* of trouble.
*/
active = READ_ONCE(execlists->active);
- while ((last = *active) && i915_request_completed(last))
- active++;
- if (last) {
+ /*
+ * In theory we can skip over completed contexts that have not
+ * yet been processed by events (as those events are in flight):
+ *
+ * while ((last = *active) && i915_request_completed(last))
+ * active++;
+ *
+ * However, the GPU cannot handle this as it will ultimately
+ * find itself trying to jump back into a context it has just
+ * completed and barf.
+ */
+
+ if ((last = *active)) {
if (need_preempt(engine, last, rb)) {
+ if (i915_request_completed(last)) {
+ tasklet_hi_schedule(&execlists->tasklet);
+ return;
+ }
+
ENGINE_TRACE(engine,
"preempting last=%llx:%lld, prio=%d, hint=%d\n",
last->fence.context,
last = NULL;
} else if (need_timeslice(engine, last) &&
timer_expired(&engine->execlists.timer)) {
+ if (i915_request_completed(last)) {
+ tasklet_hi_schedule(&execlists->tasklet);
+ return;
+ }
+
ENGINE_TRACE(engine,
"expired last=%llx:%lld, prio=%d, hint=%d\n",
last->fence.context,