nv30: report 8 maximum inputs
authorIlia Mirkin <imirkin@alum.mit.edu>
Wed, 29 Jan 2014 17:36:13 +0000 (12:36 -0500)
committerIlia Mirkin <imirkin@alum.mit.edu>
Sun, 9 Feb 2014 00:06:51 +0000 (19:06 -0500)
nvfx_fragprog_assign_generic only allows for up to 10/8 texcoords for
nv40/nv30. This fixes compilation of the varying-packing tests.
Furthermore it appears that the last 2 inputs on nv4x don't seem to
work in those tests, so just report 8 everywhere for now.

Tested on NV42, NV44. NV4B appears to have additional problems.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 9.1 9.2 10.0 10.1 <mesa-stable@lists.freedesktop.org>
src/gallium/drivers/nouveau/nv30/nv30_screen.c

index 787802d..4045fdc 100644 (file)
@@ -217,7 +217,7 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
          return 0;
       case PIPE_SHADER_CAP_MAX_INPUTS:
-         return (eng3d->oclass >= NV40_3D_CLASS) ? 12 : 10;
+         return 8; /* should be possible to do 10 with nv4x */
       case PIPE_SHADER_CAP_MAX_CONSTS:
          return (eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32;
       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: