Fixes the following crash that happened after
d6110d4d
The problem happens if we first compile a "vanilla" shader with nothing
lowered in NIR, which perform the final lowering passes on so->shader->
nir (including nir_lower_locals_to_regs()), and then later we have
compile a shader with some lowering. The second time through we would
have already done nir_lower_locals_to_regs().
Arguably this was already a bug, just one we hadn't noticed yet.
Fixes:
d6110d4d547 intel/compiler: move nir_lower_bool_to_int32 before nir_lower_locals_to_regs
Signed-off-by: Rob Clark <robdclark@gmail.com>
ctx->s = ir3_optimize_nir(so->shader, s, &so->key);
} else {
/* fast-path for shader key that lowers nothing in NIR: */
- ctx->s = so->shader->nir;
+ ctx->s = nir_shader_clone(ctx, so->shader->nir);
}
/* this needs to be the last pass run, so do this here instead of