swrast: Replace use of teximage Map in 1D/2D paths with ImageSlices[0]. 95/6295/1
authorEric Anholt <eric@anholt.net>
Fri, 19 Apr 2013 19:51:20 +0000 (12:51 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 30 Apr 2013 17:40:44 +0000 (10:40 -0700)
This gets us ready for the Map field to die.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/swrast/s_texfetch_tmp.h
src/mesa/swrast/s_texfilter.c
src/mesa/swrast/s_triangle.c

index cf8f61f..4cd42c0 100644 (file)
@@ -44,7 +44,7 @@
 #if DIM == 1
 
 #define TEXEL_ADDR( type, image, i, j, k, size ) \
-       ((void) (j), (void) (k), ((type *)(image)->Map + (i) * (size)))
+       ((void) (j), (void) (k), ((type *)(image)->ImageSlices[0] + (i) * (size)))
 
 #define FETCH(x) fetch_texel_1d_##x
 
@@ -52,7 +52,7 @@
 
 #define TEXEL_ADDR( type, image, i, j, k, size )                       \
        ((void) (k),                                                    \
-        ((type *)(image)->Map + ((image)->RowStride * (j) + (i)) * (size)))
+        ((type *)(image)->ImageSlices[0] + ((image)->RowStride * (j) + (i)) * (size)))
 
 #define FETCH(x) fetch_texel_2d_##x
 
index 68f3955..ee3d737 100644 (file)
@@ -1436,7 +1436,7 @@ opt_sample_rgb_2d(struct gl_context *ctx,
       GLint i = IFLOOR(texcoords[k][0] * width) & colMask;
       GLint j = IFLOOR(texcoords[k][1] * height) & rowMask;
       GLint pos = (j << shift) | i;
-      GLubyte *texel = swImg->Map + 3 * pos;
+      GLubyte *texel = swImg->ImageSlices[0] + 3 * pos;
       rgba[k][RCOMP] = UBYTE_TO_FLOAT(texel[2]);
       rgba[k][GCOMP] = UBYTE_TO_FLOAT(texel[1]);
       rgba[k][BCOMP] = UBYTE_TO_FLOAT(texel[0]);
@@ -1481,7 +1481,7 @@ opt_sample_rgba_2d(struct gl_context *ctx,
       const GLint col = IFLOOR(texcoords[i][0] * width) & colMask;
       const GLint row = IFLOOR(texcoords[i][1] * height) & rowMask;
       const GLint pos = (row << shift) | col;
-      const GLuint texel = *((GLuint *) swImg->Map + pos);
+      const GLuint texel = *((GLuint *) swImg->ImageSlices[0] + pos);
       rgba[i][RCOMP] = UBYTE_TO_FLOAT( (texel >> 24)        );
       rgba[i][GCOMP] = UBYTE_TO_FLOAT( (texel >> 16) & 0xff );
       rgba[i][BCOMP] = UBYTE_TO_FLOAT( (texel >>  8) & 0xff );
index ae51a07..eceac83 100644 (file)
@@ -134,7 +134,7 @@ _swrast_culltriangle( struct gl_context *ctx,
    const GLfloat twidth = (GLfloat) texImg->Width;                     \
    const GLfloat theight = (GLfloat) texImg->Height;                   \
    const GLint twidth_log2 = texImg->WidthLog2;                                \
-   const GLubyte *texture = (const GLubyte *) swImg->Map;              \
+   const GLubyte *texture = (const GLubyte *) swImg->ImageSlices[0];   \
    const GLint smask = texImg->Width - 1;                              \
    const GLint tmask = texImg->Height - 1;                             \
    ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888);                    \
@@ -192,7 +192,7 @@ _swrast_culltriangle( struct gl_context *ctx,
    const GLfloat twidth = (GLfloat) texImg->Width;                     \
    const GLfloat theight = (GLfloat) texImg->Height;                   \
    const GLint twidth_log2 = texImg->WidthLog2;                                \
-   const GLubyte *texture = (const GLubyte *) swImg->Map;              \
+   const GLubyte *texture = (const GLubyte *) swImg->ImageSlices[0];   \
    const GLint smask = texImg->Width - 1;                              \
    const GLint tmask = texImg->Height - 1;                             \
    ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888);                    \
@@ -548,7 +548,7 @@ affine_span(struct gl_context *ctx, SWspan *span,
       swrast_texture_image_const(texImg);                              \
    const GLfloat twidth = (GLfloat) texImg->Width;                     \
    const GLfloat theight = (GLfloat) texImg->Height;                   \
-   info.texture = (const GLchan *) swImg->Map;                         \
+   info.texture = (const GLchan *) swImg->ImageSlices[0];              \
    info.twidth_log2 = texImg->WidthLog2;                               \
    info.smask = texImg->Width - 1;                                     \
    info.tmask = texImg->Height - 1;                                    \
@@ -815,7 +815,7 @@ fast_persp_span(struct gl_context *ctx, SWspan *span,
       obj->Image[0][obj->BaseLevel];                                   \
    const struct swrast_texture_image *swImg =                          \
       swrast_texture_image_const(texImg);                              \
-   info.texture = (const GLchan *) swImg->Map;                         \
+   info.texture = (const GLchan *) swImg->ImageSlices[0];              \
    info.twidth_log2 = texImg->WidthLog2;                               \
    info.smask = texImg->Width - 1;                                     \
    info.tmask = texImg->Height - 1;                                    \