dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_mirror_l8_pot
spec@khr_debug@push-pop-group_gl.*
glx@glx-multi-window-single-context
-KHR-GL46.shader_atomic_counter_ops_tests.ShaderAtomicCounterOps.*
-KHR-GL46.geometry_shader.layered_rendering_fbo_no_attachment.layered_rendering_fbo_no_attachment
-KHR-GL46.shader_image_load_store.advanced-sso-subroutine
-
-# " Value is: [0,0,0,0]. Value should be: [1,2,3,4]. Format is: rgba32f. Unit is: 0"
-KHR-GL46.shader_image_load_store.basic-allFormats-store
-
-KHR-GL46.shader_image_load_store.non-layered_binding
-KHR-GL46.shader_storage_buffer_object.advanced-write-tessellation
# "Pending expose event- rerunning."
# exit status: signal: 11"
# since it's heap corruption, it may or may not appear in a particular run
spec@arb_compute_variable_group_size@local-size
-spec@arb_shader_image_load_store@atomicity
-spec@arb_shader_image_load_store@atomicity@imageAtomicCompSwap