SkPaint paint;
SkPoint pts[] = { {0, 0}, {SkIntToScalar(WW), SkIntToScalar(HH)} };
SkColor colors[] = {
- SK_ColorBLACK, SK_ColorGREEN, SK_ColorCYAN,
- SK_ColorRED, SK_ColorMAGENTA, SK_ColorWHITE
+ SK_ColorTRANSPARENT, SK_ColorGREEN, SK_ColorCYAN,
+ SK_ColorRED, SK_ColorMAGENTA, SK_ColorWHITE,
};
SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
SkShader::kClamp_TileMode);
int da = SkGetPackedA32(dc);
int srcNeedsUnpremul = needsUnpremul(sa);
- int dstNeedsUnpremul = needsUnpremul(sa);
+ int dstNeedsUnpremul = needsUnpremul(da);
int a, r, g, b;
if (!srcNeedsUnpremul && !dstNeedsUnpremul) {
- a = arith(k1, k2, k3, k4, sa, sa);
+ a = arith(k1, k2, k3, k4, sa, da);
r = arith(k1, k2, k3, k4, SkGetPackedR32(sc), SkGetPackedR32(dc));
g = arith(k1, k2, k3, k4, SkGetPackedG32(sc), SkGetPackedG32(dc));
b = arith(k1, k2, k3, k4, SkGetPackedB32(sc), SkGetPackedB32(dc));
db = SkUnPreMultiply::ApplyScale(scale, db);
}
- a = arith(k1, k2, k3, k4, sa, sa);
+ a = arith(k1, k2, k3, k4, sa, da);
r = arith(k1, k2, k3, k4, sr, dr);
g = arith(k1, k2, k3, k4, sg, dg);
b = arith(k1, k2, k3, k4, sb, db);