// mapped linearly to coverage, so use a linear step:
if (isGammaCorrect) {
fragBuilder->codeAppend("vec4 val = "
- "vec4(clamp(distance + vec3(afwidth) / vec3(2.0 * afwidth), 0.0, 1.0), 1.0f);");
+ "vec4(clamp(distance + vec3(afwidth) / vec3(2.0 * afwidth), 0.0, 1.0), 1.0);");
} else {
fragBuilder->codeAppend(
"vec4 val = vec4(smoothstep(vec3(-afwidth), vec3(afwidth), distance), 1.0);");
virtual ~GrDistanceFieldA8TextGeoProc() {}
- const char* name() const override { return "DistanceFieldTexture"; }
+ const char* name() const override { return "DistanceFieldA8Text"; }
const Attribute* inPosition() const { return fInPosition; }
const Attribute* inColor() const { return fInColor; }
virtual ~GrDistanceFieldPathGeoProc() {}
- const char* name() const override { return "DistanceFieldTexture"; }
+ const char* name() const override { return "DistanceFieldPath"; }
const Attribute* inPosition() const { return fInPosition; }
const Attribute* inColor() const { return fInColor; }
virtual ~GrDistanceFieldLCDTextGeoProc() {}
- const char* name() const override { return "DistanceFieldLCDTexture"; }
+ const char* name() const override { return "DistanceFieldLCDText"; }
const Attribute* inPosition() const { return fInPosition; }
const Attribute* inColor() const { return fInColor; }