// Large primitives (GPU bound, in theory):
DEF_BENCH(return new ShapesBench(ShapesBench::kRect_ShapesType, ShapesBench::kNone_ShapesType,
- 1000, SkISize::Make(500, 500), false);)
+ 100, SkISize::Make(500, 500), false);)
DEF_BENCH(return new ShapesBench(ShapesBench::kOval_ShapesType, ShapesBench::kNone_ShapesType,
- 1000, SkISize::Make(500, 500), false);)
+ 100, SkISize::Make(500, 500), false);)
DEF_BENCH(return new ShapesBench(ShapesBench::kOval_ShapesType, ShapesBench::kNone_ShapesType,
- 1000, SkISize::Make(500, 501), false);)
+ 100, SkISize::Make(500, 501), false);)
DEF_BENCH(return new ShapesBench(ShapesBench::kRRect_ShapesType, ShapesBench::kNone_ShapesType,
- 1000, SkISize::Make(500, 500), false);)
+ 100, SkISize::Make(500, 500), false);)
DEF_BENCH(return new ShapesBench(ShapesBench::kMixed_ShapesType, ShapesBench::kNone_ShapesType,
- 1000, SkISize::Make(500, 501), false);)
+ 100, SkISize::Make(500, 501), false);)
// Donuts (small and large). These fall-back to path rendering due to non-orthogonal rotation
// making them quite slow. Thus, reduce the counts substantially: