0:121 'gl_TexCoord' (smooth in unsized array of 4-component vector of float)\r
0:121 3 (const int)\r
0:? Linker Objects\r
+0:? 'lowp' (float)\r
+0:? 'mediump' (float)\r
+0:? 'highp' (float)\r
+0:? 'precision' (float)\r
0:? 'i' (smooth in 4-component vector of float)\r
0:? 'o' (out 4-component vector of float)\r
0:? 's2D' (uniform sampler2D)\r
0:? 'centTexCoord' (centroid smooth in 2-component vector of float)\r
0:? 'm' (uniform 4X2 matrix of float)\r
+0:? 'imageBuffer' (float)\r
+0:? 'uimage2DRect' (float)\r
\r
0:? 'rep2' (centroid smooth sample out highp 4-component vector of float)\r
0:? 'rep3' (in highp 4-component vector of float)\r
0:? 's' (smooth out structure)\r
+0:? 'badsize2' (unsized array of highp float)\r
0:? 'ubInst' (layout(shared ) uniform unsized array of block)\r
0:? 'gl_VertexID' (gl_VertexId highp int)\r
0:? 'gl_InstanceID' (gl_InstanceId highp int)\r
0:67 unpackHalf2x16 (mediump 2-component vector of float)\r
0:67 'uy' (mediump uint)\r
0:70 0.000000\r
+0:? Linker Objects\r
+0:? 'imax' (mediump int)\r
+0:? 'imin' (mediump int)\r
+0:? 'umax' (mediump uint)\r
+0:? 'umin' (mediump uint)\r
+0:? 'x' (mediump 3-component vector of float)\r
+0:? 'y' (mediump 3-component vector of float)\r
+0:? 'bv' (3-component vector of bool)\r
+0:? 'uy' (mediump uint)\r
+0:? 'uv2c' (mediump 2-component vector of uint)\r
+0:? 'uv2y' (mediump 2-component vector of uint)\r
+0:? 'uv2x' (mediump 2-component vector of uint)\r
+0:? 'uv4y' (mediump 4-component vector of uint)\r
+0:? 'iv3a' (mediump 3-component vector of int)\r
+0:? 'iv3b' (mediump 3-component vector of int)\r
+0:? 'iv4a' (mediump 4-component vector of int)\r
+0:? 'iv4b' (mediump 4-component vector of int)\r
+0:? 'f' (mediump float)\r
+0:? 'v2a' (mediump 2-component vector of float)\r
+0:? 'v2b' (mediump 2-component vector of float)\r
+0:? 'v4' (mediump 4-component vector of float)\r
\r
0:127 'iv3' (mediump 3-component vector of int)\r
0:? Linker Objects\r
0:? 'instanceName' (layout(shared ) uniform block)\r
+0:? 's' (structure)\r
\r
0:62 'S' (structure)\r
0:62 0 (const int)\r
0:? Linker Objects\r
+0:? 'b' (bool)\r
0:? 'gl_VertexID' (gl_VertexId highp int)\r
0:? 'gl_InstanceID' (gl_InstanceId highp int)\r
\r
-0:3Function Definition: main( (void)\r
-0:3 Function Parameters: \r
-0:5 Sequence\r
-0:5 EmitStreamVertex (void)\r
-0:5 1 (const int)\r
-0:6 EndStreamPrimitive (void)\r
-0:6 0 (const int)\r
-0:7 EmitVertex (void)\r
-0:8 EndPrimitive (void)\r
+0:? Sequence\r
+0:3 Function Definition: main( (void)\r
+0:3 Function Parameters: \r
+0:5 Sequence\r
+0:5 EmitStreamVertex (void)\r
+0:5 1 (const int)\r
+0:6 EndStreamPrimitive (void)\r
+0:6 0 (const int)\r
+0:7 EmitVertex (void)\r
+0:8 EndPrimitive (void)\r
+0:? Linker Objects\r
\r
-0:3Function Definition: main( (void)\r
-0:3 Function Parameters: \r
-0:5 Sequence\r
-0:5 Barrier (void)\r
+0:? Sequence\r
+0:3 Function Definition: main( (void)\r
+0:3 Function Parameters: \r
+0:5 Sequence\r
+0:5 Barrier (void)\r
+0:? Linker Objects\r
\r
ERROR: 0:5: 'barrier' : no matching overloaded function found \r
ERROR: 1 compilation errors. No code generated.\r
\r
-0:3Function Definition: main( (void)\r
-0:3 Function Parameters: \r
-0:5 Sequence\r
-0:5 0.000000\r
+ERROR: node is still EOpNull!\r
+0:3 Function Definition: main( (void)\r
+0:3 Function Parameters: \r
+0:5 Sequence\r
+0:5 0.000000\r
+0:? Linker Objects\r
\r
-0:3Function Definition: main( (void)\r
-0:3 Function Parameters: \r
-0:5 Sequence\r
-0:5 MemoryBarrier (void)\r
+0:? Sequence\r
+0:3 Function Definition: main( (void)\r
+0:3 Function Parameters: \r
+0:5 Sequence\r
+0:5 MemoryBarrier (void)\r
+0:? Linker Objects\r
\r
-0:3Function Definition: main( (void)\r
-0:3 Function Parameters: \r
-0:5 Sequence\r
-0:5 MemoryBarrierAtomicCounter (void)\r
-0:6 MemoryBarrierBuffer (void)\r
-0:7 MemoryBarrierShared (void)\r
-0:8 MemoryBarrierImage (void)\r
-0:9 GroupMemoryBarrier (void)\r
+0:? Sequence\r
+0:3 Function Definition: main( (void)\r
+0:3 Function Parameters: \r
+0:5 Sequence\r
+0:5 MemoryBarrierAtomicCounter (void)\r
+0:6 MemoryBarrierBuffer (void)\r
+0:7 MemoryBarrierShared (void)\r
+0:8 MemoryBarrierImage (void)\r
+0:9 GroupMemoryBarrier (void)\r
+0:? Linker Objects\r
\r
0:62 'S' (structure)\r
0:62 0 (const int)\r
0:? Linker Objects\r
+0:? 'b' (bool)\r
+0:? 'tan' (float)\r
0:? 'gl_VertexID' (gl_VertexId int)\r
0:? 'gl_InstanceID' (gl_InstanceId int)\r
\r
0:39 'gl_Position' (gl_Position highp 4-component vector of float)\r
0:39 Construct vec4 (highp 4-component vector of float)\r
0:39 'sum' (highp float)\r
+0:? Linker Objects\r
\r
0:56 'gl_Position' (gl_Position 4-component vector of float)\r
0:56 Construct vec4 (4-component vector of float)\r
0:56 'sum' (float)\r
+0:? Linker Objects\r
\r
0:86 'gl_Position' (gl_Position 4-component vector of float)\r
0:86 Construct vec4 (4-component vector of float)\r
0:86 'sum' (float)\r
+0:? Linker Objects\r
\r
0:130 move second child to first child (float)\r
0:130 'twoPi' (float)\r
0:130 6.280000\r
+0:? Linker Objects\r
+0:? 'tod' (float)\r
\r
0:53 5 (const int)\r
0:55 Pre-Increment (int)\r
0:55 'c' (int)\r
+0:? Linker Objects\r
\r
ERROR: 0:1: 'int' : main function cannot return a value\r
ERROR: 2 compilation errors. No code generated.\r
\r
-0:1Function Definition: main(i1; (mediump int)\r
-0:1 Function Parameters: \r
-0:1 'foo' (in mediump int)\r
-0:3 Sequence\r
-0:3 Branch: Return with expression\r
-0:3 1 (const int)\r
+ERROR: node is still EOpNull!\r
+0:1 Function Definition: main(i1; (mediump int)\r
+0:1 Function Parameters: \r
+0:1 'foo' (in mediump int)\r
+0:3 Sequence\r
+0:3 Branch: Return with expression\r
+0:3 1 (const int)\r
+0:? Linker Objects\r
\r
0:35 Construct vec4 (mediump 4-component vector of float)\r
0:35 Convert int to float (mediump float)\r
0:35 'color' (mediump int)\r
+0:? Linker Objects\r
\r
0:17 30.000000\r
0:17 30.000000\r
0:17 30.000000\r
+0:? Linker Objects\r
\r
0:20 Construct vec4 (highp 4-component vector of float)\r
0:20 'foo' (highp float)\r
0:? Linker Objects\r
+0:? 'foo' (highp float)\r
0:? 'gl_VertexID' (gl_VertexId highp int)\r
0:? 'gl_InstanceID' (gl_InstanceId highp int)\r
\r
--- /dev/null
+link1.frag\r
+\r
+0:? Sequence\r
+0:8 Sequence\r
+0:8 move second child to first child (4-component vector of float)\r
+0:8 'a' (4-component vector of float)\r
+0:8 vector-scale (4-component vector of float)\r
+0:8 8.000000\r
+0:8 'uv4' (uniform 4-component vector of float)\r
+0:13 Function Definition: main( (void)\r
+0:13 Function Parameters: \r
+0:17 Sequence\r
+0:17 move second child to first child (4-component vector of float)\r
+0:17 'b' (4-component vector of float)\r
+0:17 vector-scale (4-component vector of float)\r
+0:17 8.000000\r
+0:17 'a' (4-component vector of float)\r
+0:19 Function Definition: foo(mf22; (2-component vector of int)\r
+0:19 Function Parameters: \r
+0:19 'm' (in 2X2 matrix of float)\r
+0:21 Sequence\r
+0:21 Branch: Return with expression\r
+0:21 Convert float to int (2-component vector of int)\r
+0:21 direct index (in 2-component vector of float)\r
+0:21 'm' (in 2X2 matrix of float)\r
+0:21 0 (const int)\r
+0:24 Sequence\r
+0:24 move second child to first child (4-component vector of float)\r
+0:24 'c' (4-component vector of float)\r
+0:24 component-wise multiply (4-component vector of float)\r
+0:24 'b' (4-component vector of float)\r
+0:24 'b' (4-component vector of float)\r
+0:? Linker Objects\r
+0:? 'uv4' (uniform 4-component vector of float)\r
+0:? 'glass' (uniform 3-component vector of float)\r
+0:? 'iv3' (smooth in 3-component vector of float)\r
+0:? 'cup' (smooth in 4-component vector of float)\r
+\r
+link2.frag\r
+\r
+0:? Sequence\r
+0:8 Sequence\r
+0:8 move second child to first child (4-component vector of float)\r
+0:8 'd' (4-component vector of float)\r
+0:8 vector-scale (4-component vector of float)\r
+0:8 8.000000\r
+0:8 'uv4' (uniform 4-component vector of float)\r
+0:13 Sequence\r
+0:13 move second child to first child (4-component vector of float)\r
+0:13 'e' (4-component vector of float)\r
+0:13 vector-scale (4-component vector of float)\r
+0:13 8.000000\r
+0:13 'd' (4-component vector of float)\r
+0:15 Function Definition: foo( (2-component vector of int)\r
+0:15 Function Parameters: \r
+0:17 Sequence\r
+0:17 Branch: Return with expression\r
+0:17 2 (const int)\r
+0:17 2 (const int)\r
+0:20 Sequence\r
+0:20 move second child to first child (4-component vector of float)\r
+0:20 'f' (4-component vector of float)\r
+0:20 component-wise multiply (4-component vector of float)\r
+0:20 'e' (4-component vector of float)\r
+0:20 'e' (4-component vector of float)\r
+0:? Linker Objects\r
+0:? 'uv4' (uniform 4-component vector of float)\r
+0:? 'glass' (uniform 2-component vector of float)\r
+0:? 'iv3' (smooth in 3-component vector of float)\r
+0:? 'cup' (flat in 4-component vector of float)\r
+\r
+link3.frag\r
+\r
+0:? Sequence\r
+0:? Linker Objects\r
+0:? 'iv3' (smooth in highp 2-component vector of float)\r
+\r
+\r
+Linked fragment stage:\r
+\r
+ERROR: Linking fragment stage: Types must match:\r
+ glass: "uniform 3-component vector of float" versus "uniform 2-component vector of float"\r
+ERROR: Linking fragment stage: Interpolation and auxiliary storage qualifiers must match:\r
+ cup: "smooth in 4-component vector of float" versus "flat in 4-component vector of float"\r
+ERROR: Linking fragment stage: Cannot mix ES profile with non-ES profile shaders\r
+\r
+ERROR: Linking fragment stage: Types must match:\r
+ERROR: Linking fragment stage: Precision qualifiers must match:\r
+ iv3: "smooth in 3-component vector of float" versus "smooth in highp 2-component vector of float"\r
+\r
+0:? Sequence\r
+0:8 Sequence\r
+0:8 move second child to first child (4-component vector of float)\r
+0:8 'a' (4-component vector of float)\r
+0:8 vector-scale (4-component vector of float)\r
+0:8 8.000000\r
+0:8 'uv4' (uniform 4-component vector of float)\r
+0:13 Function Definition: main( (void)\r
+0:13 Function Parameters: \r
+0:17 Sequence\r
+0:17 move second child to first child (4-component vector of float)\r
+0:17 'b' (4-component vector of float)\r
+0:17 vector-scale (4-component vector of float)\r
+0:17 8.000000\r
+0:17 'a' (4-component vector of float)\r
+0:19 Function Definition: foo(mf22; (2-component vector of int)\r
+0:19 Function Parameters: \r
+0:19 'm' (in 2X2 matrix of float)\r
+0:21 Sequence\r
+0:21 Branch: Return with expression\r
+0:21 Convert float to int (2-component vector of int)\r
+0:21 direct index (in 2-component vector of float)\r
+0:21 'm' (in 2X2 matrix of float)\r
+0:21 0 (const int)\r
+0:24 Sequence\r
+0:24 move second child to first child (4-component vector of float)\r
+0:24 'c' (4-component vector of float)\r
+0:24 component-wise multiply (4-component vector of float)\r
+0:24 'b' (4-component vector of float)\r
+0:24 'b' (4-component vector of float)\r
+0:8 Sequence\r
+0:8 move second child to first child (4-component vector of float)\r
+0:8 'd' (4-component vector of float)\r
+0:8 vector-scale (4-component vector of float)\r
+0:8 8.000000\r
+0:8 'uv4' (uniform 4-component vector of float)\r
+0:13 Sequence\r
+0:13 move second child to first child (4-component vector of float)\r
+0:13 'e' (4-component vector of float)\r
+0:13 vector-scale (4-component vector of float)\r
+0:13 8.000000\r
+0:13 'd' (4-component vector of float)\r
+0:15 Function Definition: foo( (2-component vector of int)\r
+0:15 Function Parameters: \r
+0:17 Sequence\r
+0:17 Branch: Return with expression\r
+0:17 2 (const int)\r
+0:17 2 (const int)\r
+0:20 Sequence\r
+0:20 move second child to first child (4-component vector of float)\r
+0:20 'f' (4-component vector of float)\r
+0:20 component-wise multiply (4-component vector of float)\r
+0:20 'e' (4-component vector of float)\r
+0:20 'e' (4-component vector of float)\r
+0:? Linker Objects\r
+0:? 'uv4' (uniform 4-component vector of float)\r
+0:? 'glass' (uniform 3-component vector of float)\r
+0:? 'iv3' (smooth in 3-component vector of float)\r
+0:? 'cup' (smooth in 4-component vector of float)\r
+\r
mains1.frag\r
\r
-0:3Function Definition: main( (void)\r
-0:3 Function Parameters: \r
+0:? Sequence\r
+0:3 Function Definition: main( (void)\r
+0:3 Function Parameters: \r
+0:? Linker Objects\r
\r
mains2.frag\r
\r
-0:3Function Definition: main( (void)\r
-0:3 Function Parameters: \r
+0:? Sequence\r
+0:3 Function Definition: main( (void)\r
+0:3 Function Parameters: \r
+0:? Linker Objects\r
\r
noMain1.geom\r
ERROR: #version: geometry shaders require non-es profile and version 150 or above\r
ERROR: 1 compilation errors. No code generated.\r
\r
\r
-0:3Function Definition: foo( (void)\r
-0:3 Function Parameters: \r
+ERROR: node is still EOpNull!\r
+0:3 Function Definition: foo( (void)\r
+0:3 Function Parameters: \r
+0:? Linker Objects\r
\r
noMain2.geom\r
\r
-0:3Function Definition: bar( (void)\r
-0:3 Function Parameters: \r
+0:? Sequence\r
+0:3 Function Definition: bar( (void)\r
+0:3 Function Parameters: \r
+0:? Linker Objects\r
\r
\r
Linked geometry stage:\r
\r
-ERROR: Missing entry point: Each stage requires one "void main()" entry point\r
+ERROR: Linking geometry stage: Missing entry point: Each stage requires one "void main()" entry point\r
\r
Linked fragment stage:\r
\r
-ERROR: Too many entry points: Each stage can have at most one "void main()" entry point.\r
-\r
+ERROR: Linking fragment stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:\r
+ main(\r
+\r
+ERROR: node is still EOpNull!\r
+0:3 Function Definition: foo( (void)\r
+0:3 Function Parameters: \r
+0:3 Function Definition: bar( (void)\r
+0:3 Function Parameters: \r
+0:? Linker Objects\r
+0:? Sequence\r
+0:3 Function Definition: main( (void)\r
+0:3 Function Parameters: \r
+0:3 Function Definition: main( (void)\r
+0:3 Function Parameters: \r
+0:? Linker Objects\r
\r
noMain.vert\r
\r
-0:3Function Definition: foo( (void)\r
-0:3 Function Parameters: \r
+0:? Sequence\r
+0:3 Function Definition: foo( (void)\r
+0:3 Function Parameters: \r
+0:? Linker Objects\r
+0:? 'gl_VertexID' (gl_VertexId highp int)\r
+0:? 'gl_InstanceID' (gl_InstanceId highp int)\r
\r
mains.frag\r
ERROR: 0:7: 'main' : function already has a body \r
0:3 Function Parameters: \r
0:7 Function Definition: main( (void)\r
0:7 Function Parameters: \r
+0:? Linker Objects\r
\r
\r
Linked vertex stage:\r
\r
-ERROR: Missing entry point: Each stage requires one "void main()" entry point\r
+ERROR: Linking vertex stage: Missing entry point: Each stage requires one "void main()" entry point\r
\r
Linked fragment stage:\r
\r
-ERROR: Too many entry points: Each stage can have at most one "void main()" entry point.\r
\r
\r
0:69 0.200000\r
0:? Linker Objects\r
0:? 'color' (smooth in mediump 3-component vector of float)\r
+0:? 'global_medium' (mediump int)\r
0:? 'samplerLow' (uniform lowp sampler2D)\r
0:? 'samplerMed' (uniform mediump sampler2D)\r
0:? 'samplerHigh' (uniform highp sampler2D)\r
+0:? 'uint' (mediump 4-component vector of float)\r
+0:? 'global_high' (highp int)\r
\r
-0:3Function Definition: main( (void)\r
-0:3 Function Parameters: \r
-0:? Sequence\r
-0:10 Sequence\r
-0:10 move second child to first child (int)\r
-0:10 'index' (int)\r
-0:10 5 (const int)\r
-0:12 move second child to first child (float)\r
-0:12 direct index (float)\r
-0:12 y: direct index for structure (5-element array of float)\r
-0:12 'str' (structure)\r
-0:12 0 (const int)\r
-0:12 4 (const int)\r
-0:12 2.000000\r
-0:13 move second child to first child (float)\r
-0:13 't' (float)\r
-0:13 Pre-Increment (float)\r
-0:13 indirect index (float)\r
-0:13 y: direct index for structure (5-element array of float)\r
-0:13 'str' (structure)\r
-0:13 0 (const int)\r
-0:13 Pre-Decrement (int)\r
-0:13 'index' (int)\r
-0:14 add second child into first child (float)\r
-0:14 direct index (float)\r
-0:14 y: direct index for structure (5-element array of float)\r
-0:14 'str' (structure)\r
-0:14 0 (const int)\r
-0:14 4 (const int)\r
-0:14 't' (float)\r
-0:15 move second child to first child (float)\r
-0:15 't' (float)\r
-0:15 Post-Decrement (float)\r
-0:15 direct index (float)\r
-0:15 y: direct index for structure (5-element array of float)\r
-0:15 'str' (structure)\r
-0:15 0 (const int)\r
-0:15 4 (const int)\r
-0:16 add second child into first child (float)\r
-0:16 indirect index (float)\r
-0:16 y: direct index for structure (5-element array of float)\r
-0:16 'str' (structure)\r
-0:16 0 (const int)\r
-0:16 Post-Increment (int)\r
-0:16 'index' (int)\r
-0:16 't' (float)\r
-0:17 Pre-Decrement (float)\r
-0:17 indirect index (float)\r
-0:17 y: direct index for structure (5-element array of float)\r
-0:17 'str' (structure)\r
-0:17 0 (const int)\r
-0:17 Pre-Decrement (int)\r
-0:17 'index' (int)\r
-0:19 Sequence\r
-0:19 move second child to first child (float)\r
-0:19 'x' (float)\r
-0:19 direct index (float)\r
-0:19 y: direct index for structure (5-element array of float)\r
-0:19 'str' (structure)\r
-0:19 0 (const int)\r
-0:19 4 (const int)\r
-0:20 Pre-Increment (float)\r
-0:20 'x' (float)\r
-0:21 Pre-Decrement (float)\r
-0:21 'x' (float)\r
-0:22 Post-Increment (float)\r
-0:22 'x' (float)\r
-0:23 Post-Decrement (float)\r
-0:23 'x' (float)\r
-0:27 Sequence\r
-0:27 move second child to first child (float)\r
-0:27 'y' (float)\r
-0:27 component-wise multiply (float)\r
-0:27 'x' (float)\r
-0:27 Pre-Increment (float)\r
+0:? Sequence\r
+0:3 Function Definition: main( (void)\r
+0:3 Function Parameters: \r
+0:? Sequence\r
+0:10 Sequence\r
+0:10 move second child to first child (int)\r
+0:10 'index' (int)\r
+0:10 5 (const int)\r
+0:12 move second child to first child (float)\r
+0:12 direct index (float)\r
+0:12 y: direct index for structure (5-element array of float)\r
+0:12 'str' (structure)\r
+0:12 0 (const int)\r
+0:12 4 (const int)\r
+0:12 2.000000\r
+0:13 move second child to first child (float)\r
+0:13 't' (float)\r
+0:13 Pre-Increment (float)\r
+0:13 indirect index (float)\r
+0:13 y: direct index for structure (5-element array of float)\r
+0:13 'str' (structure)\r
+0:13 0 (const int)\r
+0:13 Pre-Decrement (int)\r
+0:13 'index' (int)\r
+0:14 add second child into first child (float)\r
+0:14 direct index (float)\r
+0:14 y: direct index for structure (5-element array of float)\r
+0:14 'str' (structure)\r
+0:14 0 (const int)\r
+0:14 4 (const int)\r
+0:14 't' (float)\r
+0:15 move second child to first child (float)\r
+0:15 't' (float)\r
+0:15 Post-Decrement (float)\r
+0:15 direct index (float)\r
+0:15 y: direct index for structure (5-element array of float)\r
+0:15 'str' (structure)\r
+0:15 0 (const int)\r
+0:15 4 (const int)\r
+0:16 add second child into first child (float)\r
+0:16 indirect index (float)\r
+0:16 y: direct index for structure (5-element array of float)\r
+0:16 'str' (structure)\r
+0:16 0 (const int)\r
+0:16 Post-Increment (int)\r
+0:16 'index' (int)\r
+0:16 't' (float)\r
+0:17 Pre-Decrement (float)\r
+0:17 indirect index (float)\r
+0:17 y: direct index for structure (5-element array of float)\r
+0:17 'str' (structure)\r
+0:17 0 (const int)\r
+0:17 Pre-Decrement (int)\r
+0:17 'index' (int)\r
+0:19 Sequence\r
+0:19 move second child to first child (float)\r
+0:19 'x' (float)\r
+0:19 direct index (float)\r
+0:19 y: direct index for structure (5-element array of float)\r
+0:19 'str' (structure)\r
+0:19 0 (const int)\r
+0:19 4 (const int)\r
+0:20 Pre-Increment (float)\r
+0:20 'x' (float)\r
+0:21 Pre-Decrement (float)\r
+0:21 'x' (float)\r
+0:22 Post-Increment (float)\r
+0:22 'x' (float)\r
+0:23 Post-Decrement (float)\r
+0:23 'x' (float)\r
+0:27 Sequence\r
+0:27 move second child to first child (float)\r
+0:27 'y' (float)\r
+0:27 component-wise multiply (float)\r
0:27 'x' (float)\r
-0:28 Sequence\r
-0:28 move second child to first child (float)\r
-0:28 'z' (float)\r
-0:28 component-wise multiply (float)\r
-0:28 'y' (float)\r
-0:28 Post-Decrement (float)\r
-0:28 'x' (float)\r
-0:33 Sequence\r
-0:33 move second child to first child (4-component vector of float)\r
-0:33 'v' (4-component vector of float)\r
-0:33 1.000000\r
-0:33 2.000000\r
-0:33 3.000000\r
-0:33 4.000000\r
-0:34 move second child to first child (float)\r
-0:34 direct index (float)\r
-0:34 'v' (4-component vector of float)\r
-0:34 1 (const int)\r
-0:34 Post-Decrement (float)\r
+0:27 Pre-Increment (float)\r
+0:27 'x' (float)\r
+0:28 Sequence\r
+0:28 move second child to first child (float)\r
+0:28 'z' (float)\r
+0:28 component-wise multiply (float)\r
+0:28 'y' (float)\r
+0:28 Post-Decrement (float)\r
+0:28 'x' (float)\r
+0:33 Sequence\r
+0:33 move second child to first child (4-component vector of float)\r
+0:33 'v' (4-component vector of float)\r
+0:33 1.000000\r
+0:33 2.000000\r
+0:33 3.000000\r
+0:33 4.000000\r
+0:34 move second child to first child (float)\r
0:34 direct index (float)\r
0:34 'v' (4-component vector of float)\r
-0:34 2 (const int)\r
-0:35 move second child to first child (float)\r
-0:35 direct index (float)\r
-0:35 'v' (4-component vector of float)\r
-0:35 0 (const int)\r
-0:35 Pre-Decrement (float)\r
+0:34 1 (const int)\r
+0:34 Post-Decrement (float)\r
+0:34 direct index (float)\r
+0:34 'v' (4-component vector of float)\r
+0:34 2 (const int)\r
+0:35 move second child to first child (float)\r
0:35 direct index (float)\r
0:35 'v' (4-component vector of float)\r
-0:35 3 (const int)\r
-0:37 move second child to first child (4-component vector of float)\r
-0:37 'gl_FragColor' (fragColor 4-component vector of float)\r
-0:37 vector-scale (4-component vector of float)\r
-0:37 'z' (float)\r
-0:37 'v' (4-component vector of float)\r
+0:35 0 (const int)\r
+0:35 Pre-Decrement (float)\r
+0:35 direct index (float)\r
+0:35 'v' (4-component vector of float)\r
+0:35 3 (const int)\r
+0:37 move second child to first child (4-component vector of float)\r
+0:37 'gl_FragColor' (fragColor 4-component vector of float)\r
+0:37 vector-scale (4-component vector of float)\r
+0:37 'z' (float)\r
+0:37 'v' (4-component vector of float)\r
+0:? Linker Objects\r
\r
0:218 'c' (5-element array of float)\r
0:218 'a' (5-element array of float)\r
0:? Linker Objects\r
+0:? 'fa' (float)\r
+0:? 'fc' (double)\r
+0:? 'texcoord1' (2-component vector of float)\r
+0:? 'texcoord2' (2-component vector of float)\r
+0:? 'position' (3-component vector of float)\r
+0:? 'myRGBA' (4-component vector of float)\r
+0:? 'textureLookup' (2-component vector of int)\r
+0:? 'less' (3-component vector of bool)\r
+0:? 'mat2D' (2X2 matrix of float)\r
+0:? 'optMatrix' (3X3 matrix of float)\r
+0:? 'view' (4X4 matrix of float)\r
+0:? 'projection' (4X4 matrix of float)\r
+0:? 'm' (3X2 matrix of float)\r
+0:? 'highPrecisionMVP' (4X4 matrix of double)\r
+0:? 'dm' (2X4 matrix of double)\r
+0:? 'lightVar' (structure)\r
0:? 'normal' (smooth in 3-component vector of float)\r
0:? 'TexCoord' (centroid smooth in 2-component vector of float)\r
0:? 'Color' (invariant centroid smooth in 4-component vector of float)\r
ERROR: 0:9: '' : syntax error\r
ERROR: 2 compilation errors. No code generated.\r
\r
+ERROR: node is still EOpNull!\r
+0:? Linker Objects\r
+0:? 'bigColor' (uniform 4-component vector of float)\r
+0:? 'BaseColor' (smooth in 4-component vector of float)\r
+0:? 'd' (uniform float)\r
\r
0:? Linker Objects\r
0:? 'BCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789' (in highp float)\r
0:? 'ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789' (in highp float)\r
+0:? 'BCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789B' (highp float)\r
0:? 'gl_VertexID' (gl_VertexId highp int)\r
0:? 'gl_InstanceID' (gl_InstanceId highp int)\r
\r
--- /dev/null
+#version 130\r
+\r
+uniform vec4 uv4;\r
+uniform vec3 glass;\r
+\r
+const int ci = 8;\r
+\r
+vec4 a = ci * uv4;\r
+\r
+in vec3 iv3;\r
+in vec4 cup;\r
+\r
+void main()\r
+{\r
+}\r
+\r
+vec4 b = ci * a;\r
+\r
+ivec2 foo(mat2 m)\r
+{\r
+ return ivec2(m[0]);\r
+}\r
+\r
+vec4 c = b * b;\r
--- /dev/null
+#version 130\r
+\r
+uniform vec4 uv4;\r
+uniform vec2 glass;\r
+\r
+const int ci = 8;\r
+\r
+vec4 d = ci * uv4;\r
+\r
+in vec3 iv3;\r
+flat in vec4 cup;\r
+\r
+vec4 e = ci * d;\r
+\r
+ivec2 foo()\r
+{\r
+ return ivec2(2);\r
+}\r
+\r
+vec4 f = e * e;\r
--- /dev/null
+#version 300 es\r
+\r
+precision highp float;\r
+\r
+in vec2 iv3;\r
}
runLinkTest mains1.frag mains2.frag noMain1.geom noMain2.geom
-runLinkTest noMain.vert mains.frag
+runLinkTest noMain.vert mains.frag
+runLinkTest link1.frag link2.frag link3.frag
#
# multi-threaded test
$EXE -i *.vert *.geom *.frag *.tes* *.comp > singleThread.out
$EXE -i *.vert *.geom *.frag *.tes* *.comp -t > multiThread.out
diff singleThread.out multiThread.out
-
- mixed es/non-es profiles
- statically consumed input not produced by previous stage
- matching between gl_PerVertex blocks and gl_PerFragment blocks
- - compute shader not with other stages
+ - compute shader not combined with any other stages
+ - give error for sharing a packed block
- 1.3: deprecated mixing fixed vertex/fragment stage with programmable fragment/vertex stage.
- 4.3: remove cross-version linking restrictions.
- 4.3: Allow mismatches in interpolation and auxiliary qualification across stages.
- 4.4: A stage contains two different blocks, each with no instance name, where the blocks contain a member with the same name.
Intra-stage linking
- - exactly one main
- - type consistency check of uniforms, globals, ins, and outs, both variables and blocks
+ + exactly one main
+ + type consistency check of uniforms, globals, ins, and outs
+ - still need to cover arrays and the combinations of this rule with redeclarations of built-ins
- value checking of global const initializers
- value checking of uniform initializers
- - location/component/binding/index/offset match check
+ + location match
+ - component/binding/index/offset match check
- location/component aliasing (except desktop vertex shader inputs)
- location layout range/overlap semantics
- geometry shader input array sizes and input layout qualifier declaration
- compute shader layout(local_size_*) matching
- - mixed es/non-es profiles
- - matching initializers for globals
+ + mixed es/non-es profiles
- recursion for both functions and subroutines
- - Even the potential for recursion through subroutine uniforms is an error.
- - matching redeclarations of interface blocks
+ - Even the potential for recursion through subroutine uniforms is an error.
+ - block matching
+ - matching redeclarations of interface blocks
- read or write to both gl_ClipVertex and gl_ClipDistance
- write to only one of gl_FragColor, gl_FragData, or user-declared
- 4.3: Be clear that early_fragment_tests is only needed in one fragment-stage compilation unit.
return true;
}
-void TIntermediate::addSymbolLinkageNodes(TIntermNode* root, TIntermAggregate*& linkage, EShLanguage language, TSymbolTable& symbolTable)
+void TIntermediate::addSymbolLinkageNodes(TIntermAggregate*& linkage, EShLanguage language, TSymbolTable& symbolTable)
{
// Add top-level nodes for declarations that must be checked cross
// compilation unit by a linker, yet might not have been referenced
addSymbolLinkageNode(linkage, symbolTable, "gl_InstanceID");
}
- if (linkage) {
- // Finish off linkage sequence
- linkage->setOperator(EOpLinkerObjects);
-
- // Add a child to the root node for the linker objects
- growAggregate(root, linkage);
- }
+ // Add a child to the root node for the linker objects
+ linkage->setOperator(EOpLinkerObjects);
+ treeRoot = growAggregate(treeRoot, linkage);
}
void TIntermediate::addSymbolLinkageNode(TIntermAggregate*& linkage, TSymbolTable& symbolTable, const TString& name)
}
//
-// Merge the information in 'unit' into 'this'
+// Merge the information from 'unit' into 'this'
//
-void TIntermediate::merge(TIntermediate& unit)
+void TIntermediate::merge(TInfoSink& infoSink, TIntermediate& unit)
{
numMains += unit.numMains;
+
+ if (profile != EEsProfile && unit.profile == EEsProfile ||
+ profile == EEsProfile && unit.profile != EEsProfile)
+ error(infoSink, "Cannot mix ES profile with non-ES profile shaders\n");
+
+ if (unit.treeRoot == 0)
+ return;
+
+ if (treeRoot == 0) {
+ version = unit.version;
+ treeRoot = unit.treeRoot;
+ return;
+ } else
+ version = std::max(version, unit.version);
+
+ // Get the top-level globals of each level
+ TIntermSequence& globals = treeRoot->getAsAggregate()->getSequence();
+ TIntermSequence& unitGlobals = unit.treeRoot->getAsAggregate()->getSequence();
+
+ // Get the last members of the sequences, expected to be the linker-object lists
+ assert(globals.back()->getAsAggregate()->getOp() == EOpLinkerObjects);
+ assert(unitGlobals.back()->getAsAggregate()->getOp() == EOpLinkerObjects);
+ TIntermSequence& linkerObjects = globals.back()->getAsAggregate()->getSequence();
+ TIntermSequence& unitLinkerObjects = unitGlobals.back()->getAsAggregate()->getSequence();
+
+ mergeBodies(infoSink, globals, unitGlobals);
+ mergeLinkerObjects(infoSink, linkerObjects, unitLinkerObjects);
+}
+
+//
+// Merge the function bodies and global-level initalizers from unitGlobals into globals.
+// Will error check duplication of function bodies for the same signature.
+//
+void TIntermediate::mergeBodies(TInfoSink& infoSink, TIntermSequence& globals, const TIntermSequence& unitGlobals)
+{
+ // TODO: Performance: Processing in alphabetical order will be faster
+
+ // Error check the global objects, not including the linker objects
+ for (unsigned int child = 0; child < globals.size() - 1; ++child) {
+ for (unsigned int unitChild = 0; unitChild < unitGlobals.size() - 1; ++unitChild) {
+ TIntermAggregate* body = globals[child]->getAsAggregate();
+ TIntermAggregate* unitBody = unitGlobals[unitChild]->getAsAggregate();
+ if (body && unitBody && body->getOp() == EOpFunction && unitBody->getOp() == EOpFunction && body->getName() == unitBody->getName()) {
+ error(infoSink, "Multiple function bodies in multiple compilation units for the same signature in the same stage:");
+ infoSink.info << " " << globals[child]->getAsAggregate()->getName() << "\n";
+ }
+ }
+ }
+
+ // Merge the global objects, just in front of the linker objects
+ globals.insert(globals.end() - 1, unitGlobals.begin(), unitGlobals.end() - 1);
+}
+
+//
+// Merge the linker objects from unitLinkerObjects into linkerObjects.
+// Duplication is expected and filtered out, but contradictions are an error.
+//
+void TIntermediate::mergeLinkerObjects(TInfoSink& infoSink, TIntermSequence& linkerObjects, const TIntermSequence& unitLinkerObjects)
+{
+ // Error check and merge the linker objects (duplicates should not be merged)
+ unsigned int initialNumLinkerObjects = linkerObjects.size();
+ for (unsigned int unitLinkObj = 0; unitLinkObj < unitLinkerObjects.size(); ++unitLinkObj) {
+ bool merge = true;
+ for (unsigned int linkObj = 0; linkObj < initialNumLinkerObjects; ++linkObj) {
+ TIntermSymbol* symbol = linkerObjects[linkObj]->getAsSymbolNode();
+ TIntermSymbol* unitSymbol = unitLinkerObjects[unitLinkObj]->getAsSymbolNode();
+ assert(symbol && unitSymbol);
+ if (symbol->getName() == unitSymbol->getName()) {
+ // filter out copy
+ merge = false;
+
+ // Check for consistent types/qualification/etc.
+ linkErrorCheck(infoSink, *symbol, *unitSymbol, false);
+ }
+ }
+ if (merge)
+ linkerObjects.push_back(unitLinkerObjects[unitLinkObj]);
+ }
}
void TIntermediate::errorCheck(TInfoSink& infoSink)
{
if (numMains < 1)
error(infoSink, "Missing entry point: Each stage requires one \"void main()\" entry point");
- if (numMains > 1)
- error(infoSink, "Too many entry points: Each stage can have at most one \"void main()\" entry point.");
}
void TIntermediate::error(TInfoSink& infoSink, const char* message)
{
infoSink.info.prefix(EPrefixError);
- infoSink.info << message << "\n";
+ infoSink.info << "Linking " << StageName[language] << " stage: " << message << "\n";
++numErrors;
}
+//
+// Compare two global objects from two compilation units and see if they match
+// well enough. Rules can be different for intra- vs. cross-stage matching.
+//
+// This function only does one of intra- or cross-stage matching per call.
+//
+// TODO: Linker Functionality: this function is under active development
+//
+void TIntermediate::linkErrorCheck(TInfoSink& infoSink, const TIntermSymbol& symbol, const TIntermSymbol& unitSymbol, bool crossStage)
+{
+ bool writeTypeComparison = false;
+
+ // Types have to match
+ if (symbol.getType() != unitSymbol.getType()) {
+ error(infoSink, "Types must match:");
+ writeTypeComparison = true;
+ }
+
+ // Qualifiers have to (almost) match
+
+ // Storage...
+ if (symbol.getQualifier().storage != unitSymbol.getQualifier().storage) {
+ error(infoSink, "Storage qualifiers must match:");
+ writeTypeComparison = true;
+ }
+
+ // Precision...
+ if (symbol.getQualifier().precision != unitSymbol.getQualifier().precision) {
+ error(infoSink, "Precision qualifiers must match:");
+ writeTypeComparison = true;
+ }
+
+ // Invariance...
+ if (! crossStage && symbol.getQualifier().invariant != unitSymbol.getQualifier().invariant) {
+ error(infoSink, "Presence of invariant qualifier must match:");
+ writeTypeComparison = true;
+ }
+
+ // Auxiliary and interpolation...
+ if (symbol.getQualifier().centroid != unitSymbol.getQualifier().centroid ||
+ symbol.getQualifier().smooth != unitSymbol.getQualifier().smooth ||
+ symbol.getQualifier().flat != unitSymbol.getQualifier().flat ||
+ symbol.getQualifier().sample != unitSymbol.getQualifier().sample ||
+ symbol.getQualifier().patch != unitSymbol.getQualifier().patch ||
+ symbol.getQualifier().nopersp != unitSymbol.getQualifier().nopersp) {
+ error(infoSink, "Interpolation and auxiliary storage qualifiers must match:");
+ writeTypeComparison = true;
+ }
+
+ // Memory...
+ if (symbol.getQualifier().shared != unitSymbol.getQualifier().shared ||
+ symbol.getQualifier().coherent != unitSymbol.getQualifier().coherent ||
+ symbol.getQualifier().volatil != unitSymbol.getQualifier().volatil ||
+ symbol.getQualifier().restrict != unitSymbol.getQualifier().restrict ||
+ symbol.getQualifier().readonly != unitSymbol.getQualifier().readonly ||
+ symbol.getQualifier().writeonly != unitSymbol.getQualifier().writeonly) {
+ error(infoSink, "Memory qualifiers must match:");
+ writeTypeComparison = true;
+ }
+
+ // Layouts...
+ if (symbol.getQualifier().layoutMatrix != unitSymbol.getQualifier().layoutMatrix ||
+ symbol.getQualifier().layoutPacking != unitSymbol.getQualifier().layoutPacking ||
+ symbol.getQualifier().layoutSlotLocation != unitSymbol.getQualifier().layoutSlotLocation) {
+ error(infoSink, "Layout qualification must match:");
+ writeTypeComparison = true;
+ }
+
+ if (writeTypeComparison)
+ infoSink.info << " " << symbol.getName() << ": \"" << symbol.getType().getCompleteString() << "\" versus \"" <<
+ unitSymbol.getType().getCompleteString() << "\"\n";
+}
+
//
// This deletes the tree.
//
intermediate(interm), symbolTable(symt), infoSink(is), language(L),
version(v), profile(p), forwardCompatible(fc), messages(m),
contextPragma(true, false), loopNestingLevel(0), structNestingLevel(0),
- linkage(0), tokensBeforeEOF(false),
+ tokensBeforeEOF(false),
parsingBuiltins(pb), numErrors(0), afterEOF(false)
{
currentLoc.line = 1;
currentLoc.string = 0;
+ // ensure we always have a linkage node, even if empty, to simplify tree topology algorithms
+ linkage = new TIntermAggregate;
+
// set all precision defaults to EpqNone, which is correct for all desktop types
// and for ES types that don't have defaults (thus getting an error on use)
for (int type = 0; type < EbtNumTypes; ++type)
//
// Make the qualifier make sense.
//
- if (type.qualifier.storage == EvqConst) {
+ if (type.qualifier.storage == EvqConst) {
type.qualifier.storage = EvqTemporary;
error(loc, "variables with qualifier 'const' must be initialized", identifier.c_str(), "");
}
void TParseContext::nonInitCheck(TSourceLoc loc, TString& identifier, TPublicType& publicType)
{
TType type(publicType);
- bool newDeclaration;
+
+ bool newDeclaration; // true if a new entry gets added to the symbol table
TVariable* variable = redeclare(loc, identifier, type, newDeclaration);
+
if (! variable) {
reservedErrorCheck(loc, identifier);
variable = new TVariable(&identifier, type);
voidErrorCheck(loc, identifier, publicType);
// see if it's a linker-level object to track
- if (type.getQualifier().isUniform() || type.getQualifier().isPipeInput() || type.getQualifier().isPipeOutput())
- intermediate.addSymbolLinkageNode(linkage, *variable);
+ if (type.getQualifier().isUniform() || type.getQualifier().isPipeInput() || type.getQualifier().isPipeOutput() || type.getQualifier().storage == EvqGlobal)
+ intermediate.addSymbolLinkageNode(linkage, *variable);
}
}
//
// See if the identifier is a built-in symbol that can be redeclared,
// and if so, copy of the symbol table's read-only built-in to the current
-// globol level, so it can be modified.
+// global level, so it can be modified.
//
TVariable* TParseContext::redeclare(TSourceLoc loc, const TString& identifier, const TType& type, bool& newDeclaration)
{
- newDeclaration = false;
+ newDeclaration = false; // true if a new entry gets added to the symbol table
if (profile == EEsProfile || identifier.substr(0, 3) != TString("gl_") || symbolTable.atBuiltInLevel())
return 0;
bool InitializeSymbolTable(const TString& builtIns, int version, EProfile profile, EShLanguage language, TInfoSink& infoSink,
TSymbolTable& symbolTable)
{
- TIntermediate intermediate(version, profile);
+ TIntermediate intermediate(language, version, profile);
TParseContext parseContext(symbolTable, intermediate, true, version, profile, language, infoSink);
TPpContext ppContext(parseContext);
bool ret = parseContext.parseShaderStrings(ppContext, const_cast<char**>(shaderStrings), lengths, numStrings);
if (! ret)
success = false;
- intermediate.addSymbolLinkageNodes(intermediate.getTreeRoot(), parseContext.linkage, parseContext.language, symbolTable);
+ intermediate.addSymbolLinkageNodes(parseContext.linkage, parseContext.language, symbolTable);
// Clean up the symbol table. The AST is self-sufficient now.
delete symbolTableMemory;
compiler->infoSink.info.erase();
compiler->infoSink.debug.erase();
- TIntermediate intermediate;
+ TIntermediate intermediate(compiler->getLanguage());
bool success = CompileDeferred(compiler, shaderStrings, numStrings, inputLengths, optLevel, resources, defaultVersion, forwardCompatible, messages, intermediate);
//
{
infoSink = new TInfoSink;
compiler = new TDeferredCompiler(stage, *infoSink);
- intermediate = new TIntermediate;
+ intermediate = new TIntermediate(s);
}
TShader::~TShader()
if (stages[stage].size() == 1)
merged = stages[stage].front()->intermediate;
else {
- intermediate[stage] = new TIntermediate();
+ intermediate[stage] = new TIntermediate(stage);
merged = intermediate[stage];
}
if (stages[stage].size() > 1) {
std::list<TShader*>::const_iterator it;
for (it = stages[stage].begin(); it != stages[stage].end(); ++it)
- merged->merge(*(*it)->intermediate);
+ merged->merge(*infoSink, *(*it)->intermediate);
if (messages & EShMsgAST)
merged->outputTree(*infoSink);
//
class TIntermediate {
public:
- explicit TIntermediate(int v = 0, EProfile p = ENoProfile) : treeRoot(0), profile(p), version(v), numMains(0), numErrors(0) { }
+ explicit TIntermediate(EShLanguage l, int v = 0, EProfile p = ENoProfile) : language(l), treeRoot(0), profile(p), version(v), numMains(0), numErrors(0) { }
void setVersion(int v) { version = v; }
int getVersion() const { return version; }
TIntermBranch* addBranch(TOperator, TIntermTyped*, TSourceLoc);
TIntermTyped* addSwizzle(TVectorFields&, TSourceLoc);
bool postProcess(TIntermNode*, EShLanguage);
- void addSymbolLinkageNodes(TIntermNode* root, TIntermAggregate*& linkage, EShLanguage, TSymbolTable&);
+ void addSymbolLinkageNodes(TIntermAggregate*& linkage, EShLanguage, TSymbolTable&);
void addSymbolLinkageNode(TIntermAggregate*& linkage, TSymbolTable&, const TString&);
void addSymbolLinkageNode(TIntermAggregate*& linkage, const TVariable&);
- void merge(TIntermediate&);
- void errorCheck(TInfoSink& infoSink);
+ void merge(TInfoSink&, TIntermediate&);
+ void errorCheck(TInfoSink&);
- void outputTree(TInfoSink& infoSink);
+ void outputTree(TInfoSink&);
void removeTree();
protected:
+ void mergeBodies(TInfoSink&, TIntermSequence& globals, const TIntermSequence& unitGlobals);
+ void mergeLinkerObjects(TInfoSink&, TIntermSequence& linkerObjects, const TIntermSequence& unitLinkerObjects);
void error(TInfoSink& infoSink, const char*);
+ void linkErrorCheck(TInfoSink&, const TIntermSymbol&, const TIntermSymbol&, bool crossStage);
protected:
+ EShLanguage language;
TIntermNode* treeRoot;
EProfile profile;
int version;