PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
PUBLIC ${PROJECT_SOURCE_DIR})
-set(SOURCES StandAlone.cpp)
+set(SOURCES StandAlone.cpp DirStackFileIncluder.h)
set(REMAPPER_SOURCES spirv-remap.cpp)
add_executable(glslangValidator ${SOURCES})
SPVRemapper
glslang-default-resource-limits)
-
if(WIN32)
set(LIBRARIES ${LIBRARIES} psapi)
elseif(UNIX)
--- /dev/null
+//
+// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
+// Copyright (C) 2017 Google, Inc.
+//
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+//
+// Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//
+// Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+//
+// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+// POSSIBILITY OF SUCH DAMAGE.
+//
+
+#pragma once
+
+#include <vector>
+#include <string>
+#include <fstream>
+#include <algorithm>
+
+#include "./../glslang/Public/ShaderLang.h"
+
+// Default include class for normal include convention of search backward
+// through the stack of active include paths (for nested includes).
+// Can be overridden to customize.
+class DirStackFileIncluder : public glslang::TShader::Includer {
+public:
+ virtual IncludeResult* includeLocal(const char* headerName,
+ const char* includerName,
+ size_t inclusionDepth) override
+ {
+ return readLocalPath(headerName, includerName, inclusionDepth);
+ }
+
+ virtual IncludeResult* includeSystem(const char* headerName,
+ const char* /*includerName*/,
+ size_t /*inclusionDepth*/) override
+ {
+ return readSystemPath(headerName);
+ }
+
+ virtual void releaseInclude(IncludeResult* result) override
+ {
+ if (result != nullptr) {
+ delete [] static_cast<tUserDataElement*>(result->userData);
+ delete result;
+ }
+ }
+
+ virtual ~DirStackFileIncluder() override { }
+
+protected:
+ typedef char tUserDataElement;
+ std::vector<std::string> directoryStack;
+
+ // Search for a valid "local" path based on combining the stack of include
+ // directories and the nominal name of the header.
+ virtual IncludeResult* readLocalPath(const char* headerName, const char* includerName, int depth)
+ {
+ // Discard popped include directories, and if first level, initialize.
+ directoryStack.resize(depth);
+ if (depth == 1)
+ directoryStack.front() = getDirectory(includerName);
+
+ // find a directory that works, reverse search of include stack
+ for (auto it = directoryStack.rbegin(); it != directoryStack.rend(); ++it) {
+ std::string path = *it + '/' + headerName;
+ std::replace(path.begin(), path.end(), '\\', '/');
+ std::ifstream file(path, std::ios_base::binary | std::ios_base::ate);
+ if (file) {
+ directoryStack.push_back(getDirectory(path));
+ return newIncludeResult(path, file, (int)file.tellg());
+ }
+ }
+
+ return nullptr;
+ }
+
+ // Search for a valid <system> path.
+ // Not implemented yet; returning nullptr signals failure to find.
+ virtual IncludeResult* readSystemPath(const char* /*headerName*/) const
+ {
+ return nullptr;
+ }
+
+ // Do actual reading of the file, filling in a new include result.
+ virtual IncludeResult* newIncludeResult(const std::string& path, std::ifstream& file, int length) const
+ {
+ char* content = new tUserDataElement [length];
+ file.seekg(0, file.beg);
+ file.read(content, length);
+ return new IncludeResult(path, content, length, content);
+ }
+
+ // If no path markers, return current working directory.
+ // Otherwise, strip file name and return path leading up to it.
+ virtual std::string getDirectory(const std::string path) const
+ {
+ size_t last = path.find_last_of("/\\");
+ return last == std::string::npos ? "." : path.substr(0, last);
+ }
+};
#include "ResourceLimits.h"
#include "Worklist.h"
+#include "DirStackFileIncluder.h"
#include "./../glslang/Include/ShHandle.h"
#include "./../glslang/Include/revision.h"
#include "./../glslang/Public/ShaderLang.h"
#include "../SPIRV/GLSL.std.450.h"
#include "../SPIRV/doc.h"
#include "../SPIRV/disassemble.h"
+
#include <cstring>
#include <cstdlib>
#include <cctype>
const int defaultVersion = Options & EOptionDefaultDesktop? 110: 100;
+ DirStackFileIncluder includer;
if (Options & EOptionOutputPreprocessed) {
std::string str;
- glslang::TShader::ForbidIncluder includer;
if (shader->preprocess(&Resources, defaultVersion, ENoProfile, false, false,
messages, &str, includer)) {
PutsIfNonEmpty(str.c_str());
StderrIfNonEmpty(shader->getInfoDebugLog());
continue;
}
- if (! shader->parse(&Resources, defaultVersion, false, messages))
+ if (! shader->parse(&Resources, defaultVersion, false, messages, includer))
CompileFailed = true;
program.addShader(shader);
--- /dev/null
+float4 i1;
--- /dev/null
+../Test/hlsl.include.vert
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 44
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Vertex 4 "main" 42
+ Source HLSL 500
+ Name 4 "main"
+ Name 9 "@main("
+ Name 11 "$Global"
+ MemberName 11($Global) 0 "i1"
+ MemberName 11($Global) 1 "i2"
+ MemberName 11($Global) 2 "i4"
+ MemberName 11($Global) 3 "i3"
+ MemberName 11($Global) 4 "i6"
+ MemberName 11($Global) 5 "i5"
+ Name 13 ""
+ Name 42 "@entryPointOutput"
+ MemberDecorate 11($Global) 0 Offset 0
+ MemberDecorate 11($Global) 1 Offset 16
+ MemberDecorate 11($Global) 2 Offset 32
+ MemberDecorate 11($Global) 3 Offset 48
+ MemberDecorate 11($Global) 4 Offset 64
+ MemberDecorate 11($Global) 5 Offset 80
+ Decorate 11($Global) Block
+ Decorate 13 DescriptorSet 0
+ Decorate 42(@entryPointOutput) BuiltIn Position
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypeFunction 7(fvec4)
+ 11($Global): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4) 7(fvec4) 7(fvec4) 7(fvec4)
+ 12: TypePointer Uniform 11($Global)
+ 13: 12(ptr) Variable Uniform
+ 14: TypeInt 32 1
+ 15: 14(int) Constant 0
+ 16: TypePointer Uniform 7(fvec4)
+ 19: 14(int) Constant 1
+ 23: 14(int) Constant 3
+ 27: 14(int) Constant 2
+ 31: 14(int) Constant 5
+ 35: 14(int) Constant 4
+ 41: TypePointer Output 7(fvec4)
+42(@entryPointOutput): 41(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 43: 7(fvec4) FunctionCall 9(@main()
+ Store 42(@entryPointOutput) 43
+ Return
+ FunctionEnd
+ 9(@main(): 7(fvec4) Function None 8
+ 10: Label
+ 17: 16(ptr) AccessChain 13 15
+ 18: 7(fvec4) Load 17
+ 20: 16(ptr) AccessChain 13 19
+ 21: 7(fvec4) Load 20
+ 22: 7(fvec4) FAdd 18 21
+ 24: 16(ptr) AccessChain 13 23
+ 25: 7(fvec4) Load 24
+ 26: 7(fvec4) FAdd 22 25
+ 28: 16(ptr) AccessChain 13 27
+ 29: 7(fvec4) Load 28
+ 30: 7(fvec4) FAdd 26 29
+ 32: 16(ptr) AccessChain 13 31
+ 33: 7(fvec4) Load 32
+ 34: 7(fvec4) FAdd 30 33
+ 36: 16(ptr) AccessChain 13 35
+ 37: 7(fvec4) Load 36
+ 38: 7(fvec4) FAdd 34 37
+ ReturnValue 38
+ FunctionEnd
--- /dev/null
+hlsl.includeNegative.vert
+ERROR: ./foo.h:1: '#error' : should not be included
+ERROR: ./inc2/../foo.h:1: '#error' : should not be included
+ERROR: ./parentBad:3: '#error' : bad parent
+ERROR: hlsl.includeNegative.vert:7: '#error' : in main
+hlsl.includeNegative.vert(8): error at column 0, HLSL parsing failed.
+ERROR: 5 compilation errors. No code generated.
+
+
+SPIR-V is not generated for failed compile or link
--- /dev/null
+include.vert
+Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
+
+Shader version: 450
+Requested GL_GOOGLE_cpp_style_line_directive
+Requested GL_GOOGLE_include_directive
+0:? Sequence
+0:13 Function Definition: main( ( global void)
+0:13 Function Parameters:
+0:15 Sequence
+0:15 move second child to first child ( temp 4-component vector of float)
+0:15 'color' ( smooth out 4-component vector of float)
+0:15 add ( temp 4-component vector of float)
+0:15 add ( temp 4-component vector of float)
+0:15 add ( temp 4-component vector of float)
+0:15 add ( temp 4-component vector of float)
+0:15 add ( temp 4-component vector of float)
+0:15 'i1' ( global 4-component vector of float)
+0:15 'i2' ( global 4-component vector of float)
+0:15 'i3' ( global 4-component vector of float)
+0:15 'i4' ( global 4-component vector of float)
+0:15 'i5' ( global 4-component vector of float)
+0:15 'i6' ( global 4-component vector of float)
+0:? Linker Objects
+0:? 'i1' ( global 4-component vector of float)
+0:? 'i2' ( global 4-component vector of float)
+0:? 'i4' ( global 4-component vector of float)
+0:? 'i3' ( global 4-component vector of float)
+0:? 'i6' ( global 4-component vector of float)
+0:? 'i5' ( global 4-component vector of float)
+0:? 'color' ( smooth out 4-component vector of float)
+0:? 'gl_VertexID' ( gl_VertexId int VertexId)
+0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
+
+
+Linked vertex stage:
+
+
+Shader version: 450
+Requested GL_GOOGLE_cpp_style_line_directive
+Requested GL_GOOGLE_include_directive
+0:? Sequence
+0:13 Function Definition: main( ( global void)
+0:13 Function Parameters:
+0:15 Sequence
+0:15 move second child to first child ( temp 4-component vector of float)
+0:15 'color' ( smooth out 4-component vector of float)
+0:15 add ( temp 4-component vector of float)
+0:15 add ( temp 4-component vector of float)
+0:15 add ( temp 4-component vector of float)
+0:15 add ( temp 4-component vector of float)
+0:15 add ( temp 4-component vector of float)
+0:15 'i1' ( global 4-component vector of float)
+0:15 'i2' ( global 4-component vector of float)
+0:15 'i3' ( global 4-component vector of float)
+0:15 'i4' ( global 4-component vector of float)
+0:15 'i5' ( global 4-component vector of float)
+0:15 'i6' ( global 4-component vector of float)
+0:? Linker Objects
+0:? 'i1' ( global 4-component vector of float)
+0:? 'i2' ( global 4-component vector of float)
+0:? 'i4' ( global 4-component vector of float)
+0:? 'i3' ( global 4-component vector of float)
+0:? 'i6' ( global 4-component vector of float)
+0:? 'i5' ( global 4-component vector of float)
+0:? 'color' ( smooth out 4-component vector of float)
+0:? 'gl_VertexID' ( gl_VertexId int VertexId)
+0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
+
--- /dev/null
+#error should not be included
\ No newline at end of file
--- /dev/null
+#include "bar.h"
+#include "./inc1/bar.h"
+#include "inc2\bar.h"
+
+float4 main() : SV_Position
+{
+ return i1 + i2 + i3 + i4 + i5 + i6;
+}
--- /dev/null
+#include "foo.h"
+#include "inc2/../foo.h"
+#include "inc1/badInc.h"
+
+float4 main() : SV_Position
+{
+#error in main
+}
--- /dev/null
+#include "parentBad"
--- /dev/null
+float4 i2;
+
+#include "foo.h"
--- /dev/null
+#include "parent.h"
+
+float4 i3;
--- /dev/null
+#include "foo.h"
+float4 i5;
--- /dev/null
+float4 i6;
\ No newline at end of file
--- /dev/null
+#version 450
+
+#extension GL_GOOGLE_include_directive : enable
+
+#define float4 vec4
+
+#include "bar.h"
+#include "./inc1/bar.h"
+#include "inc2\bar.h"
+
+out vec4 color;
+
+void main()
+{
+ color = i1 + i2 + i3 + i4 + i5 + i6;
+}
--- /dev/null
+float4 i4;
--- /dev/null
+int a;\r
+\r
+#error bad parent\r
diff -b $BASEDIR/spv.debugInfo.frag.out $TARGETDIR/spv.debugInfo.frag.out || HASERROR=1
#
+# Testing Includer
+#
+echo Testing Includer
+$EXE -D -e main -H ../Test/hlsl.include.vert > $TARGETDIR/hlsl.include.vert.out
+diff -b $BASEDIR/hlsl.include.vert.out $TARGETDIR/hlsl.include.vert.out || HASERROR=1
+$EXE -D -e main -H hlsl.includeNegative.vert > $TARGETDIR/hlsl.includeNegative.vert.out
+diff -b $BASEDIR/hlsl.includeNegative.vert.out $TARGETDIR/hlsl.includeNegative.vert.out || HASERROR=1
+$EXE -l -i include.vert > $TARGETDIR/include.vert.out
+diff -b $BASEDIR/include.vert.out $TARGETDIR/include.vert.out || HASERROR=1
+
+#
# Final checking
#
if [ $HASERROR -eq 0 ]
forwardCompatible, messages, *intermediate, includer, sourceEntryPointName);
}
-bool TShader::parse(const TBuiltInResource* builtInResources, int defaultVersion, bool forwardCompatible, EShMessages messages)
-{
- return parse(builtInResources, defaultVersion, ENoProfile, false, forwardCompatible, messages);
-}
-
// Fill in a string with the result of preprocessing ShaderStrings
// Returns true if all extensions, pragmas and version strings were valid.
bool TShader::preprocess(const TBuiltInResource* builtInResources,
TShader::Includer::IncludeResult* res = nullptr;
if (startWithLocalSearch)
res = includer.includeLocal(filename.c_str(), currentSourceFile.c_str(), includeStack.size() + 1);
- if (! res || res->headerName.empty()) {
+ if (res == nullptr || res->headerName.empty()) {
includer.releaseInclude(res);
res = includer.includeSystem(filename.c_str(), currentSourceFile.c_str(), includeStack.size() + 1);
}
// Process the results
- if (res && !res->headerName.empty()) {
- if (res->headerData && res->headerLength) {
+ if (res != nullptr && !res->headerName.empty()) {
+ if (res->headerData != nullptr && res->headerLength > 0) {
// path for processing one or more tokens from an included header, hand off 'res'
const bool forNextLine = parseContext.lineDirectiveShouldSetNextLine();
std::ostringstream prologue;
} else {
// error path, clean up
std::string message =
- res ? std::string(res->headerData, res->headerLength)
- : std::string("Could not process include directive");
+ res != nullptr ? std::string(res->headerData, res->headerLength)
+ : std::string("Could not process include directive");
parseContext.ppError(directiveLoc, message.c_str(), "#include", "for header name: %s", filename.c_str());
includer.releaseInclude(res);
}
virtual void releaseInclude(IncludeResult*) override { }
};
+ bool parse(const TBuiltInResource*, int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile,
+ bool forwardCompatible, EShMessages, Includer&);
+
bool parse(const TBuiltInResource* res, int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile,
bool forwardCompatible, EShMessages messages)
{
return parse(res, defaultVersion, defaultProfile, forceDefaultVersionAndProfile, forwardCompatible, messages, includer);
}
- bool parse(const TBuiltInResource*, int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile,
- bool forwardCompatible, EShMessages, Includer&);
-
// Equivalent to parse() without a default profile and without forcing defaults.
- // Provided for backwards compatibility.
- bool parse(const TBuiltInResource*, int defaultVersion, bool forwardCompatible, EShMessages);
+ bool parse(const TBuiltInResource* builtInResources, int defaultVersion, bool forwardCompatible, EShMessages messages)
+ {
+ return parse(builtInResources, defaultVersion, ENoProfile, false, forwardCompatible, messages);
+ }
+
+ bool parse(const TBuiltInResource* builtInResources, int defaultVersion, bool forwardCompatible, EShMessages messages,
+ Includer& includer)
+ {
+ return parse(builtInResources, defaultVersion, ENoProfile, false, forwardCompatible, messages, includer);
+ }
+
bool preprocess(const TBuiltInResource* builtInResources,
int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile,
bool forwardCompatible, EShMessages message, std::string* outputString,