case nir_intrinsic_vote_eq: {
nir_ssa_dest_init(&instr->instr, &instr->dest, 1, 32, NULL);
- instr->variables[0] = evaluate_deref(&instr->instr, ir->return_deref);
-
ir_rvalue *value = (ir_rvalue *) ir->actual_parameters.get_head();
instr->src[0] = nir_src_for_ssa(evaluate_rvalue(value));
INTRINSIC(discard_if, 1, ARR(1), false, 0, 0, 0, xx, xx, xx, 0)
/** ARB_shader_group_vote intrinsics */
-INTRINSIC(vote_any, 1, ARR(1), true, 1, 1, 0, xx, xx, xx, NIR_INTRINSIC_CAN_ELIMINATE)
-INTRINSIC(vote_all, 1, ARR(1), true, 1, 1, 0, xx, xx, xx, NIR_INTRINSIC_CAN_ELIMINATE)
-INTRINSIC(vote_eq, 1, ARR(1), true, 1, 1, 0, xx, xx, xx, NIR_INTRINSIC_CAN_ELIMINATE)
+INTRINSIC(vote_any, 1, ARR(1), true, 1, 0, 0, xx, xx, xx, NIR_INTRINSIC_CAN_ELIMINATE)
+INTRINSIC(vote_all, 1, ARR(1), true, 1, 0, 0, xx, xx, xx, NIR_INTRINSIC_CAN_ELIMINATE)
+INTRINSIC(vote_eq, 1, ARR(1), true, 1, 0, 0, xx, xx, xx, NIR_INTRINSIC_CAN_ELIMINATE)
/**
* Basic Geometry Shader intrinsics.