#include <ia64intrin.h>
#include <sysdeps/generic/dl-fptr.h>
-#define COMPARE_AND_SWAP(ptr,old,new) \
- __sync_bool_compare_and_swap ((ptr), (old), (new))
+#define COMPARE_AND_SWAP(ptr, old, new) \
+ __sync_bool_compare_and_swap (ptr, old, new)
/* There are currently 123 dynamic symbols in ld.so.
ELF_MACHINE_BOOT_FPTR_TABLE_LEN needs to be at least that big. */
#define ELF_MACHINE_BOOT_FPTR_TABLE_LEN 200
-#define ELF_MACHINE_LOAD_ADDRESS(var,symbol) \
- asm ("addl %0 = @gprel (" #symbol "), gp" : "=r" (var));
+#define ELF_MACHINE_LOAD_ADDRESS(var, symbol) \
+ asm ("movl %0 = @gprel (" #symbol ");; add %0 = %0, gp" : "=&r" (var));
#endif /* !dl_ia64_fptr_h */