* Elementary is mostly composed of widgets, but it also contains some
* infrastructure modules that facilitate the use of widgets. These are the
* infrastructure modules:
- * @li @ref Animator
* @li @ref Caches
* @li @ref Cursors
* @li @ref Debug
*
* The other two main groups in Elementary are:
* @li @ref widgetslist - These are the widgets you'll compose your UI out of.
- * @li @ref containerslist - These are the containers in which the widgets will be
- * layouted.
+ * @li @ref containerslist - These are the containers in which the widgets will
+ * be laid out.
*/
/**
* @page widgetslist Widget list
elm_main(int argc, char **argv)
{
Evas_Object *win, *bg, *bubble, *label, *icon;
- Elm_Animator *animator;
char buf[256];
win = elm_win_add(NULL, "bubble", ELM_WIN_BASIC);
elm_main(int argc, char **argv)
{
Evas_Object *win, *bg, *cs, *frame, *rect;
- Elm_Animator *animator;
char buf[256];
win = elm_win_add(NULL, "color selector", ELM_WIN_BASIC);
int r, g, b, a;
elm_colorselector_color_get(obj, &r, &g, &b, &a);
evas_object_color_set(data, r, g, b, a);
-}
\ No newline at end of file
+}
{
Evas_Object *win, *bg;
Evas_Object *f1, *r1, *f2, *r2, *f3, *r3, *f4, *r4;
- Elm_Animator *animator;
char buf[256];
win = elm_win_add(NULL, "frame", ELM_WIN_BASIC);
elm_main(int argc, char **argv)
{
Evas_Object *win, *bg, *bx, *rect, *separator;
- Elm_Animator *animator;
char buf[256];
win = elm_win_add(NULL, "separator", ELM_WIN_BASIC);