Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
-0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
-0:2 Function Parameters:
-0:2 'input' ( in 4-component vector of float)
+0:8 Function Definition: vectorCond( ( temp 4-component vector of float)
+0:8 Function Parameters:
0:? Sequence
-0:3 Sequence
-0:3 move second child to first child ( temp int)
-0:3 'a' ( temp int)
-0:3 Constant:
-0:3 5 (const int)
-0:4 Sequence
-0:4 move second child to first child ( temp int)
-0:4 'b' ( temp int)
-0:4 Constant:
-0:4 6 (const int)
-0:5 Sequence
-0:5 move second child to first child ( temp int)
-0:5 'c' ( temp int)
-0:5 Constant:
-0:5 7 (const int)
-0:6 Sequence
-0:6 move second child to first child ( temp int)
-0:6 'd' ( temp int)
-0:6 Constant:
-0:6 7 (const int)
-0:7 Sequence
-0:7 move second child to first child ( temp 4-component vector of float)
-0:7 'ret' ( temp 4-component vector of float)
-0:9 add ( temp 4-component vector of float)
-0:8 add ( temp 4-component vector of float)
-0:7 add ( temp 4-component vector of float)
-0:7 vector-scale ( temp 4-component vector of float)
-0:7 Convert int to float ( temp float)
-0:7 'a' ( temp int)
-0:7 'input' ( in 4-component vector of float)
-0:8 vector-scale ( temp 4-component vector of float)
-0:8 Convert int to float ( temp float)
-0:8 'b' ( temp int)
-0:8 'input' ( in 4-component vector of float)
-0:9 vector-scale ( temp 4-component vector of float)
-0:9 Convert int to float ( temp float)
-0:9 'c' ( temp int)
-0:9 'input' ( in 4-component vector of float)
-0:10 vector-scale ( temp 4-component vector of float)
-0:10 Convert int to float ( temp float)
-0:10 'd' ( temp int)
-0:10 'input' ( in 4-component vector of float)
-0:12 Comma ( temp int)
-0:12 move second child to first child ( temp int)
-0:12 'e' ( temp int)
-0:12 move second child to first child ( temp int)
-0:12 'a' ( temp int)
-0:12 Test condition and select ( temp int)
-0:12 Condition
-0:12 Convert int to bool ( temp bool)
-0:12 'b' ( temp int)
-0:12 true case
-0:12 move second child to first child ( temp int)
-0:12 'c' ( temp int)
-0:12 'd' ( temp int)
-0:12 false case
-0:12 Constant:
-0:12 10 (const int)
-0:12 move second child to first child ( temp int)
-0:12 'b' ( temp int)
-0:12 Test condition and select ( temp int)
-0:12 Condition
-0:12 Convert int to bool ( temp bool)
-0:12 'a' ( temp int)
-0:12 true case
-0:12 move second child to first child ( temp int)
-0:12 'd' ( temp int)
-0:12 'c' ( temp int)
-0:12 false case
-0:12 Constant:
-0:12 11 (const int)
-0:14 move second child to first child ( temp 4-component vector of float)
-0:14 'f' ( temp 4-component vector of float)
-0:14 Test condition and select ( temp 4-component vector of float)
-0:14 Condition
-0:14 Compare Less Than ( temp bool)
-0:14 direct index ( temp float)
-0:14 'ret' ( temp 4-component vector of float)
-0:14 Constant:
-0:14 0 (const int)
-0:14 direct index ( temp float)
-0:14 'input' ( in 4-component vector of float)
-0:14 Constant:
-0:14 1 (const int)
-0:14 true case
-0:14 vector-scale ( temp 4-component vector of float)
-0:14 Convert int to float ( temp float)
-0:14 'c' ( temp int)
-0:14 'input' ( in 4-component vector of float)
-0:14 false case
-0:14 vector-scale ( temp 4-component vector of float)
-0:14 Convert int to float ( temp float)
-0:14 'd' ( temp int)
-0:14 'input' ( in 4-component vector of float)
-0:15 Branch: Return with expression
-0:15 add ( temp 4-component vector of float)
-0:15 vector-scale ( temp 4-component vector of float)
-0:15 Convert int to float ( temp float)
-0:15 'e' ( temp int)
-0:15 'ret' ( temp 4-component vector of float)
-0:15 'f' ( temp 4-component vector of float)
-0:2 Function Definition: PixelShaderFunction( ( temp void)
-0:2 Function Parameters:
+0:9 Branch: Return with expression
+0:9 f4: direct index for structure ( uniform 4-component vector of float)
+0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
+0:9 Constant:
+0:9 2 (const uint)
+0:14 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
+0:14 Function Parameters:
+0:14 'input' ( in 4-component vector of float)
+0:? Sequence
+0:15 Sequence
+0:15 move second child to first child ( temp int)
+0:15 'a' ( temp int)
+0:15 Constant:
+0:15 5 (const int)
+0:16 Sequence
+0:16 move second child to first child ( temp int)
+0:16 'b' ( temp int)
+0:16 Constant:
+0:16 6 (const int)
+0:17 Sequence
+0:17 move second child to first child ( temp int)
+0:17 'c' ( temp int)
+0:17 Constant:
+0:17 7 (const int)
+0:18 Sequence
+0:18 move second child to first child ( temp int)
+0:18 'd' ( temp int)
+0:18 Constant:
+0:18 7 (const int)
+0:19 Sequence
+0:19 move second child to first child ( temp 4-component vector of float)
+0:19 'ret' ( temp 4-component vector of float)
+0:21 add ( temp 4-component vector of float)
+0:20 add ( temp 4-component vector of float)
+0:19 add ( temp 4-component vector of float)
+0:19 vector-scale ( temp 4-component vector of float)
+0:19 Convert int to float ( temp float)
+0:19 'a' ( temp int)
+0:19 'input' ( in 4-component vector of float)
+0:20 vector-scale ( temp 4-component vector of float)
+0:20 Convert int to float ( temp float)
+0:20 'b' ( temp int)
+0:20 'input' ( in 4-component vector of float)
+0:21 vector-scale ( temp 4-component vector of float)
+0:21 Convert int to float ( temp float)
+0:21 'c' ( temp int)
+0:21 'input' ( in 4-component vector of float)
+0:22 vector-scale ( temp 4-component vector of float)
+0:22 Convert int to float ( temp float)
+0:22 'd' ( temp int)
+0:22 'input' ( in 4-component vector of float)
+0:24 Comma ( temp int)
+0:24 move second child to first child ( temp int)
+0:24 'e' ( temp int)
+0:24 move second child to first child ( temp int)
+0:24 'a' ( temp int)
+0:24 Test condition and select ( temp int)
+0:24 Condition
+0:24 Convert int to bool ( temp bool)
+0:24 'b' ( temp int)
+0:24 true case
+0:24 move second child to first child ( temp int)
+0:24 'c' ( temp int)
+0:24 'd' ( temp int)
+0:24 false case
+0:24 Constant:
+0:24 10 (const int)
+0:24 move second child to first child ( temp int)
+0:24 'b' ( temp int)
+0:24 Test condition and select ( temp int)
+0:24 Condition
+0:24 Convert int to bool ( temp bool)
+0:24 'a' ( temp int)
+0:24 true case
+0:24 move second child to first child ( temp int)
+0:24 'd' ( temp int)
+0:24 'c' ( temp int)
+0:24 false case
+0:24 Constant:
+0:24 11 (const int)
+0:26 move second child to first child ( temp 4-component vector of float)
+0:26 'f' ( temp 4-component vector of float)
+0:26 Test condition and select ( temp 4-component vector of float)
+0:26 Condition
+0:26 Compare Less Than ( temp bool)
+0:26 direct index ( temp float)
+0:26 'ret' ( temp 4-component vector of float)
+0:26 Constant:
+0:26 0 (const int)
+0:26 direct index ( temp float)
+0:26 'input' ( in 4-component vector of float)
+0:26 Constant:
+0:26 1 (const int)
+0:26 true case
+0:26 vector-scale ( temp 4-component vector of float)
+0:26 Convert int to float ( temp float)
+0:26 'c' ( temp int)
+0:26 'input' ( in 4-component vector of float)
+0:26 false case
+0:26 vector-scale ( temp 4-component vector of float)
+0:26 Convert int to float ( temp float)
+0:26 'd' ( temp int)
+0:26 'input' ( in 4-component vector of float)
+0:27 Branch: Return with expression
+0:27 add ( temp 4-component vector of float)
+0:27 add ( temp 4-component vector of float)
+0:27 vector-scale ( temp 4-component vector of float)
+0:27 Convert int to float ( temp float)
+0:27 'e' ( temp int)
+0:27 'ret' ( temp 4-component vector of float)
+0:27 'f' ( temp 4-component vector of float)
+0:27 Function Call: vectorCond( ( temp 4-component vector of float)
+0:14 Function Definition: PixelShaderFunction( ( temp void)
+0:14 Function Parameters:
0:? Sequence
-0:2 move second child to first child ( temp 4-component vector of float)
+0:14 move second child to first child ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
-0:2 move second child to first child ( temp 4-component vector of float)
+0:14 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
+0:14 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
+0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
-0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
-0:2 Function Parameters:
-0:2 'input' ( in 4-component vector of float)
+0:8 Function Definition: vectorCond( ( temp 4-component vector of float)
+0:8 Function Parameters:
0:? Sequence
-0:3 Sequence
-0:3 move second child to first child ( temp int)
-0:3 'a' ( temp int)
-0:3 Constant:
-0:3 5 (const int)
-0:4 Sequence
-0:4 move second child to first child ( temp int)
-0:4 'b' ( temp int)
-0:4 Constant:
-0:4 6 (const int)
-0:5 Sequence
-0:5 move second child to first child ( temp int)
-0:5 'c' ( temp int)
-0:5 Constant:
-0:5 7 (const int)
-0:6 Sequence
-0:6 move second child to first child ( temp int)
-0:6 'd' ( temp int)
-0:6 Constant:
-0:6 7 (const int)
-0:7 Sequence
-0:7 move second child to first child ( temp 4-component vector of float)
-0:7 'ret' ( temp 4-component vector of float)
-0:9 add ( temp 4-component vector of float)
-0:8 add ( temp 4-component vector of float)
-0:7 add ( temp 4-component vector of float)
-0:7 vector-scale ( temp 4-component vector of float)
-0:7 Convert int to float ( temp float)
-0:7 'a' ( temp int)
-0:7 'input' ( in 4-component vector of float)
-0:8 vector-scale ( temp 4-component vector of float)
-0:8 Convert int to float ( temp float)
-0:8 'b' ( temp int)
-0:8 'input' ( in 4-component vector of float)
-0:9 vector-scale ( temp 4-component vector of float)
-0:9 Convert int to float ( temp float)
-0:9 'c' ( temp int)
-0:9 'input' ( in 4-component vector of float)
-0:10 vector-scale ( temp 4-component vector of float)
-0:10 Convert int to float ( temp float)
-0:10 'd' ( temp int)
-0:10 'input' ( in 4-component vector of float)
-0:12 Comma ( temp int)
-0:12 move second child to first child ( temp int)
-0:12 'e' ( temp int)
-0:12 move second child to first child ( temp int)
-0:12 'a' ( temp int)
-0:12 Test condition and select ( temp int)
-0:12 Condition
-0:12 Convert int to bool ( temp bool)
-0:12 'b' ( temp int)
-0:12 true case
-0:12 move second child to first child ( temp int)
-0:12 'c' ( temp int)
-0:12 'd' ( temp int)
-0:12 false case
-0:12 Constant:
-0:12 10 (const int)
-0:12 move second child to first child ( temp int)
-0:12 'b' ( temp int)
-0:12 Test condition and select ( temp int)
-0:12 Condition
-0:12 Convert int to bool ( temp bool)
-0:12 'a' ( temp int)
-0:12 true case
-0:12 move second child to first child ( temp int)
-0:12 'd' ( temp int)
-0:12 'c' ( temp int)
-0:12 false case
-0:12 Constant:
-0:12 11 (const int)
-0:14 move second child to first child ( temp 4-component vector of float)
-0:14 'f' ( temp 4-component vector of float)
-0:14 Test condition and select ( temp 4-component vector of float)
-0:14 Condition
-0:14 Compare Less Than ( temp bool)
-0:14 direct index ( temp float)
-0:14 'ret' ( temp 4-component vector of float)
-0:14 Constant:
-0:14 0 (const int)
-0:14 direct index ( temp float)
-0:14 'input' ( in 4-component vector of float)
-0:14 Constant:
-0:14 1 (const int)
-0:14 true case
-0:14 vector-scale ( temp 4-component vector of float)
-0:14 Convert int to float ( temp float)
-0:14 'c' ( temp int)
-0:14 'input' ( in 4-component vector of float)
-0:14 false case
-0:14 vector-scale ( temp 4-component vector of float)
-0:14 Convert int to float ( temp float)
-0:14 'd' ( temp int)
-0:14 'input' ( in 4-component vector of float)
-0:15 Branch: Return with expression
-0:15 add ( temp 4-component vector of float)
-0:15 vector-scale ( temp 4-component vector of float)
-0:15 Convert int to float ( temp float)
-0:15 'e' ( temp int)
-0:15 'ret' ( temp 4-component vector of float)
-0:15 'f' ( temp 4-component vector of float)
-0:2 Function Definition: PixelShaderFunction( ( temp void)
-0:2 Function Parameters:
+0:9 Branch: Return with expression
+0:9 f4: direct index for structure ( uniform 4-component vector of float)
+0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
+0:9 Constant:
+0:9 2 (const uint)
+0:14 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
+0:14 Function Parameters:
+0:14 'input' ( in 4-component vector of float)
0:? Sequence
-0:2 move second child to first child ( temp 4-component vector of float)
+0:15 Sequence
+0:15 move second child to first child ( temp int)
+0:15 'a' ( temp int)
+0:15 Constant:
+0:15 5 (const int)
+0:16 Sequence
+0:16 move second child to first child ( temp int)
+0:16 'b' ( temp int)
+0:16 Constant:
+0:16 6 (const int)
+0:17 Sequence
+0:17 move second child to first child ( temp int)
+0:17 'c' ( temp int)
+0:17 Constant:
+0:17 7 (const int)
+0:18 Sequence
+0:18 move second child to first child ( temp int)
+0:18 'd' ( temp int)
+0:18 Constant:
+0:18 7 (const int)
+0:19 Sequence
+0:19 move second child to first child ( temp 4-component vector of float)
+0:19 'ret' ( temp 4-component vector of float)
+0:21 add ( temp 4-component vector of float)
+0:20 add ( temp 4-component vector of float)
+0:19 add ( temp 4-component vector of float)
+0:19 vector-scale ( temp 4-component vector of float)
+0:19 Convert int to float ( temp float)
+0:19 'a' ( temp int)
+0:19 'input' ( in 4-component vector of float)
+0:20 vector-scale ( temp 4-component vector of float)
+0:20 Convert int to float ( temp float)
+0:20 'b' ( temp int)
+0:20 'input' ( in 4-component vector of float)
+0:21 vector-scale ( temp 4-component vector of float)
+0:21 Convert int to float ( temp float)
+0:21 'c' ( temp int)
+0:21 'input' ( in 4-component vector of float)
+0:22 vector-scale ( temp 4-component vector of float)
+0:22 Convert int to float ( temp float)
+0:22 'd' ( temp int)
+0:22 'input' ( in 4-component vector of float)
+0:24 Comma ( temp int)
+0:24 move second child to first child ( temp int)
+0:24 'e' ( temp int)
+0:24 move second child to first child ( temp int)
+0:24 'a' ( temp int)
+0:24 Test condition and select ( temp int)
+0:24 Condition
+0:24 Convert int to bool ( temp bool)
+0:24 'b' ( temp int)
+0:24 true case
+0:24 move second child to first child ( temp int)
+0:24 'c' ( temp int)
+0:24 'd' ( temp int)
+0:24 false case
+0:24 Constant:
+0:24 10 (const int)
+0:24 move second child to first child ( temp int)
+0:24 'b' ( temp int)
+0:24 Test condition and select ( temp int)
+0:24 Condition
+0:24 Convert int to bool ( temp bool)
+0:24 'a' ( temp int)
+0:24 true case
+0:24 move second child to first child ( temp int)
+0:24 'd' ( temp int)
+0:24 'c' ( temp int)
+0:24 false case
+0:24 Constant:
+0:24 11 (const int)
+0:26 move second child to first child ( temp 4-component vector of float)
+0:26 'f' ( temp 4-component vector of float)
+0:26 Test condition and select ( temp 4-component vector of float)
+0:26 Condition
+0:26 Compare Less Than ( temp bool)
+0:26 direct index ( temp float)
+0:26 'ret' ( temp 4-component vector of float)
+0:26 Constant:
+0:26 0 (const int)
+0:26 direct index ( temp float)
+0:26 'input' ( in 4-component vector of float)
+0:26 Constant:
+0:26 1 (const int)
+0:26 true case
+0:26 vector-scale ( temp 4-component vector of float)
+0:26 Convert int to float ( temp float)
+0:26 'c' ( temp int)
+0:26 'input' ( in 4-component vector of float)
+0:26 false case
+0:26 vector-scale ( temp 4-component vector of float)
+0:26 Convert int to float ( temp float)
+0:26 'd' ( temp int)
+0:26 'input' ( in 4-component vector of float)
+0:27 Branch: Return with expression
+0:27 add ( temp 4-component vector of float)
+0:27 add ( temp 4-component vector of float)
+0:27 vector-scale ( temp 4-component vector of float)
+0:27 Convert int to float ( temp float)
+0:27 'e' ( temp int)
+0:27 'ret' ( temp 4-component vector of float)
+0:27 'f' ( temp 4-component vector of float)
+0:27 Function Call: vectorCond( ( temp 4-component vector of float)
+0:14 Function Definition: PixelShaderFunction( ( temp void)
+0:14 Function Parameters:
+0:? Sequence
+0:14 move second child to first child ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
-0:2 move second child to first child ( temp 4-component vector of float)
+0:14 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
+0:14 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
+0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 102
+// Id's are bound by 116
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "PixelShaderFunction" 95 98
+ EntryPoint Fragment 4 "PixelShaderFunction" 109 112
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
- Name 11 "@PixelShaderFunction(vf4;"
- Name 10 "input"
- Name 15 "a"
- Name 17 "b"
- Name 19 "c"
- Name 21 "d"
- Name 22 "ret"
- Name 42 "e"
- Name 64 "f"
- Name 93 "input"
- Name 95 "input"
- Name 98 "@entryPointOutput"
- Name 99 "param"
- Decorate 95(input) Location 0
- Decorate 98(@entryPointOutput) Location 0
+ Name 9 "vectorCond("
+ Name 14 "@PixelShaderFunction(vf4;"
+ Name 13 "input"
+ Name 16 "$Global"
+ MemberName 16($Global) 0 "c4"
+ MemberName 16($Global) 1 "t4"
+ MemberName 16($Global) 2 "f4"
+ MemberName 16($Global) 3 "t"
+ MemberName 16($Global) 4 "f"
+ Name 18 ""
+ Name 27 "a"
+ Name 29 "b"
+ Name 31 "c"
+ Name 33 "d"
+ Name 34 "ret"
+ Name 54 "e"
+ Name 76 "f"
+ Name 107 "input"
+ Name 109 "input"
+ Name 112 "@entryPointOutput"
+ Name 113 "param"
+ MemberDecorate 16($Global) 0 Offset 0
+ MemberDecorate 16($Global) 1 Offset 16
+ MemberDecorate 16($Global) 2 Offset 32
+ MemberDecorate 16($Global) 3 Offset 48
+ MemberDecorate 16($Global) 4 Offset 52
+ Decorate 16($Global) Block
+ Decorate 18 DescriptorSet 0
+ Decorate 109(input) Location 0
+ Decorate 112(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 9: TypeFunction 7(fvec4) 8(ptr)
- 13: TypeInt 32 1
- 14: TypePointer Function 13(int)
- 16: 13(int) Constant 5
- 18: 13(int) Constant 6
- 20: 13(int) Constant 7
- 45: TypeBool
- 46: TypeInt 32 0
- 47: 46(int) Constant 0
- 53: 13(int) Constant 10
- 62: 13(int) Constant 11
- 66: TypePointer Function 6(float)
- 69: 46(int) Constant 1
- 94: TypePointer Input 7(fvec4)
- 95(input): 94(ptr) Variable Input
- 97: TypePointer Output 7(fvec4)
-98(@entryPointOutput): 97(ptr) Variable Output
+ 8: TypeFunction 7(fvec4)
+ 11: TypePointer Function 7(fvec4)
+ 12: TypeFunction 7(fvec4) 11(ptr)
+ 16($Global): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4) 6(float) 6(float)
+ 17: TypePointer Uniform 16($Global)
+ 18: 17(ptr) Variable Uniform
+ 19: TypeInt 32 1
+ 20: 19(int) Constant 2
+ 21: TypePointer Uniform 7(fvec4)
+ 26: TypePointer Function 19(int)
+ 28: 19(int) Constant 5
+ 30: 19(int) Constant 6
+ 32: 19(int) Constant 7
+ 57: TypeBool
+ 58: TypeInt 32 0
+ 59: 58(int) Constant 0
+ 65: 19(int) Constant 10
+ 74: 19(int) Constant 11
+ 78: TypePointer Function 6(float)
+ 81: 58(int) Constant 1
+ 108: TypePointer Input 7(fvec4)
+ 109(input): 108(ptr) Variable Input
+ 111: TypePointer Output 7(fvec4)
+112(@entryPointOutput): 111(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
- 93(input): 8(ptr) Variable Function
- 99(param): 8(ptr) Variable Function
- 96: 7(fvec4) Load 95(input)
- Store 93(input) 96
- 100: 7(fvec4) Load 93(input)
- Store 99(param) 100
- 101: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 99(param)
- Store 98(@entryPointOutput) 101
+ 107(input): 11(ptr) Variable Function
+ 113(param): 11(ptr) Variable Function
+ 110: 7(fvec4) Load 109(input)
+ Store 107(input) 110
+ 114: 7(fvec4) Load 107(input)
+ Store 113(param) 114
+ 115: 7(fvec4) FunctionCall 14(@PixelShaderFunction(vf4;) 113(param)
+ Store 112(@entryPointOutput) 115
Return
FunctionEnd
-11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
- 10(input): 8(ptr) FunctionParameter
- 12: Label
- 15(a): 14(ptr) Variable Function
- 17(b): 14(ptr) Variable Function
- 19(c): 14(ptr) Variable Function
- 21(d): 14(ptr) Variable Function
- 22(ret): 8(ptr) Variable Function
- 42(e): 14(ptr) Variable Function
- 43: 14(ptr) Variable Function
- 55: 14(ptr) Variable Function
- 64(f): 8(ptr) Variable Function
- 65: 8(ptr) Variable Function
- Store 15(a) 16
- Store 17(b) 18
- Store 19(c) 20
- Store 21(d) 20
- 23: 13(int) Load 15(a)
- 24: 6(float) ConvertSToF 23
- 25: 7(fvec4) Load 10(input)
- 26: 7(fvec4) VectorTimesScalar 25 24
- 27: 13(int) Load 17(b)
- 28: 6(float) ConvertSToF 27
- 29: 7(fvec4) Load 10(input)
- 30: 7(fvec4) VectorTimesScalar 29 28
- 31: 7(fvec4) FAdd 26 30
- 32: 13(int) Load 19(c)
- 33: 6(float) ConvertSToF 32
- 34: 7(fvec4) Load 10(input)
- 35: 7(fvec4) VectorTimesScalar 34 33
- 36: 7(fvec4) FAdd 31 35
- 37: 13(int) Load 21(d)
- 38: 6(float) ConvertSToF 37
- 39: 7(fvec4) Load 10(input)
- 40: 7(fvec4) VectorTimesScalar 39 38
- 41: 7(fvec4) FAdd 36 40
- Store 22(ret) 41
- 44: 13(int) Load 17(b)
- 48: 45(bool) INotEqual 44 47
- SelectionMerge 50 None
- BranchConditional 48 49 52
- 49: Label
- 51: 13(int) Load 21(d)
- Store 19(c) 51
- Store 43 51
- Branch 50
- 52: Label
- Store 43 53
- Branch 50
- 50: Label
- 54: 13(int) Load 43
- Store 15(a) 54
- Store 42(e) 54
- 56: 13(int) Load 15(a)
- 57: 45(bool) INotEqual 56 47
- SelectionMerge 59 None
- BranchConditional 57 58 61
- 58: Label
- 60: 13(int) Load 19(c)
- Store 21(d) 60
- Store 55 60
- Branch 59
+ 9(vectorCond(): 7(fvec4) Function None 8
+ 10: Label
+ 22: 21(ptr) AccessChain 18 20
+ 23: 7(fvec4) Load 22
+ ReturnValue 23
+ FunctionEnd
+14(@PixelShaderFunction(vf4;): 7(fvec4) Function None 12
+ 13(input): 11(ptr) FunctionParameter
+ 15: Label
+ 27(a): 26(ptr) Variable Function
+ 29(b): 26(ptr) Variable Function
+ 31(c): 26(ptr) Variable Function
+ 33(d): 26(ptr) Variable Function
+ 34(ret): 11(ptr) Variable Function
+ 54(e): 26(ptr) Variable Function
+ 55: 26(ptr) Variable Function
+ 67: 26(ptr) Variable Function
+ 76(f): 11(ptr) Variable Function
+ 77: 11(ptr) Variable Function
+ Store 27(a) 28
+ Store 29(b) 30
+ Store 31(c) 32
+ Store 33(d) 32
+ 35: 19(int) Load 27(a)
+ 36: 6(float) ConvertSToF 35
+ 37: 7(fvec4) Load 13(input)
+ 38: 7(fvec4) VectorTimesScalar 37 36
+ 39: 19(int) Load 29(b)
+ 40: 6(float) ConvertSToF 39
+ 41: 7(fvec4) Load 13(input)
+ 42: 7(fvec4) VectorTimesScalar 41 40
+ 43: 7(fvec4) FAdd 38 42
+ 44: 19(int) Load 31(c)
+ 45: 6(float) ConvertSToF 44
+ 46: 7(fvec4) Load 13(input)
+ 47: 7(fvec4) VectorTimesScalar 46 45
+ 48: 7(fvec4) FAdd 43 47
+ 49: 19(int) Load 33(d)
+ 50: 6(float) ConvertSToF 49
+ 51: 7(fvec4) Load 13(input)
+ 52: 7(fvec4) VectorTimesScalar 51 50
+ 53: 7(fvec4) FAdd 48 52
+ Store 34(ret) 53
+ 56: 19(int) Load 29(b)
+ 60: 57(bool) INotEqual 56 59
+ SelectionMerge 62 None
+ BranchConditional 60 61 64
61: Label
- Store 55 62
- Branch 59
- 59: Label
- 63: 13(int) Load 55
- Store 17(b) 63
- 67: 66(ptr) AccessChain 22(ret) 47
- 68: 6(float) Load 67
- 70: 66(ptr) AccessChain 10(input) 69
- 71: 6(float) Load 70
- 72: 45(bool) FOrdLessThan 68 71
- SelectionMerge 74 None
- BranchConditional 72 73 79
+ 63: 19(int) Load 33(d)
+ Store 31(c) 63
+ Store 55 63
+ Branch 62
+ 64: Label
+ Store 55 65
+ Branch 62
+ 62: Label
+ 66: 19(int) Load 55
+ Store 27(a) 66
+ Store 54(e) 66
+ 68: 19(int) Load 27(a)
+ 69: 57(bool) INotEqual 68 59
+ SelectionMerge 71 None
+ BranchConditional 69 70 73
+ 70: Label
+ 72: 19(int) Load 31(c)
+ Store 33(d) 72
+ Store 67 72
+ Branch 71
73: Label
- 75: 13(int) Load 19(c)
- 76: 6(float) ConvertSToF 75
- 77: 7(fvec4) Load 10(input)
- 78: 7(fvec4) VectorTimesScalar 77 76
- Store 65 78
- Branch 74
- 79: Label
- 80: 13(int) Load 21(d)
- 81: 6(float) ConvertSToF 80
- 82: 7(fvec4) Load 10(input)
- 83: 7(fvec4) VectorTimesScalar 82 81
- Store 65 83
- Branch 74
- 74: Label
- 84: 7(fvec4) Load 65
- Store 64(f) 84
- 85: 13(int) Load 42(e)
- 86: 6(float) ConvertSToF 85
- 87: 7(fvec4) Load 22(ret)
- 88: 7(fvec4) VectorTimesScalar 87 86
- 89: 7(fvec4) Load 64(f)
- 90: 7(fvec4) FAdd 88 89
- ReturnValue 90
+ Store 67 74
+ Branch 71
+ 71: Label
+ 75: 19(int) Load 67
+ Store 29(b) 75
+ 79: 78(ptr) AccessChain 34(ret) 59
+ 80: 6(float) Load 79
+ 82: 78(ptr) AccessChain 13(input) 81
+ 83: 6(float) Load 82
+ 84: 57(bool) FOrdLessThan 80 83
+ SelectionMerge 86 None
+ BranchConditional 84 85 91
+ 85: Label
+ 87: 19(int) Load 31(c)
+ 88: 6(float) ConvertSToF 87
+ 89: 7(fvec4) Load 13(input)
+ 90: 7(fvec4) VectorTimesScalar 89 88
+ Store 77 90
+ Branch 86
+ 91: Label
+ 92: 19(int) Load 33(d)
+ 93: 6(float) ConvertSToF 92
+ 94: 7(fvec4) Load 13(input)
+ 95: 7(fvec4) VectorTimesScalar 94 93
+ Store 77 95
+ Branch 86
+ 86: Label
+ 96: 7(fvec4) Load 77
+ Store 76(f) 96
+ 97: 19(int) Load 54(e)
+ 98: 6(float) ConvertSToF 97
+ 99: 7(fvec4) Load 34(ret)
+ 100: 7(fvec4) VectorTimesScalar 99 98
+ 101: 7(fvec4) Load 76(f)
+ 102: 7(fvec4) FAdd 100 101
+ 103: 7(fvec4) FunctionCall 9(vectorCond()
+ 104: 7(fvec4) FAdd 102 103
+ ReturnValue 104
FunctionEnd