InitializeContext is useful for allocating a (potentially variable
size) CONTEXT struct in an unaligned byte buffer. In this case, we
already have a fixed size CONTEXT we want to initialize, and we only
used this as a very roundabout way of zero initializing it.
Instead just memset the CONTEXT we have, and set the ContextFlags field
manually.
This matches how it is done in NativeRegisterContextWindows_*.cpp.
This also makes LLDB run successfully in Wine (for a trivial tested
case at least), as Wine hasn't implemented the InitializeContext
function.
Differential Revision: https://reviews.llvm.org/D70742
return true;
TargetThreadWindows &wthread = static_cast<TargetThreadWindows &>(m_thread);
- uint8_t buffer[2048];
- memset(buffer, 0, sizeof(buffer));
- PCONTEXT tmpContext = NULL;
- DWORD contextLength = (DWORD)sizeof(buffer);
- if (!::InitializeContext(buffer, kWinContextFlags, &tmpContext,
- &contextLength)) {
- return false;
- }
- memcpy(&m_context, tmpContext, sizeof(m_context));
+ memset(&m_context, 0, sizeof(m_context));
+ m_context.ContextFlags = kWinContextFlags;
if (::SuspendThread(
wthread.GetHostThread().GetNativeThread().GetSystemHandle()) ==
(DWORD)-1) {