This fixes jellyfish rendering issues in glmark2 on Intel.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6479
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16525>
<application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor">
<option name="vs_position_always_invariant" value="true" />
</application>
+ <application name="glmark2" executable="glmark2">
+ <option name="limit_trig_input_range" value="true" />
+ </application>
+ </device>
+ <device driver="crocus">
+ <application name="glmark2" executable="glmark2">
+ <option name="limit_trig_input_range" value="true" />
+ </application>
</device>
<device driver="anv">
<application name="Aperture Desk Job" executable="deskjob">