Write<uint16_t>(&chunk, type);
switch (type) {
- case AI_BOOL:
- Write<bool>(&chunk, *((bool*) value));
- break;
- case AI_INT32:
- Write<int32_t>(&chunk, *((int32_t*) value));
- break;
- case AI_UINT64:
- Write<uint64_t>(&chunk, *((uint64_t*) value));
- break;
- case AI_FLOAT:
- Write<float>(&chunk, *((float*) value));
- break;
- case AI_DOUBLE:
- Write<double>(&chunk, *((double*) value));
- break;
- case AI_AISTRING:
- Write<aiString>(&chunk, *((aiString*) value));
- break;
- case AI_AIVECTOR3D:
- Write<aiVector3D>(&chunk, *((aiVector3D*) value));
- break;
+ case AI_BOOL:
+ Write<bool>(&chunk, *((bool*) value));
+ break;
+ case AI_INT32:
+ Write<int32_t>(&chunk, *((int32_t*) value));
+ break;
+ case AI_UINT64:
+ Write<uint64_t>(&chunk, *((uint64_t*) value));
+ break;
+ case AI_FLOAT:
+ Write<float>(&chunk, *((float*) value));
+ break;
+ case AI_DOUBLE:
+ Write<double>(&chunk, *((double*) value));
+ break;
+ case AI_AISTRING:
+ Write<aiString>(&chunk, *((aiString*) value));
+ break;
+ case AI_AIVECTOR3D:
+ Write<aiVector3D>(&chunk, *((aiVector3D*) value));
+ break;
+#ifdef SWIG
+ case FORCE_32BIT:
+#endif // SWIG
+ default:
+ break;
}
}
}
stream->Seek( sizeof(T) * n, aiOrigin_CUR );
}
-void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent )
-{
+void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) {
uint32_t chunkID = Read<uint32_t>(stream);
ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
/*uint32_t size =*/ Read<uint32_t>(stream);
(*node)->mNumMeshes = Read<unsigned int>(stream);
unsigned int nb_metadata = Read<unsigned int>(stream);
- if(parent)
- {
+ if(parent) {
(*node)->mParent = parent;
}
- if ((*node)->mNumMeshes)
- {
+ if ((*node)->mNumMeshes) {
(*node)->mMeshes = new unsigned int[(*node)->mNumMeshes];
for (unsigned int i = 0; i < (*node)->mNumMeshes; ++i) {
(*node)->mMeshes[i] = Read<unsigned int>(stream);
}
}
- if ((*node)->mNumChildren)
- {
+ if ((*node)->mNumChildren) {
(*node)->mChildren = new aiNode*[(*node)->mNumChildren];
for (unsigned int i = 0; i < (*node)->mNumChildren; ++i) {
ReadBinaryNode( stream, &(*node)->mChildren[i], *node );
}
}
- if (nb_metadata)
- {
- (*node)->mMetaData = aiMetadata::Alloc(nb_metadata);
- for (unsigned int i = 0; i < nb_metadata; ++i) {
- (*node)->mMetaData->mKeys[i] = Read<aiString>(stream);
- (*node)->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream);
- void* data = NULL;
-
- switch ((*node)->mMetaData->mValues[i].mType) {
- case AI_BOOL:
- data = new bool(Read<bool>(stream));
- break;
- case AI_INT32:
- data = new int32_t(Read<int32_t>(stream));
- break;
- case AI_UINT64:
- data = new uint64_t(Read<uint64_t>(stream));
- break;
- case AI_FLOAT:
- data = new float(Read<float>(stream));
- break;
- case AI_DOUBLE:
- data = new double(Read<double>(stream));
- break;
- case AI_AISTRING:
- data = new aiString(Read<aiString>(stream));
- break;
- case AI_AIVECTOR3D:
- data = new aiVector3D(Read<aiVector3D>(stream));
- break;
- }
+ if ( nb_metadata > 0 ) {
+ (*node)->mMetaData = aiMetadata::Alloc(nb_metadata);
+ for (unsigned int i = 0; i < nb_metadata; ++i) {
+ (*node)->mMetaData->mKeys[i] = Read<aiString>(stream);
+ (*node)->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream);
+ void* data( nullptr );
+
+ switch ((*node)->mMetaData->mValues[i].mType) {
+ case AI_BOOL:
+ data = new bool(Read<bool>(stream));
+ break;
+ case AI_INT32:
+ data = new int32_t(Read<int32_t>(stream));
+ break;
+ case AI_UINT64:
+ data = new uint64_t(Read<uint64_t>(stream));
+ break;
+ case AI_FLOAT:
+ data = new float(Read<float>(stream));
+ break;
+ case AI_DOUBLE:
+ data = new double(Read<double>(stream));
+ break;
+ case AI_AISTRING:
+ data = new aiString(Read<aiString>(stream));
+ break;
+ case AI_AIVECTOR3D:
+ data = new aiVector3D(Read<aiVector3D>(stream));
+ break;
+#ifndef SWIG
+ case FORCE_32BIT:
+#endif // SWIG
+ default:
+ break;
+ }
(*node)->mMetaData->mValues[i].mData = data;
}