_elm_win_state_eval_queue();
}
-static Eina_Bool
-_accel_is_gl(const char *accel)
+static inline const char *
+_efl_ui_win_accel(Efl_Ui_Win_Data *sd)
{
- const char *env = NULL;
- const char *str = NULL;
+ const char *str = sd->accel_pref;
+ const char *env;
/* current elm config */
- if (_elm_config->accel) str = _elm_config->accel;
- if (_elm_accel_preference) str = _elm_accel_preference;
-
- /* constructor function */
- if (accel) str = accel;
+ if (!str)
+ {
+ if (_elm_config->accel) str = _elm_config->accel;
+ if (_elm_accel_preference) str = _elm_accel_preference;
+ }
/* global overrides */
if ((_elm_config->accel_override) && (_elm_config->accel))
str = _elm_config->accel;
+
+ /* env var wins */
env = getenv("ELM_ACCEL");
if (env) str = env;
- if ((str) &&
- ((!strcasecmp(str, "gl")) ||
- (!strcasecmp(str, "opengl")) ||
- (!strcasecmp(str, "3d")) ||
- (!strcasecmp(str, "hw")) ||
- (!strcasecmp(str, "accel")) ||
- (!strcasecmp(str, "hardware"))
- ))
- return EINA_TRUE;
- return EINA_FALSE;
+
+ return str;
}
static inline void
int gl_stencil = _elm_config->gl_stencil;
int gl_msaa = _elm_config->gl_msaa;
Eina_Stringshare *accel = NULL;
+ Eina_Bool is_gl_accel;
int i, p = 0;
Efl_Ui_Win_Data tmp_sd;
/* just to store some data while trying out to create a canvas */
memset(&tmp_sd, 0, sizeof(Efl_Ui_Win_Data));
- if (sd->accel_pref)
- {
- _elm_config_accel_preference_parse(sd->accel_pref, &accel, &gl_depth,
- &gl_stencil, &gl_msaa);
- }
+ is_gl_accel = _elm_config_accel_preference_parse
+ (_efl_ui_win_accel(sd), &accel, &gl_depth, &gl_stencil, &gl_msaa);
switch (type)
{
#ifdef HAVE_ELEMENTARY_X
else if ((disp) && (!strcmp(disp, "x11")))
{
- if (_accel_is_gl(accel))
+ if (is_gl_accel)
{
enginelist[p++] = ELM_OPENGL_X11;
enginelist[p++] = ELM_SOFTWARE_X11;
#ifdef HAVE_ELEMENTARY_WL2
else if ((disp) && (!strcmp(disp, "wl")))
{
- if (_accel_is_gl(accel))
+ if (is_gl_accel)
{
enginelist[p++] = ELM_WAYLAND_EGL;
enginelist[p++] = ELM_WAYLAND_SHM;
#ifdef HAVE_ELEMENTARY_SDL
else if ((disp) && (!strcmp(disp, "sdl")))
{
- if (_accel_is_gl(accel))
+ if (is_hw_accel)
{
enginelist[p++] = ELM_OPENGL_SDL;
enginelist[p++] = ELM_SOFTWARE_SDL;
else if (!_elm_preferred_engine &&
getenv("DISPLAY") && !getenv("ELM_ENGINE"))
{
- if (_accel_is_gl(accel))
+ if (is_gl_accel)
{
enginelist[p++] = ELM_OPENGL_X11;
enginelist[p++] = ELM_SOFTWARE_X11;
else if (!_elm_preferred_engine &&
getenv("WAYLAND_DISPLAY") && !getenv("ELM_ENGINE"))
{
- if (_accel_is_gl(accel))
+ if (is_gl_accel)
{
enginelist[p++] = ELM_WAYLAND_EGL;
enginelist[p++] = ELM_WAYLAND_SHM;
#endif
else
{
- if (_accel_is_gl(accel))
+ if (is_gl_accel)
{
// add all engines with selected engine first - if any
if (ENGINE_GET())