This is simply a wrapper around cogl_color_set_from_4f and
cogl_material_set_color. We already had a prototype for this, it was
an oversight that it wasn't already implemented.
*
* This is the basic color of the material, used when no lighting is enabled.
*
- * The default value is (1.0, 1.0, 1.0, 1.0)
+ * The default value is (0xff, 0xff, 0xff, 0xff)
*
* Since 1.0
*/
* Since 1.0
*/
void cogl_material_set_color4f (CoglHandle material,
- float red,
+ float red,
float green,
float blue,
float alpha);
}
void
+cogl_material_set_color4f (CoglHandle handle,
+ float red,
+ float green,
+ float blue,
+ float alpha)
+{
+ CoglColor color;
+ cogl_color_set_from_4f (&color, red, green, blue, alpha);
+ cogl_material_set_color (handle, &color);
+}
+
+void
cogl_material_get_ambient (CoglHandle handle,
CoglColor *ambient)
{