desc.fFlags = kRenderTarget_GrTextureFlagBit;
desc.fWidth = clipSpaceIBounds.width();
desc.fHeight = clipSpaceIBounds.height();
- desc.fConfig = kAlpha_8_GrPixelConfig;
+ desc.fConfig = kRGBA_8888_GrPixelConfig;
+ if (this->getContext()->isConfigRenderable(kAlpha_8_GrPixelConfig)) {
+ // We would always like A8 but it isn't supported on all platforms
+ desc.fConfig = kAlpha_8_GrPixelConfig;
+ }
fAACache.acquireMask(clipStackGenID, desc, clipSpaceIBounds);
}
desc.fHeight = GrMax(MIN_SIZE, GrNextPow2(desc.fHeight));
}
+ // Renderable A8 targets are not universally supported (e.g., not on ANGLE)
+ GrAssert(this->isConfigRenderable(kAlpha_8_GrPixelConfig) ||
+ !(desc.fFlags & kRenderTarget_GrTextureFlagBit) ||
+ (desc.fConfig != kAlpha_8_GrPixelConfig));
+
GrResource* resource = NULL;
int origWidth = desc.fWidth;
int origHeight = desc.fHeight;
}
swapRAndB = false; // we will handle the swap in the draw.
- GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
+ // We protect the existing geometry here since it may not be
+ // clear to the caller that a draw operation (i.e., drawSimpleRect)
+ // can be invoked in this method
+ GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit);
GrDrawState* drawState = fGpu->drawState();
GrAssert(effect);
drawState->setEffect(0, effect);
return false;
}
- GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
+ // writeRenderTargetPixels can be called in the midst of drawing another
+ // object (e.g., when uploading a SW path rendering to the gpu while
+ // drawing a rect) so preserve the current geometry.
+ GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit);
GrDrawState* drawState = fGpu->drawState();
GrAssert(effect);
drawState->setEffect(0, effect);
builder->fFSCode.append(";\n");
} else {
GrAssert(GrTextureDomainEffect::kDecal_WrapMode == effect.wrapMode());
- builder->fFSCode.append("\tbvec4 outside;\n");
- builder->fFSCode.appendf("\toutside.xy = lessThan(%s, %s.xy);\n", coords, domain);
- builder->fFSCode.appendf("\toutside.zw = greaterThan(%s, %s.zw);\n", coords, domain);
- builder->fFSCode.appendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outputColor);
- builder->appendTextureLookupAndModulate(&builder->fFSCode, inputColor, samplers[0], coords);
- builder->fFSCode.append(";\n");
+
+ if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) {
+ // On the NexusS and GalaxyNexus, the other path (with the 'any'
+ // call) causes the compilation error "Calls to any function that
+ // may require a gradient calculation inside a conditional block
+ // may return undefined results". This appears to be an issue with
+ // the 'any' call since even the simple "result=black; if (any())
+ // result=white;" code fails to compile.
+ builder->fFSCode.appendf("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n");
+ builder->fFSCode.appendf("\tvec4 inside = ");
+ builder->appendTextureLookupAndModulate(&builder->fFSCode, inputColor, samplers[0], coords);
+ builder->fFSCode.appendf(";\n");
+
+ builder->fFSCode.appendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s.x) - 1.0);\n",
+ coords, domain, domain, domain);
+ builder->fFSCode.appendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s.y) - 1.0);\n",
+ coords, domain, domain, domain);
+ builder->fFSCode.appendf("\tfloat blend = step(1.0, max(x, y));\n");
+ builder->fFSCode.appendf("\t%s = mix(inside, outside, blend);\n", outputColor);
+ } else {
+ builder->fFSCode.append("\tbvec4 outside;\n");
+ builder->fFSCode.appendf("\toutside.xy = lessThan(%s, %s.xy);\n", coords, domain);
+ builder->fFSCode.appendf("\toutside.zw = greaterThan(%s, %s.zw);\n", coords, domain);
+ builder->fFSCode.appendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outputColor);
+ builder->appendTextureLookupAndModulate(&builder->fFSCode, inputColor, samplers[0], coords);
+ builder->fFSCode.append(";\n");
+ }
}
}