* during window resize.
*/
static GLboolean
-st_renderbuffer_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
+st_renderbuffer_alloc_storage(struct gl_context * ctx,
+ struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
if (strb->format != PIPE_FORMAT_NONE)
format = strb->format;
else
- format = st_choose_renderbuffer_format(screen, internalFormat, rb->NumSamples);
+ format = st_choose_renderbuffer_format(screen, internalFormat,
+ rb->NumSamples);
/* init renderbuffer fields */
strb->Base.Width = width;