struct fb_var_screeninfo v;
struct intelfb_info *dinfo;
static int first = 1;
+ int i;
+ /* Good pitches to allow tiling. Don't care about pitches < 1024. */
+ static const int pitches[] = {
+ 128 * 8,
+ 128 * 16,
+ 128 * 32,
+ 128 * 64,
+ 0
+ };
DBG_MSG("intelfb_check_var: accel_flags is %d\n", var->accel_flags);
dinfo = GET_DINFO(info);
+ /* update the pitch */
if (intelfbhw_validate_mode(dinfo, var) != 0)
return -EINVAL;
v = *var;
+ for (i = 0; pitches[i] != 0; i++) {
+ if (pitches[i] >= v.xres_virtual) {
+ v.xres_virtual = pitches[i];
+ break;
+ }
+ }
+
/* Check for a supported bpp. */
if (v.bits_per_pixel <= 8) {
v.bits_per_pixel = 8;
*ss = (hactive << SRC_SIZE_HORIZ_SHIFT) |
(vactive << SRC_SIZE_VERT_SHIFT);
- hw->disp_a_stride = var->xres_virtual * var->bits_per_pixel / 8;
+ hw->disp_a_stride = dinfo->pitch;
DBG_MSG("pitch is %d\n", hw->disp_a_stride);
hw->disp_a_base = hw->disp_a_stride * var->yoffset +