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make gadman popup/show win also handle dnd as a target.
author
Carsten Haitzler
<raster@rasterman.com>
Sun, 13 May 2012 05:14:02 +0000
(
05:14
+0000)
committer
Carsten Haitzler
<raster@rasterman.com>
Sun, 13 May 2012 05:14:02 +0000
(
05:14
+0000)
SVN revision: 70956
src/modules/gadman/e_mod_gadman.c
patch
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diff --git
a/src/modules/gadman/e_mod_gadman.c
b/src/modules/gadman/e_mod_gadman.c
index
7f20c49
..
75cc64e
100644
(file)
--- a/
src/modules/gadman/e_mod_gadman.c
+++ b/
src/modules/gadman/e_mod_gadman.c
@@
-346,6
+346,7
@@
gadman_gadgets_show(void)
Man->visible = 1;
ecore_evas_show(Man->top_ee);
+
if (Man->conf->bg_type == BG_STD)
{
if (Man->conf->anim_bg)
@@
-530,6
+531,10
@@
_gadman_gadcon_new(const char* name, Gadman_Layer_Type layer, E_Zone *zone, E_Ga
evas_object_move(Man->full_bg, 0, 0);
evas_object_resize(Man->full_bg, Man->width, Man->height);
evas_object_show(Man->full_bg);
+
+ e_drop_xdnd_register_set(Man->top_win, 1);
+ e_gadcon_xdnd_window_set(gc, Man->top_win);
+ e_gadcon_dnd_window_set(gc, Man->top_win);
}
/* ... or use the e background window */
else