PREALLOC_PTARRAY(128) conics;
IntArray qSubdivs;
FloatArray cWeights;
+ int quadCount = 0;
int instanceCount = fGeoData.count();
for (int i = 0; i < instanceCount; i++) {
const Geometry& args = fGeoData[i];
- gather_lines_and_quads(args.fPath, args.fViewMatrix, args.fDevClipBounds,
- &lines, &quads, &conics, &qSubdivs, &cWeights);
+ quadCount += gather_lines_and_quads(args.fPath, args.fViewMatrix, args.fDevClipBounds,
+ &lines, &quads, &conics, &qSubdivs, &cWeights);
}
- int quadCount = quads.count() / 3;
int lineCount = lines.count() / 2;
int conicCount = conics.count() / 3;
// Setup vertices
BezierVertex* verts = reinterpret_cast<BezierVertex*>(vertices);
- // is this the same as quadcount? TODO
int unsubdivQuadCnt = quads.count() / 3;
for (int i = 0; i < unsubdivQuadCnt; ++i) {
SkASSERT(qSubdivs[i] >= 0);