float luma_eb;
float cb_eb;
float cr_eb;
- } field[2];
+ } field[2][2];
float interlaced;
};
{
VS_I_RECT,
VS_I_VPOS,
- VS_I_EB0,
- VS_I_EB1,
+ VS_I_EB_0_0,
+ VS_I_EB_0_1,
+ VS_I_EB_1_0,
+ VS_I_EB_1_1,
VS_I_INTERLACED,
VS_I_MV0,
VS_I_MV1,
VS_O_TEX0,
VS_O_TEX1,
VS_O_TEX2,
- VS_O_EB0,
- VS_O_EB1,
+ VS_O_EB_0_0,
+ VS_O_EB_0_1,
+ VS_O_EB_1_0,
+ VS_O_EB_1_1,
+ VS_O_INTERLACED,
VS_O_MV0,
VS_O_MV1,
VS_O_MV2,
{
struct ureg_program *shader;
struct ureg_src norm, mbs;
- struct ureg_src vrect, vpos, eb[2], interlaced, vmv[4];
+ struct ureg_src vrect, vpos, eb[2][2], interlaced, vmv[4];
struct ureg_dst scale, t_vpos, t_vtex;
- struct ureg_dst o_vpos, o_vtex[3], o_eb[2], o_vmv[4], o_line;
+ struct ureg_dst o_vpos, o_line, o_vtex[3], o_eb[2][2], o_interlaced, o_vmv[4];
unsigned i, j, count, label;
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
- eb[0] = ureg_DECL_vs_input(shader, VS_I_EB0);
- eb[1] = ureg_DECL_vs_input(shader, VS_I_EB1);
+ eb[0][0] = ureg_DECL_vs_input(shader, VS_I_EB_0_0);
+ eb[1][0] = ureg_DECL_vs_input(shader, VS_I_EB_1_0);
+ eb[0][1] = ureg_DECL_vs_input(shader, VS_I_EB_0_1);
+ eb[1][1] = ureg_DECL_vs_input(shader, VS_I_EB_1_1);
interlaced = ureg_DECL_vs_input(shader, VS_I_INTERLACED);
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
o_vtex[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX0);
o_vtex[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX1);
o_vtex[2] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX2);
- o_eb[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB0);
- o_eb[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB1);
+ o_eb[0][0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_0_0);
+ o_eb[0][1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_0_1);
+ o_eb[1][0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_1_0);
+ o_eb[1][1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_1_1);
+ o_interlaced = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_INTERLACED);
count=0;
for (i = 0; i < ref_frames; ++i) {
* o_vpos.xy = t_vpos
* o_vpos.zw = vpos
*
- * o_line.x = 1
- * o_line.y = vpos.y * 8
+ * o_line = vpos * 8
*
* if(interlaced) {
* t_vtex.x = vrect.x
ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
- ureg_MOV(shader, ureg_writemask(o_line, TGSI_WRITEMASK_X), ureg_imm1f(shader, 1.0f));
- ureg_MUL(shader, ureg_writemask(o_line, TGSI_WRITEMASK_Y), vrect, ureg_imm1f(shader, MACROBLOCK_HEIGHT / 2));
+ ureg_MUL(shader, ureg_writemask(o_line, TGSI_WRITEMASK_XY), vrect,
+ ureg_imm2f(shader, MACROBLOCK_WIDTH / 2, MACROBLOCK_HEIGHT / 2));
ureg_IF(shader, interlaced, &label);
ureg_ENDIF(shader);
ureg_MOV(shader, ureg_writemask(o_vtex[2], TGSI_WRITEMASK_XY), ureg_src(t_vpos));
- ureg_MOV(shader, o_eb[0], eb[0]);
- ureg_MOV(shader, o_eb[1], eb[1]);
+ ureg_MOV(shader, o_eb[0][0], eb[0][0]);
+ ureg_MOV(shader, o_eb[0][1], eb[0][1]);
+ ureg_MOV(shader, o_eb[1][0], eb[1][0]);
+ ureg_MOV(shader, o_eb[1][1], eb[1][1]);
+
+ ureg_MOV(shader, o_interlaced, interlaced);
if(count > 0) {
ureg_MUL(shader, ureg_writemask(scale, TGSI_WRITEMASK_XY), norm, ureg_imm1f(shader, 0.5f));
/*
* line going from 0 to 8 in steps of 0.5
*
- * tmp = fraction(line)
- * tmp = tmp >= 0.5 ? 1 : 0
+ * tmp.z = fraction(line.y)
+ * tmp.z = tmp.z >= 0.5 ? 1 : 0
+ * tmp.xy = line > 4 ? 1 : 0
*/
- ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), line);
- ureg_SGE(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(tmp), ureg_imm1f(shader, 0.5f));
+ ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_scalar(line, TGSI_SWIZZLE_Y));
+ ureg_SGE(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_src(tmp), ureg_imm1f(shader, 0.5f));
+ ureg_SGE(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), line, ureg_imm2f(shader, BLOCK_WIDTH / 2, BLOCK_HEIGHT / 2));
return tmp;
}
static struct ureg_dst
fetch_ycbcr(struct vl_mpeg12_mc_renderer *r, struct ureg_program *shader, struct ureg_dst field)
{
- struct ureg_src tc[3], eb[2];
+ struct ureg_src tc[3], eb[2][2], interlaced;
struct ureg_src sampler[3];
- struct ureg_dst texel, tmp;
- unsigned i, label;
+ struct ureg_dst texel, t_tc, t_field, tmp;
+ unsigned i, l_interlaced, l_y, l_x;
texel = ureg_DECL_temporary(shader);
+ t_tc = ureg_DECL_temporary(shader);
+ t_field = ureg_DECL_temporary(shader);
tmp = ureg_DECL_temporary(shader);
tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX0, TGSI_INTERPOLATE_LINEAR);
tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX1, TGSI_INTERPOLATE_LINEAR);
tc[2] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX2, TGSI_INTERPOLATE_LINEAR);
- eb[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB0, TGSI_INTERPOLATE_LINEAR);
- eb[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB1, TGSI_INTERPOLATE_LINEAR);
+ eb[0][0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_0_0, TGSI_INTERPOLATE_CONSTANT);
+ eb[0][1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_0_1, TGSI_INTERPOLATE_CONSTANT);
+ eb[1][0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_1_0, TGSI_INTERPOLATE_CONSTANT);
+ eb[1][1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_1_1, TGSI_INTERPOLATE_CONSTANT);
+
+ interlaced = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_INTERLACED, TGSI_INTERPOLATE_CONSTANT);
for (i = 0; i < 3; ++i) {
sampler[i] = ureg_DECL_sampler(shader, i);
* texel.cb = tex(tc[2], sampler[1])
* texel.cr = tex(tc[2], sampler[2])
*/
+ ureg_MOV(shader, ureg_writemask(t_field, TGSI_WRITEMASK_XY), ureg_src(field));
+ ureg_IF(shader, interlaced, &l_interlaced);
+ ureg_MOV(shader, ureg_writemask(t_field, TGSI_WRITEMASK_Y), ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Z));
+ ureg_ENDIF(shader);
+
for (i = 0; i < 3; ++i) {
if(i==0 || r->chroma_format == PIPE_VIDEO_CHROMA_FORMAT_444) {
- ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y), &label);
- ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), tc[1]);
- ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_scalar(eb[1], TGSI_SWIZZLE_X + i));
- ureg_ELSE(shader, &label);
- ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), tc[0]);
- ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_scalar(eb[0], TGSI_SWIZZLE_X + i));
+ ureg_IF(shader, ureg_scalar(ureg_src(t_field), TGSI_SWIZZLE_Y), &l_y);
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_XY), tc[1]);
+
+ ureg_IF(shader, ureg_scalar(ureg_src(t_field), TGSI_SWIZZLE_X), &l_x);
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(eb[1][1], TGSI_SWIZZLE_X + i));
+ ureg_ELSE(shader, &l_x);
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(eb[1][0], TGSI_SWIZZLE_X + i));
+ ureg_ENDIF(shader);
+
+ ureg_ELSE(shader, &l_y);
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_XY), tc[0]);
+
+ ureg_IF(shader, ureg_scalar(ureg_src(t_field), TGSI_SWIZZLE_X), &l_x);
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(eb[0][1], TGSI_SWIZZLE_X + i));
+ ureg_ELSE(shader, &l_x);
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(eb[0][0], TGSI_SWIZZLE_X + i));
+ ureg_ENDIF(shader);
+
ureg_ENDIF(shader);
+
} else {
- ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), tc[2]);
- ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_scalar(eb[0], TGSI_SWIZZLE_X + i));
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_XY), tc[2]);
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(eb[0][0], TGSI_SWIZZLE_X + i));
}
/* Nouveau can't writemask tex dst regs (yet?), do in two steps */
- ureg_TEX(shader, tmp, TGSI_TEXTURE_3D, ureg_src(tmp), sampler[i]);
+ ureg_TEX(shader, tmp, TGSI_TEXTURE_3D, ureg_src(t_tc), sampler[i]);
ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
}
+ ureg_release_temporary(shader, t_field);
+ ureg_release_temporary(shader, t_tc);
ureg_release_temporary(shader, tmp);
return texel;
field = calc_field(shader);
texel = fetch_ycbcr(r, shader, field);
- ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y), &label);
+ ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Z), &label);
ureg_TEX(shader, ref, TGSI_TEXTURE_2D, tc[1], sampler);
ureg_ELSE(shader, &label);
ureg_TEX(shader, ref, TGSI_TEXTURE_2D, tc[0], sampler);
field = calc_field(shader);
texel = fetch_ycbcr(r, shader, field);
- ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y), &label);
+ ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Z), &label);
ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[1], sampler[0]);
ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, tc[3], sampler[1]);
ureg_ELSE(shader, &label);
vertex_elems[VS_I_VPOS].vertex_buffer_index = 1;
vertex_elems[VS_I_VPOS].src_format = PIPE_FORMAT_R32G32_FLOAT;
- /* y, cr, cb z-coordinate element top field */
- vertex_elems[VS_I_EB0].src_offset = sizeof(struct vertex2f);
- vertex_elems[VS_I_EB0].instance_divisor = 0;
- vertex_elems[VS_I_EB0].vertex_buffer_index = 1;
- vertex_elems[VS_I_EB0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
-
- /* y, cr, cb z-coordinate element bottom field */
- vertex_elems[VS_I_EB1].src_offset = sizeof(struct vertex2f) + sizeof(float) * 3;
- vertex_elems[VS_I_EB1].instance_divisor = 0;
- vertex_elems[VS_I_EB1].vertex_buffer_index = 1;
- vertex_elems[VS_I_EB1].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
+ /* y, cr, cb z-coordinate element top left block */
+ vertex_elems[VS_I_EB_0_0].src_offset = sizeof(struct vertex2f);
+ vertex_elems[VS_I_EB_0_0].instance_divisor = 0;
+ vertex_elems[VS_I_EB_0_0].vertex_buffer_index = 1;
+ vertex_elems[VS_I_EB_0_0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
+
+ /* y, cr, cb z-coordinate element top right block */
+ vertex_elems[VS_I_EB_0_1].src_offset = sizeof(struct vertex2f) + sizeof(float) * 3;
+ vertex_elems[VS_I_EB_0_1].instance_divisor = 0;
+ vertex_elems[VS_I_EB_0_1].vertex_buffer_index = 1;
+ vertex_elems[VS_I_EB_0_1].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
+
+ /* y, cr, cb z-coordinate element bottom left block */
+ vertex_elems[VS_I_EB_1_0].src_offset = sizeof(struct vertex2f) + sizeof(float) * 6;
+ vertex_elems[VS_I_EB_1_0].instance_divisor = 0;
+ vertex_elems[VS_I_EB_1_0].vertex_buffer_index = 1;
+ vertex_elems[VS_I_EB_1_0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
+
+ /* y, cr, cb z-coordinate element bottom right block */
+ vertex_elems[VS_I_EB_1_1].src_offset = sizeof(struct vertex2f) + sizeof(float) * 9;
+ vertex_elems[VS_I_EB_1_1].instance_divisor = 0;
+ vertex_elems[VS_I_EB_1_1].vertex_buffer_index = 1;
+ vertex_elems[VS_I_EB_1_1].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
/* progressive=1.0f interlaced=0.0f */
- vertex_elems[VS_I_INTERLACED].src_offset = sizeof(struct vertex2f) + sizeof(float) * 6;
+ vertex_elems[VS_I_INTERLACED].src_offset = sizeof(struct vertex2f) + sizeof(float) * 12;
vertex_elems[VS_I_INTERLACED].instance_divisor = 0;
vertex_elems[VS_I_INTERLACED].vertex_buffer_index = 1;
vertex_elems[VS_I_INTERLACED].src_format = PIPE_FORMAT_R32_FLOAT;
vertex_elems[VS_I_MV3].vertex_buffer_index = 3;
vertex_elems[VS_I_MV3].src_format = PIPE_FORMAT_R32G32_FLOAT;
- r->vertex_elems_state.individual.i = r->pipe->create_vertex_elements_state(r->pipe, 5, vertex_elems);
- r->vertex_elems_state.individual.p = r->pipe->create_vertex_elements_state(r->pipe, 7, vertex_elems);
- r->vertex_elems_state.individual.b = r->pipe->create_vertex_elements_state(r->pipe, 9, vertex_elems);
+ r->vertex_elems_state.individual.i = r->pipe->create_vertex_elements_state(r->pipe, 7, vertex_elems);
+ r->vertex_elems_state.individual.p = r->pipe->create_vertex_elements_state(r->pipe, 9, vertex_elems);
+ r->vertex_elems_state.individual.b = r->pipe->create_vertex_elements_state(r->pipe, 11, vertex_elems);
r->vs_const_buf = pipe_buffer_create
(
}
void
-gen_block_verts(struct vert_stream_0 *vb, struct pipe_mpeg12_macroblock *mb,
- unsigned luma_mask_0, unsigned luma_mask_1, unsigned cb_mask, unsigned cr_mask)
+gen_block_verts(struct vert_stream_0 *vb, struct pipe_mpeg12_macroblock *mb)
{
unsigned cbp = mb->cbp;
unsigned i;
v.pos.x = mb->mbx;
v.pos.y = mb->mby;
- v.field[0].luma_eb = (cbp & luma_mask_0) ? 0.0f : -1.0f;
- v.field[1].luma_eb = (cbp & luma_mask_1) ? 0.0f : -1.0f;
+ v.field[0][0].luma_eb = cbp & 32 ? 0.0f : -1.0f;
+ v.field[0][1].luma_eb = cbp & 16 ? 0.0f : -1.0f;
+ v.field[1][0].luma_eb = cbp & 8 ? 0.0f : -1.0f;
+ v.field[1][1].luma_eb = cbp & 4 ? 0.0f : -1.0f;
- if (cbp & cb_mask) {
- v.field[0].cb_eb = 0.0f;
- v.field[1].cb_eb = 0.0f;
- }
- else {
- v.field[0].cb_eb = -1.0f;
- v.field[1].cb_eb = -1.0f;
- }
+ v.field[0][0].cb_eb = cbp & 2 ? 0.0f : -1.0f;
+ v.field[0][1].cb_eb = cbp & 2 ? 0.0f : -1.0f;
+ v.field[1][0].cb_eb = cbp & 2 ? 0.0f : -1.0f;
+ v.field[1][1].cb_eb = cbp & 2 ? 0.0f : -1.0f;
- if (cbp & cr_mask) {
- v.field[0].cr_eb = 0.0f;
- v.field[1].cr_eb = 0.0f;
- }
- else {
- v.field[0].cr_eb = -1.0f;
- v.field[1].cr_eb = -1.0f;
- }
+ v.field[0][0].cr_eb = cbp & 1 ? 0.0f : -1.0f;
+ v.field[0][1].cr_eb = cbp & 1 ? 0.0f : -1.0f;
+ v.field[1][0].cr_eb = cbp & 1 ? 0.0f : -1.0f;
+ v.field[1][1].cr_eb = cbp & 1 ? 0.0f : -1.0f;
v.interlaced = mb->dct_type == PIPE_MPEG12_DCT_TYPE_FIELD ? 1.0f : 0.0f;
struct vert_stream_0 *vb = ycbcr_vb + pos * 16;
if(mb->dct_type == PIPE_MPEG12_DCT_TYPE_FRAME) {
- gen_block_verts(vb , mb, 32, 32, 2, 1);
- gen_block_verts(vb + 4 , mb, 16, 16, 2, 1);
- gen_block_verts(vb + 8 , mb, 8, 8, 2, 1);
- gen_block_verts(vb + 12, mb, 4, 4, 2, 1);
+ gen_block_verts(vb , mb);
+ gen_block_verts(vb + 4 , mb);
+ gen_block_verts(vb + 8 , mb);
+ gen_block_verts(vb + 12, mb);
} else {
- gen_block_verts(vb , mb, 32, 8, 2, 1);
- gen_block_verts(vb + 4 , mb, 16, 4, 2, 1);
- gen_block_verts(vb + 8 , mb, 32, 8, 2, 1);
- gen_block_verts(vb + 12, mb, 16, 4, 2, 1);
+ gen_block_verts(vb , mb);
+ gen_block_verts(vb + 4 , mb);
+ gen_block_verts(vb + 8 , mb);
+ gen_block_verts(vb + 12, mb);
}
break;