if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
pNormalView->bManualPause = TRUE;
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
VP_EVAS_IDLER_DEL(pNormalView->pControlIdler);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
}
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
}
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
}
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
}
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
} else if (pObj == pNormalView->pResumeBtn) {
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
} else if (pObj == pNormalView->pPlayFocusBtn) {
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
VP_EVAS_IDLER_DEL(pNormalView->pControlIdler);
vp_minicontroller_update(pPlayView, true);
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update(pPlayView);
}
} else if (pObj == pNormalView->pNextBtn) {
vp_minicontroller_update(pPlayView, true);
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update(pPlayView);
}
} else if (pObj == pNormalView->pRotateBtn) {
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
pNormalView->bManualPause = FALSE;
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
pNormalView->bManualPause = TRUE;
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
pNormalView->bManualPause = FALSE;
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
}
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
}
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
VP_EVAS_DEL(pNormalView->pVideoSink);
#endif
- if (pNormalView->pPlayerHandle) {
+ if (pNormalView->pPlayerHandle && !pNormalView->bAudioOnly) { //check here
vp_mm_player_destroy(pNormalView->pPlayerHandle);
pNormalView->pPlayerHandle = NULL;
}
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
}
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
_vp_play_normal_view_set_play_state(pNormalView);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
VP_EVAS_IDLER_DEL(pNormalView->pControlIdler);
if (pPlayView->win_minicon) {
vp_minicontroller_update_control(pPlayView);
}
- if (!pPlayView->win_lockmini) {
+ if (pPlayView->win_lockmini) {
vp_lockscreenmini_update_control(pPlayView);
}
VP_EVAS_IDLER_DEL(pNormalView->pControlIdler);