the mask is only indicative of the components being used, not the offset
from which they start
cc: mesa-stable
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24163>
shader->stream_output.output[i].dst_offset = xfb_info->outputs[i].offset / 4;
shader->stream_output.output[i].register_index = output_mapping[xfb_info->outputs[i].location];
shader->stream_output.output[i].num_components = util_bitcount(xfb_info->outputs[i].component_mask);
- shader->stream_output.output[i].start_component = ffs(xfb_info->outputs[i].component_mask) - 1;
+ shader->stream_output.output[i].start_component = xfb_info->outputs[i].component_offset;
shader->stream_output.output[i].stream = xfb_info->buffer_to_stream[xfb_info->outputs[i].buffer];
}