do animation job,
* @c EINA_FALSE otherwise. Default is @c EINA_FALSE.
*
- * Even though elm icon's file can be animated,
- * sometimes appication developer want to just first page of image.
- * In that time, don't call this function, because default value is EINA_FALSE
- * Only when you want icon support anition,
- * use this function and set animated to EINA_TURE
+ * Since the default animation mode is set to EINA_FALSE,
+ * the icon is shown without animation.
+ * This might be desirable when the application developer wants to show
+ * a snapshot of the animated icon.
+ * Set it to EINA_TRUE when the icon needs to be animated.
* @ingroup Icon
*/
EAPI void elm_icon_animated_set(Evas_Object *obj, Eina_Bool animated) EINA_ARG_NONNULL(1);
* @param play @c EINA_TRUE the object play animation images,
* @c EINA_FALSE otherwise. Default is @c EINA_FALSE.
*
- * If you want to play elm icon's animation, you set play to EINA_TURE.
+ * To play elm icon's animation, set play to EINA_TURE.
* For example, you make gif player using this set/get API and click event.
*
* 1. Click event occurs
* @param obj The icon object
* @return The play mode of the icon object
*
- * @see elm_icon_animated_lay_get
+ * @see elm_icon_animated_play_get
* @ingroup Icon
*/
EAPI Eina_Bool elm_icon_animated_play_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);